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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-30-2011 , 22:02   [L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]
Reply With Quote #1

  • Save and auto-spawn the mini guns: .50 Calibre or L4D1 Mini Gun.
  • Highly Recommend using with alexip121093's "Spawn & Movable Machine Gun": http://forums.alliedmods.net/showthread.php?t=154557
  • The auto-spawn data config is saved to l4d_mini_gun.cfg in your servers \addons\sourcemod\data\ folder.



Related Plugins:


Thanks:


Admin Commands: (requires "z" flag)
PHP Code:
sm_mg        // Spawns a temporary Mini Gun at your crosshair. Usage: sm_mg <0|1> (0=.50 Cal / 1=Minigun).
sm_mgsave    // Spawns a Mini Gun at your crosshair and saves to config. Usage: sm_mg <0|1> (0=.50 Cal / 1=Minigun).
sm_mglist    // Displays a list of Mini Guns spawned by the plugin and their locations.
sm_mgdel     // Removes the Mini Gun you are nearest to and deletes from the config if saved.
sm_mgclear   // Removes all Mini Guns from the current map.
sm_mgwipe    // Removes all Mini Guns from the current map and deletes them from the config. 


CVars:

Saved to l4d_mini_gun.cfg in your servers \cfg\sourcemod\ folder.

PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_mini_gun_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_mini_gun_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_mini_gun_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_mini_gun_modes_tog "0"

// -1=All, 0=Off, other value randomly spawns that many from the config.
l4d_mini_gun_random "2"

// Mini Gun plugin version.
l4d_mini_gun_version 


Changes:
Code:
1.9 (11-Dec-2022)
    - Various changes to tidy up code.

1.8 (10-May-2020)
    - Extra checks to prevent "IsAllowedGameMode" throwing errors.
    - Various changes to tidy up code.

1.7 (01-Apr-2020)
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.

1.6 (05-May-2018)
    - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    - Changed cvar "l4d_mini_gun_modes_tog" now supports L4D1.
    - Removed unused particle which showed a single error line in L4D1.

1.5 (21-Jul-2013)
    - Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.

1.4 (23-Jun-2012)
    - Fixed a stupid mistake which created entities and never deleted them.

1.3 (10-May-2012)
    - Added cvar "l4d_mini_gun_modes_off" to control which game modes the plugin works in.
    - Added cvar "l4d_mini_gun_modes_tog" same as above, but only works for L4D2.

1.2 (14-Jan-2012)
    - Increased the max number of spawns to 48.

1.1 (31-Dec-2011)
    - Removed useless code.

1.0 (31-Dec-2011)
    - Initial release.


Installation:
  • Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.

Updating from 1.2 or older:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_mini_gun.sp - 645 views - 24.4 KB)
__________________

Last edited by Silvers; 08-08-2023 at 06:00.
Silvers is offline