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1xAero
Member
Join Date: Feb 2018
Location: Sakha, Russia
Old 05-08-2023 , 23:27   Counter-Strike: Mutation Knight Mode
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REQUIREMENTS
Mods: Counter-Strike 1.6 build 8684 +
HLDS: version 8684 +
Metamod: Metamod 1.21p38
AMXX: Version 1.10 +


Description:

Mutation Knight is a Counter-Strike server side gameplay modification, developed as an AMX Mod X plugin.

At the beginning of the round, a random players will be selected and will become Mutants. The goal of the Mutant is to turn other players into Mutants. Mutants keep respawning until the Ghostblade appears. The Mutant levels up after picking up a supply crate or after turning another player into a Mutant or damaging the Knight. After reaching level 4, the Mutant turns into an Armored Terminator. The goal of the Soldiers is to survive. A team of Soldiers automatically increases their level and damage every 30 seconds. At 4th level, all Soldiers transforming into the Knights, which has the abilities to block damage with its sword and random 1 hit kill. The goal of the Knights is to kill all Mutants and Terminators or just to survive till round end.

Abilities:

- Mutant: SpeedUp at Level 2+, HP increases every Level
- Terminator: Invincibility for 10 seconds, every soldier staying close to Terminator while he uses skill, drops their weapon.
- Soldiers: Second Level gives additional ammo, Third Level gives Heartbeat sensor [allows to detect Mutants/Terminators on radar] and additional ammo multiplied x2. After reaching level Four, all soldiers will become Knights [Ghostblades].
- Ghostblade: Can randomly 1 hit kill depended on enemy health and ability to block front damage with defence stance.

Supply Crate:

- Mutants: Increases Mutant Level by one
- Soldiers: Randomly gives Backpack Ammo, Nano Armor or Stun Grenade.

Download requirements:

1. Metamod-P 1.21p38: https://metamod-p.sourceforge.net/
2. AMX Mod X 1.10: https://www.amxmodx.org/downloads-new.php?branch=master
3. Orpheu 2.6.3: https://github.com/Arkshine/Orpheu/releases
4. Set Animation module: https://forums.alliedmods.net/showpo...51&postcount=7
5. No Round End module: https://forums.alliedmods.net/showthread.php?t=95705
6. Round Terminator [download only signatures for Orpheu and include]: https://forums.alliedmods.net/showthread.php?p=1122356
7. CSBot Enabler [optional, if you want to play with CSBot, read how to install]: https://github.com/Arkshine/CSBotEnabler

Installation:

1. Install all requirements
2. Open modules.ini and make sure you have enabled Orpheu, No Round End and Set Animation manually

orpheu
setanimation
noroundend


3. Copy now game mode source into scripting, override if original round_terminator source is exist
4. Compile and install round_terminator.sma, nano_ghostblade.sma, nano_chara_seaside_fox.sma, nano_desertfort.sma, nano_soldier_damage.sma
Note: round_terminator is modified, removed BROADCAST audio.
5. Optional. Open plugins.ini and comment plugins with additional hud information: scrollmsg.amxx, imessage.amxx, timeleft.amxx

Included:

1. Full model lambert even in dark areas
2. Custom player animation system for Mutants/Terminators and Ghostblades
3. Damaged enemy blinking and more interesting features

Gameplay:



Optional [C++ client mod build/source - my project]: Meta Client Source



Download game resources: Game Resources

Update 31.05.2023 [Download only GameScripts Update 1.3]:
- Forward_ClientCommand: nvg > nvgs [forgot to change that before]
- Fixed model textures [removed unused textures and decreased polygons from fox v_ models]
- No grenade damage against Soldier team
- Fix CSBot teamattacking all the time
- Grenade damage increased, applied random damage
- Fixed blood spreading from teammates
Attached Files
File Type: zip GameScripts Update 1.3.zip (81.3 KB, 418 views)

Last edited by 1xAero; 06-29-2023 at 12:00.
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