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marvel
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Join Date: Dec 2009
Old 10-08-2010 , 07:41   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #552

I've been having some problems with the latest versions of this plugin (kicking all players out on mapchange) so I falled back to 1.3.4 which has always worked perfectly for me. I run it a couple of days now and map switching is flawless with this one, on both l4d1 and l4d2. If you want to try it feel free to do so. I added L4D1 and L4D2 versions.

For L4D1:

Put l4d_fmc.txt in sourcemod/gamedata
Put l4d_fmc.smx in sourcemod/plugins

For L4D2:

Put l4d2_fmc.txt in sourcemod/gamedata
Put l4d2_fmc.smx in sourcemod/plugins

Also for L4D2 I made a better rotation by putting the new campaigns in between instead at the end of the old ones like this:

Code:
"ForceMissionChangerSettings"
{
	"c1m4_atrium"
	{
		"next mission map" "c6m1_riverbank"
                "next mission name" "The Passing"
	}
       "c6m3_port"
	{
		"next mission map" "c2m1_highway"
                "next mission name" "Dark Carnival"
	}
	"c2m5_concert"
	{
		"next mission map" "c7m1_docks"
                "next mission name" "The Sacrifice"
	}
       "c7m3_port"
	{
		"next mission map" "c3m1_plankcountry"
              "next mission name" "Swamp Fever"
       }
	"c3m4_plantation"
	{
		"next mission map" "c8m1_apartment"
                "next mission name" "No Mercy"
	}
       "c8m5_rooftop"
	{
		"next mission map" "c4m1_milltown_a"
              "next mission name" "Hard Rain"
       }
	"c4m5_milltown_escape"
	{
		"next mission map" "c5m1_waterfront"
                "next mission name" "The Parish"
	}
       "c5m5_bridge"
	{
		"next mission map" "c1m1_hotel"
                "next mission name" "Dead Center"
       }
}
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_fmc.sp - 2691 views - 12.7 KB)
File Type: txt l4d_fmc.txt (750 Bytes, 897 views)
File Type: txt l4d2_fmc.txt (989 Bytes, 1692 views)
File Type: sp Get Plugin or Get Source (l4d_fmc.sp - 1462 views - 12.7 KB)
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