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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-24-2014 , 20:14   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #6

New version 0.3!
Code:
0. Fixed the capture HUD showing incorrect progress on certain maps
1. Changed the capture time formula to be based on the difference of both team's alive players. Added cvars (resurrect_cap_min/mid/max to allow for configuration. The command 'resurrect_test' will print out a table of possible respawn times in server console to help with testing.
2. The value of 'tf_arena_round_time' is no longer changed on the server.
3. The value of resurrect_enabled takes effect when the new round begins. Changing the value mid-round will not have any immediate effect.
4. Added natives: Resurrect_Enable and Resurrect_IsRunning to get started!
5. Capping when the game is 1v1 will provide you with a health boost (resurrect_health_bonus)
I'll add a way to initiate a vote soon. In preparation, I've made the cvar set the state of the mod when it enters a new round. Any good voting APIs, or should I just use sourcemod's VoteMenuToAll?
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Last edited by pheadxdll; 09-24-2014 at 20:19.
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