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Posts Made By:
irogue
Forum:
Plugins
02-22-2014, 00:11
Replies:
112
[NMRiH] Weapon Menu (v1.1.0, 01/13/14)
Views:
92,938
Posted By
irogue
Re: [NMRiH] Weapon Menu (v1.1.0, 01/13/14)
Yeh i understand how the variables work when a client reaches the limit for each category, i had them all on default and i even checked the .sp (source file cvars) and they were all one 1.
And i...
Forum:
Plugins
02-21-2014, 06:09
Replies:
112
[NMRiH] Weapon Menu (v1.1.0, 01/13/14)
Views:
92,938
Posted By
irogue
Re: [NMRiH] Weapon Menu (v1.1.0, 01/13/14)
I am using mmsource-1.11.0-hg900-windows and sourcemod-1.6.0-hg4254-windows on a windows dedicated server, i compiled the plugin fine, and placed the .ini in \addons\sourcemod\configs folder as...
Forum:
Plugins
02-18-2014, 05:47
Replies:
4
[L4D2] Boomer Launcher (1.0) [2013-July-18]
Views:
14,709
Posted By
irogue
Re: [L4D2] Boomer Launcher (1.0) [2013-July-18]
There already is one - http://forums.alliedmods.net/showthread.php?t=132264
Forum:
Plugins
02-18-2014, 05:40
Replies:
12
[NMRiH] Death Notifications v1.2 (14 Oct 2018)
Views:
12,748
Posted By
irogue
Re: [NMRiH] Death Notifications v1.1.1 (02 Feb 2014)
Confirmed, when a client is killed by walking over a trap they die and the msg is that the player is crushed to death
Forum:
Source Servers (SRCDS)
02-13-2014, 10:02
Replies:
2
Hard drive space requirement Steam CMD l4d2
Views:
912
Posted By
irogue
Re: Hard drive space requirement Steam CMD l4d2
thanks very much, needed to ask as i was looking into a VPS and wasnt sure if 20GB would have been enough HDD space (running off a lnux server distro) for the server.
Forum:
Source Servers (SRCDS)
02-13-2014, 07:59
Replies:
2
Hard drive space requirement Steam CMD l4d2
Views:
912
Posted By
irogue
Hard drive space requirement Steam CMD l4d2
Could anyone who has a steam CMD l4d2 server installed please let me know how much HDD space it takes in total with a vanilla install please.
thanks.
Forum:
General
02-12-2014, 10:23
Replies:
2
[L4D1] How Admins cant be kick
Views:
584
Posted By
irogue
Re: [L4D1] How Admins cant be kick
http://forums.alliedmods.net/showthread.php?t=232928 this one works in l4d2, i am not certain it will work in part 1, but you can try it.
If it does not, perhaps ask if the author can amend it so...
Forum:
General
02-12-2014, 10:21
Replies:
8
[L4D1] How Remove weapons
Views:
1,293
Posted By
irogue
Re: [L4D1] How Remove weapons
Are you able to share the global filter file setting?
Forum:
General
02-12-2014, 01:44
Replies:
3
[SM] Encountered fatal error parsing file
Views:
1,037
Posted By
irogue
Re: [SM] Encountered fatal error parsing file
Yeh i am pedantic in things, i was guessing it wouldnt matter but thought it best to ask in case and i found no adverse issues apart from the log report.
Thanks to both of you for the feedback.
Forum:
Plugins
02-12-2014, 01:41
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
89,319
Posted By
irogue
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Well if ppl who want to compile the readyup on its own find the issue i did then atleast my post serves in letting them know they need the parser.sp and nothing else inside the same location as the...
Forum:
General
02-11-2014, 04:21
Replies:
8
[L4D1] How Remove weapons
Views:
1,293
Posted By
irogue
Re: [L4D1] How Remove weapons
You can change the amount of items using your server.cfg, it doesn't change items that are static but it does change dynamic items. For static items i think one would need stripper to do so.
...
Forum:
General
02-11-2014, 03:52
Replies:
3
[SM] Encountered fatal error parsing file
Views:
1,037
Posted By
irogue
[SM] Encountered fatal error parsing file
I upgraded from sourcemod-1.5.3-hg3955-windows to sourcemod-1.5.3-hg3990-windows, i noticed during this the file named "plugin_settings.cfg" that is normally located in addons\sourcemod\configs\ was...
Forum:
Plugins
02-10-2014, 03:03
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
89,319
Posted By
irogue
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
I am not editing it in any manner and didnt say that i was, i am simply just wanting to compile it (the readyup.sp only) as i dont want any of the other plugins for my server myself, as I find it is...
