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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-29-2019 , 14:29   Re: [CS:GO] Agents Chooser
Reply With Quote #4

Quote:
Originally Posted by asdfxD View Post
I deleted the sql in addons/sourcemod/data/sqlite and now it works.

YAHA-4ZOX-TS4R

Stack Trace
Function
0 engine.so + 0x2daf22
1 engine.so + 0x2daf80
2 engine.so + 0x2dbabb
3 libtier0.so + 0x136b1
4 libtier0.so!Error + 0xa9
5 server.so + 0x836864
6 server.so + 0x59ba8c
7 server.so + 0x5e820c
8 server.so + 0x75138a
9 server.so + 0xb49e67
10 0xef2fecd8
11 bintools.ext.so!CallWrapper::Execute [CallWrapper.cpp:144 + 0xa]
12 sdktools.ext.2.csgo.so!sm_SetEntityModel [vnatives.cpp:1198 + 0x1b]
13 sourcemod.2.csgo.so!sm_GetConVarBool [convar.h77 + 0x8]
14 sourcepawn.jit.x86.so!sp::Environment::Invoke [environment.cpp:296 + 0xe]
15 sourcepawn.jit.x86.so!sp:luginContext::Invo ke [plugin-context.cpp:454 + 0x18]
16 sourcepawn.jit.x86.so!sp::ScriptedInvoker::In voke [scripted-invoker.cpp01 + 0x21]
17 sourcepawn.jit.x86.so!sp::ScriptedInvoker::Ex ecute [scripted-invoker.cpp:190 + 0xc]
18 0xc9a0990
19 sourcemod.logic.so!<name omitted> [smn_timers.cpp:144 + 0x10]
20 sourcemod.2.csgo.so!TimerSystem::RunFrame [TimerSys.cpp:257 + 0xf]
21 sourcemod.2.csgo.so!TimerSystem::GameFrame [TimerSys.cpp:232 + 0x8]
22 libtier0.so!Plat_FloatTime + 0x4b
23 0xffacae0c
Lol then probably your sqlite field for this plugin was corrupted. I will prevent these cases too in the plugin.
Quote:
Originally Posted by paulo_crash View Post
It would be compatible with this plugin too: https://forums.alliedmods.net/showthread.php?t=293846
Nope
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