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Posts Made By:
dirtyminuth
Forum:
Plugins
07-17-2011, 15:51
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Hello everyone, it's been quite a while since I last posted. Unfortunately, this post is not the best of news. I no longer have the time to dedicate to ZF, based on new work and life situations. In...
Forum:
Plugins
05-12-2011, 22:20
Replies:
91
[TF2] Super Zombie Fortress - 1.05
Views:
110,746
Posted By
dirtyminuth
Re: [TF2] Super Zombie Fortress
Mecha is using some stock .inc files from ZF not attached in the original post. You can find them in the original ZF thread.
Forum:
Plugins
05-10-2011, 22:00
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Sounds like you've got the problem solved. It sounds like you didn't uninstall the old SDKHooks correctly.
Zombies were only green under older or modified versions of ZF. They are standard...
Forum:
Plugins
05-10-2011, 21:53
Replies:
91
[TF2] Super Zombie Fortress - 1.05
Views:
110,746
Posted By
dirtyminuth
Re: [TF2] Super Zombie Fortress
I fully support this! Nice work Mecha!
Forum:
Plugins
05-09-2011, 21:33
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
The most detailed log I have is at the bottom of the second post. However, if you're interested, I can upload the source for all previous versions of ZF and you can diff them. Just let me know!
...
Forum:
Scripting
04-27-2011, 22:17
Replies:
2
Set entity alpha for only certain players
Views:
1,128
Posted By
dirtyminuth
Re: Set entity alpha for only certain players
Have you considered creating, for example, two copies of the entity, one translucent and the other opaque? You could then use SetTransmit to determine which players see which copy.
This would be...
Forum:
Plugins
04-27-2011, 13:56
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Thanks for the info - this is definately related to my implementation of the new SDKHooks features. I'll take a look!
Forum:
Plugins
04-24-2011, 22:22
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
ZF Perks 4.2.0.16 Released!
This is a small bug fix / balance update. Special thanks to Fat Elvis for his work in discovering some tough-to-find bugs! ZF is built on the enthusiasm of the...
Forum:
Plugins
04-19-2011, 01:55
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
I did just notice that 2.0 is officially out. It shouldn't be the cause of any gameplay issues, but ZF will inevitably utilize the latest version.
Forum:
Plugins
04-17-2011, 14:56
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
I leave for a couple weeks on business and look what happens :)
For anyone experiencing problems, make sure MM and SM are updated. I'll run some unit tests versus the new content and address any...
Forum:
Plugins
04-03-2011, 22:26
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Just wanted to let everyone know that the ZF Forums are back online at http://zombiefortress.co.uk/!
While AlliedMods is the place for official releases and updates, the ZF forums generally house...
Forum:
Plugins
03-23-2011, 17:20
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Maps are a big issue, I agree. The problem is that even a single layout error can result in a poor map, as survivors optimize their chances for survival.
Examples include rooms with single...
Forum:
Plugins
03-22-2011, 21:08
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Though I'm in direct contact with many of the ZF communities, I want to ask here as well.
Players: What do you like / dislike the most about ZF right now?
Admins: How is overall server...
Forum:
Scripting
03-18-2011, 21:05
Replies:
15
Control who can see an attached particle
Views:
3,554
Posted By
dirtyminuth
Re: Control who can see an attached particle
You might want to check with Mecha The Slag about this - he was working on achieving this functionality last December.
Failing that, PM me and we can talk about it. I have some theories but...
Forum:
Plugins
03-16-2011, 18:26
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
I'll take a look at some solutions to reduce barricade overcrowding. For now, I would recommend you use sm_zf_perk_limit to limit the carpenter perk to something reasonable (3 to 4).
Forum:
Unapproved Plugins
03-14-2011, 23:57
Replies:
7
[TF2] tNoSelfSandvich v0.0.3 (2011-03-15)
Views:
5,248
Posted By
dirtyminuth
Re: [TF2] tNoSelfSandvich v0.0.3 (2011-03-15)
Nice work Thrawn - didn't realize that SDKHooks 2 allowed one to block the touch event!
One question - why do you hook StartTouch and Touch? Why not just hook Touch?
Forum:
Plugins
03-13-2011, 21:49
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
ZF Vanilla (v4.0.6.4) and Perks (v.4.2.0.15) are updated!
Updates include enabling new zombie melee weapons, fixing the notorious crash bug associated with the Shogun weapons, a new perk, perk...
Forum:
Plugins
03-13-2011, 06:45
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])
cLutch and the admins at intox figured it out a few hours ago (a lot of thanks coming your way guys!). I'm working on the solution (and the rest of the update) right now.
Forum:
Plugins
03-08-2011, 14:21
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])
Thanks - that's an interesting error because I have validity checks in entClassnameContains, as follows:
stock bool:entClassnameContains(ent, const String:strRefClassname[])
{
...
Forum:
Extensions
03-04-2011, 13:29
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,802,423
Posted By
dirtyminuth
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
I'll be trying this out this weekend (mainly utilizing the new TakeDamage functionality) - thanks for your hard work!
Forum:
Plugins
02-27-2011, 01:02
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])
ZF Perks is updated (4.2.0.14)!
Added a couple bug fixes, balance changes, and a couple new mini-features to some perks. Have fun!
Forum:
Plugins
02-27-2011, 01:01
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.13] and Vanilla [v4.0.6.3])
I'm still looking into this issue, and don't worry if English isn't your first language (or one at all)! :)
Forum:
Plugins
02-24-2011, 13:59
Replies:
37
[TF2] Sentry Immunity
Views:
33,517
Posted By
dirtyminuth
Re: [TF2] Sentry Immunity
I'm a little surprised. My understanding was that this feature was not this easily implemented (e.g. setting a single entity flag). The only other implementation I've seen was to spawn an invisible,...
Forum:
Plugins
02-23-2011, 13:03
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.13] and Vanilla [v4.0.6.3])
Does the crash occur on all map changes, or just a single map? Does the map you're changing from cause the crash? Does the map you're changing to cause the crash?
Forum:
Plugins
02-21-2011, 21:37
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
187,706
Posted By
dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.13] and Vanilla [v4.0.6.3])
Do you have crippling backstab enabled? That may be causing crashes based on other server admin reports. If not, are you able to correlate certain gameplay events with the crash (i.e. round end / map...
Showing results 1 to 25 of 166
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