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rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 04-04-2019 , 10:02   Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
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Half-Life: Zombie Mod X



☉ Description

Zombie Mod X is a server-side modification for Half-Life. The game-play is a classic zombie outbreak scenario. Each round, a player is infected with a virus and he must infect the others in order to multiply. Round is won by exterminating the opposing force.

☉ Infection mode
  • Humans spawns in different locations, the virus is released after a while and someone turns out into a zombie.
  • Zombies must infect all humans to win.
  • Humans must eliminate all zombies to win.
  • Every infection gives you one frag, every zombie you kill gives you five frags.
☰ Commands

☉ General
  • zx_restart - restart the round.
  • zx_setzombie [name or #userid] - turns you or the specified player into a zombie.
  • zx_sethuman [name or #userid] - turns you or the specified player into a human.
  • zx_debug [0/1] - shows useful information to debug the plugin.
  • zx_light [a-z] - sets the map lighting level. [a = brightness; m = default; z = darkness]. Default: "f".
  • zx_sky "blood_" - sets the map sky. If you leave it empty, the sky of the map will remain unchanged.
  • zx_minplayers [0-32] - *minimum players to start a round. Default: 2*
  • zx_firstroundtime 15 - countdown to start the first round (in seconds).
  • zx_roundtime 240 - sets how many seconds longs the round.
  • zx_freezetime 3 - sets how many seconds longs freeze period.
  • zx_hud_x [-1.0 - 1.0] - sets position of HUD that shows player status on X axis.
  • zx_hud_y [-1.0 - 1.0] - sets position of HUD that shows player status on Y axis.
  • zx_hud_color "r g b" - sets color of HUD that shows player status.
  • zx_nightvision_color "r g b" - sets color of nightvision on zombies.
☉ Zombie
  • zombie_health 500 - zombie health points.
  • zombie_armor 250 - zombie armor points.
  • zombie_gravity 0.5 - zombie gravity.
  • zombie_maxspeed 360 - zombie max speed.
  • zombie_frags_infection 1 - frags given by infecting a human.
☉ Human
  • human_health 100 - human health points.
  • human_armor 0 - human armor points.
  • human_gravity 1.0 - human gravity.
  • human_maxspeed 300 - human max speed.
  • human_frags_kill 5 - frags given by killing a zombie.
☉ Preview



☰ Requirements
⚙ Installation
  • Download files resources.zip and zx_plugin_* and extract their content inside of the folder valve (e.g. "C:\Half-Life\valve").
  • Compile the file zx.sma and paste it (zx.amxx) in plugins folder ("valve/addons/amxmodx/plugins").
  • Go to configs folder ("valve/addons/amxmodx/configs"), open plugins.cfg and add a line at the end that says zx.amxx debug and save it.
  • In the folder valve, open the file server.cfg and add those commands at the end, separated line by line.
PHP Code:
mp_teamplay 1
mp_teamlist 
"hgrunt;zm_cso_host"
mp_defaultteam 1 // blocks change team
sv_maxspeed 400 // increase it to allow zombies to use custom speed. 
⛏ To do
  • ☑ Add night-vision for zombies.
  • ☐ Add zombie classes (use HL Player Models API).
  • ☐ Add more modes (Nemesis, Survivor, etc.).
  • ☐ Create an API to increase plugin extensibility.
☉ Notes
  • The mod has multi-language support. You can translate the plugin into any language editing zx.txt and zx_help.txt in lang's folder.
  • Ambience music is not included but you can add one by yourself. Just name a MP3 file to "ambience1.mp3" and save it in "valve/sound/zx/".
⚛ Additional plugins
  • Double Jump for zombies (you can find it on attachments).
☆ Thanks to:
  • Anggara_Nothing, when I started, his HLZM help me to understand better about how to create plugins for HL, etc.
  • Koshak - Port to HL of zombie model from CSO.
Most of resources are from CSO.

☉ Available Languages:
Attached Files
File Type: zip zx_plugin_10.zip (26.7 KB, 749 views)
File Type: zip resources.zip (2.35 MB, 862 views)
File Type: zip zx_plugin_11.zip (28.6 KB, 809 views)
File Type: zip zx_doublejump_10.zip (1.2 KB, 587 views)
__________________

Last edited by rtxa; 07-24-2020 at 23:32.
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