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Ghosted
Veteran Member
Join Date: Apr 2015
Location: Georgia
Old 08-13-2018 , 06:37   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #69

Code:
register_forward(FM_ClientDisconnect, "client_disconnected", 0);
I don't think if that will work cause client disconnect is not called on mapchange and you must loop through all players and execute disconnect function
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