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Bchewy
AlliedModders Donor
Join Date: Nov 2014
Old 05-29-2017 , 10:53   Re: [CSGO] [Zombie Escape / Mod] Penetration bullets improvement
Reply With Quote #17

I'm extremely confused with how this will work. I've done my homework and figured you'll need to follow the sequence to do this?
1 . Get a model decompiler/compiler as well (eg: Crowbar Tool)
2 . Decompile the model..
3. Do necessary changes, for this case(add this?):
Quote:
Originally Posted by Mercy ak Judge View Post
Hi,

So, for my humans models i'm using that hitboxs :
$hbox 6 "ankle_L" -2.50 -3.80 -2.80 10.40 -0.20 2.00 0.00 24.10 0.00 -1.00
$hbox 7 "ankle_R" -10.40 0.30 -2.00 2.30 4.00 2.80 0.00 24.50 0.00 -1.00

By only keeping foots it prevent to do useless calculation for your server.
And of course for those who are wondering but for the knife, how is it working ?
Well, I'm sure of one thing, the knife is not using the hitboxs to do damage, since it's the same amount of damage where ever you hit. I think the knife hit is linked to the bones.
4. Compile the model
5. Upload it into your game server and synchronize it with your FastDL
6. Watch the magic happen

What I'm confused with is how this will work, I've tried Decompiling a model afterwhich I am clueless to what to do next, Do I just change the the contents of modelfile.qc, recompile it and do the rest?

I am utterly confused, I would appreciate it greatly if you could explain it to myself and anyone out there who may be confused.
A HUGE Thank you in advance.
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