Hello,
so I've just encountered a "Reliable channel overflowed" when touching a block like this.
This only happened for the first time on a map where I have like 8+ of these blocks.
What could it be?
//e:
I can only think of "client_print()" in "ZoneTouch()"... but I guess some expert can enlighten me here. Will test without client_print().
//e2:
I set sv_gravity to 200 and spam-touched (jump + duck) the block. This also happens with only one of these blocks, but only with client_print() and sv_gravity not being 800. Does anyone know how to solve this?
Only allow printing the message once every
x seconds for a player?
//e3:
This whole stuff lags the server like hell, I suppose because it shows the crosses the whole time. I really need your help
- LegacyCode