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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-14-2008 , 09:58   Re: Galileo 1.0.255 (a feature rich map voting plugin)
Reply With Quote #33

Quote:
Originally Posted by karceWZROKIEM View Post
Polish translation
Quote:
Originally Posted by danielkza View Post
Brazilian Portuguese Translation
Thank you.

Quote:
Originally Posted by commonbullet View Post
The mentioned plugin uses time 'tricks' in order to call a map vote. I haven't checked this one yet; if the compatibility issue requires csflags to be changed, please tell me - I might try to add it as a new feature in the next release.
I'll just say this generically, and then you can read it in the context of your plugin. I'm basing what I'm saying on how Avalanche did it with GunGame.

If you have a mod that alters when the game ends, you can make it compatible with just about any map voting plugin by providing a method for the server op to specify a server command that can be used to start the vote. If it makes sense, you can also allow the server op to determine at what point in your mod that the vote should start.

For example, with GunGame, you can specify "gal_startvote -nochange" as the server command to start the vote. GunGame also provides a CVAR to indicate on which round you want GG to call that command, which is good as you may have to take into account that there could be a runoff vote, thus you'll have to start the vote early enough.

If you do something like this, your mod will instantly be compatible with most of the existing map voting plugins.

If you want to talk specifically about your mod, please IM me or find me on IRC.

Quote:
Originally Posted by Mlk27 View Post
Brad, if someone starts rockthevote, how many times it will keep reminding players of how many more rocks needed to start map vating?
It will keep reminding people every gal_rtv_reminder minutes, until a vote has started.
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Last edited by Brad; 09-14-2008 at 10:13.
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