I've been having some problems with the latest versions of this plugin (kicking all players out on mapchange) so I falled back to 1.3.4 which has always worked perfectly for me. I run it a couple of days now and map switching is flawless with this one, on both l4d1 and l4d2. If you want to try it feel free to do so. I added L4D1 and L4D2 versions.
For L4D1:
Put l4d_fmc.txt in sourcemod/gamedata
Put l4d_fmc.smx in sourcemod/plugins
For L4D2:
Put l4d2_fmc.txt in sourcemod/gamedata
Put l4d2_fmc.smx in sourcemod/plugins
Also for L4D2 I made a better rotation by putting the new campaigns in between instead at the end of the old ones like this:
Code:
"ForceMissionChangerSettings"
{
"c1m4_atrium"
{
"next mission map" "c6m1_riverbank"
"next mission name" "The Passing"
}
"c6m3_port"
{
"next mission map" "c2m1_highway"
"next mission name" "Dark Carnival"
}
"c2m5_concert"
{
"next mission map" "c7m1_docks"
"next mission name" "The Sacrifice"
}
"c7m3_port"
{
"next mission map" "c3m1_plankcountry"
"next mission name" "Swamp Fever"
}
"c3m4_plantation"
{
"next mission map" "c8m1_apartment"
"next mission name" "No Mercy"
}
"c8m5_rooftop"
{
"next mission map" "c4m1_milltown_a"
"next mission name" "Hard Rain"
}
"c4m5_milltown_escape"
{
"next mission map" "c5m1_waterfront"
"next mission name" "The Parish"
}
"c5m5_bridge"
{
"next mission map" "c1m1_hotel"
"next mission name" "Dead Center"
}
}