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[Help] WalkGuard Block Bombsites


  
 
 
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LegacyCode
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Join Date: Apr 2017
Old 05-25-2017 , 06:59   Re: [Help] WalkGuard Block Bombsites
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Hello,

so I've just encountered a "Reliable channel overflowed" when touching a block like this.
This only happened for the first time on a map where I have like 8+ of these blocks.
What could it be?

//e:
I can only think of "client_print()" in "ZoneTouch()"... but I guess some expert can enlighten me here. Will test without client_print().

//e2:
I set sv_gravity to 200 and spam-touched (jump + duck) the block. This also happens with only one of these blocks, but only with client_print() and sv_gravity not being 800. Does anyone know how to solve this?
Only allow printing the message once every x seconds for a player?

//e3:
This whole stuff lags the server like hell, I suppose because it shows the crosses the whole time. I really need your help

- LegacyCode

Last edited by LegacyCode; 05-25-2017 at 07:37.
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