Quote:
Originally Posted by Marttt
Maybe you can use the "bullet_impact" event
bullet_impact
Structure:
short userid
float x
float y
float z
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Find it at "CTerrorPlayer::FireBullet(Vector, QAngle const&, CSWeaponID, int)" in server.so
Maybe I could make a detour to get the origin and the direction.
I will try it tomrrow. Thanks!
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