Forum:
Plugins
02-09-2014, 05:34
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
89,319
Posted By
irogue
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Hey sky, great work and ty for making it all public.
I would like to use (for now) only the readyup plugin, and compile it myself but upon downloading the RUM20v3.2.2.zip from the OP and i try to...
Forum:
SourceMod Anti-Cheat
02-09-2014, 01:31
Replies:
8
Download!??!
Views:
3,286
Posted By
irogue
Re: Download!??!
I hate to bump this, but in my google searches i have found one or two instances of what appears to be the site but i am uncertain and i am paranoid a bit and worry that if it is not the real one i...
Forum:
Extensions
09-16-2013, 12:25
Replies:
145
[CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]
Views:
126,351
Posted By
irogue
Re: [CS:GO] DoS Protect [UPDATED 26.10.12]
Hey, can you compile a version (I am using l4d2 - windows) that logs to a file any attacks, because from what i understand the extension will only allow the command to show a list of attacks when...
Forum:
Plugins
09-06-2013, 07:37
Replies:
87
[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]
Views:
81,902
Posted By
irogue
Re: [L4D & L4D2] Plane Crash (1.4) [30-Jun-2012]
With The Parish, finale map when you run across the bridge i have ran into an issue.
When the plane crashes that is in the .cfg (on The parish finale - "c5m5_bridge") from the main post - the...
Forum:
Extensions
08-30-2013, 07:51
Replies:
54
[EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Views:
55,092
Posted By
irogue
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Yeh, same issue - is this only for windows DS this particular issue?
I have in my server.cfg the following:
//Melee stuff
l4d_melee_weapons...
Forum:
Plugins
08-28-2013, 03:30
Replies:
119
[L4D & L4D2] Finale Tank Storm
Views:
93,518
Posted By
irogue
Re: [L4D & L4D2] Finale Tank Storm
Here is a compiled (Using windows 7 x64 OS, sourcemod-1.5.1-hg3913-windows and mmsource-1.10.1-hg863-windows) version using v0.5.4.2 of Left4Downtown2 and the latest gamedata as of this date.
...
Forum:
Plugins
08-27-2013, 04:35
Replies:
119
[L4D & L4D2] Finale Tank Storm
Views:
93,518
Posted By
irogue
Re: [L4D & L4D2] Finale Tank Storm
And as far as i know z_spawn should be replaced with z_spawn_old due to some changes recently.
z_spawn: Is the updated command that's used with the ZSpawn() function for VScripts. Using 'auto' or...
Forum:
Plugins
08-26-2013, 23:12
Replies:
34
[L4D & L4D2] MultiWitches v1.3
Views:
40,711
Posted By
irogue
Re: [L4D & L4D2] MultiWitches v1.3
Hey ravendan29, i fixed the plugin to stop the witches spawning at a players feet as you asked.
Notes:
Changed the plugin version to 1.4 from 1.3
Changed the z_spawn to _zspawn_old as...
Forum:
Plugins
08-26-2013, 23:05
Replies:
26
[L4D, L4D2] Special Spawn Regulator
Views:
52,083
Posted By
irogue
Re: [L4D, L4D2] Special Spawn Regulator
Running a windows dedicated server with this plugin on a 8 player co op server, this doesnt seem to follow the timers i set in the cfg file it generates.
Anyone able to confirm that the timers are...
Forum:
Plugins
08-12-2013, 17:44
Replies:
311
[L4D2] Fort Spawner (1.4.0.0)
Views:
234,610
Posted By
irogue
Re: [L4D2] Fort Spawner (1.4.0.0)
Can you post the revision / version numbers?
The only thing i can think of is you are using different versions of SM and or MMS that you use to compile the .sp with and or the fact it is linux...
Forum:
Plugins
08-11-2013, 13:26
Replies:
1,756
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,022,735
Posted By
irogue
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Sorry i didn't say - it is L4D2 Windows OS, and i am using the .sp you posted / fixed found here https://forums.alliedmods.net/showpost.php?p=1985774&postcount=1314
I compiled it with...
Forum:
Plugins
08-10-2013, 23:27
Replies:
311
[L4D2] Fort Spawner (1.4.0.0)
Views:
234,610
Posted By
irogue
Re: [L4D2] Fort Spawner (1.4.0.0)
1. Yes, you have to use the load cmd each time the map loads.
2, that is strange, what sourcemod and metamod versions are you running (I am using sourcemod-1.5.0-hg3877-windows &...
Showing results 1 to 25 of 183
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