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Posts Made By:
TrueSurvivor
Forum:
Plugins
06-28-2021, 06:28
Replies:
13
[ANY] [Debugger] Valve Profiler
Views:
6,885
Posted By
TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler
It prints to console as expected, it just won't dump it for some reason?
I couldn't find it in the console log either.
Forum:
Plugins
06-27-2021, 18:22
Replies:
13
[ANY] [Debugger] Valve Profiler
Views:
6,885
Posted By
TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler
I'm still unable to have any logs saved, it seems to not "finish" properly.
If I start the debugger, and end it after a bit, it'll print out that it's saved, but the file doesn't exist.
When...
Forum:
Plugins
06-27-2021, 03:40
Replies:
13
[ANY] [Debugger] Valve Profiler
Views:
6,885
Posted By
TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler
Of course, my bad.
Left 4 Dead 2, Linux Server.
Forum:
Plugins
06-26-2021, 17:12
Replies:
13
[ANY] [Debugger] Valve Profiler
Views:
6,885
Posted By
TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler
For some reason it's not producing logs for me, I've loaded the plugin manually and made the suggested changes.
The debugger starts and freezes briefly on stop, but there's no logs anywhere.
Forum:
Plugins
06-17-2021, 22:20
Replies:
1,135
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
455,445
Posted By
TrueSurvivor
Re: [L4D & L4D2] Left 4 DHooks Direct (1.40) [16-Jun-2021]
EDIT: I was wrong. :)
Forum:
General
06-15-2021, 19:04
Replies:
233
L4D2 Update 2.2.1.3 (2021-06-15)
Views:
60,864
Posted By
TrueSurvivor
Re: L4D2 Update 2.2.1.3 (2021-06-15)
The update reset your video settings, check if v-sync is on.
Forum:
Source Servers (SRCDS)
11-10-2020, 21:40
Replies:
14
tickrate question.... (cmdrate updaterate etc)
Views:
4,264
Posted By
TrueSurvivor
Re: tickrate question.... (cmdrate updaterate etc)
Can be a combination of both.
If it's related to updaterate (the 2nd value in net_graph) you should check if the server fps (which is revealed in net_graph 5 as "sv") is dipping under the...
Forum:
General
09-25-2020, 11:45
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
98,752
Posted By
TrueSurvivor
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
We (I) decided to leave the servers with that setting enforced on overnight and when I came back from work today I decided to check accelerator for more crash logs.
Unfortunately it doesn't (fully...
Forum:
Plugins
01-22-2020, 10:46
Replies:
9
[L4D2] Charger Shoved Fix (1.3) [09-Jun-2022]
Views:
9,968
Posted By
TrueSurvivor
Re: [L4D2] Charger Shoved Fix (1.0) [22-Jan-2020]
I haven't tested this extensively, but as we're talking about a class that can't be shoved no matter what.
Wouldn't a cleaner (and safer) method be to block OnEntityShoved (TerrorWeapon::OnHit)...
Forum:
Plugin/Gameplay Ideas and Requests
01-04-2020, 19:42
Replies:
11
[L4D2] Only allow certain addons?
Views:
6,797
Posted By
TrueSurvivor
Re: [L4D2] Only allow certain addons?
This has been attempted many times before, but it's not possible to do with our "limited" toolset.
Forum:
Extensions
07-25-2019, 20:55
Replies:
16
[L4D2] Ladder Rambos -- Shoot from ladders!
Views:
13,938
Posted By
TrueSurvivor
Re: [L4D2] Ladder Rambos -- Shoot from ladders!
Can confirm it's working here, swell job. (:
Forum:
Plugins
05-01-2019, 01:22
Replies:
25
[L4D2]Charger_Collision_patch[Left 4 Fix][05/03/2024]
Views:
22,368
Posted By
TrueSurvivor
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
No, the plugin was loaded and the map got restarted.
It's also the first plugin that uses OnTakeDamage (order-wise) that gets loaded.
Forum:
Plugins
05-01-2019, 00:17
Replies:
25
[L4D2]Charger_Collision_patch[Left 4 Fix][05/03/2024]
Views:
22,368
Posted By
TrueSurvivor
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Yes, I am.
I didn't even stop to think that OnTakeDamage calls can interfere with one another, it's a likely cause, especially as I've had to deal with this in the past. :oops:
Forum:
Plugins
04-30-2019, 23:33
Replies:
25
[L4D2]Charger_Collision_patch[Left 4 Fix][05/03/2024]
Views:
22,368
Posted By
TrueSurvivor
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Neat plugin idea, everything looked in order so I decided to run it on the Servers for a day and I came across this issue (Twitch Clip (https://clips.twitch.tv/AmusedRelatedEggnogPeteZaroll))
...
Forum:
Source Servers (SRCDS)
04-27-2019, 10:47
Replies:
23
L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Views:
10,586
Posted By
TrueSurvivor
Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Personally as I host a bunch L4D2 Competitive Servers, the only issue for me was a crash being caused by ladder_rambos (https://forums.alliedmods.net/showthread.php?t=275904).
I don't know if you're...
Forum:
Plugins
07-17-2013, 06:31
Replies:
10
[L4D & L4D2] Vote Poll Fix
Views:
15,397
Posted By
TrueSurvivor
Re: [L4D & L4D2] Vote Poll Fix
Awesome, I never stopped to fix this even though it was quite annoying every time it happened.
Good work, runs smoothly. :)
Forum:
Extensions
07-07-2013, 05:56
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
866,319
Posted By
TrueSurvivor
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
The new offset for VersusMaxCompletionScore doesn't seem to work :cry:
Can anyone confirm this?
Are you sure that's related to left4downtown?
I'm running without crashes, the only things...
Forum:
Scripting
07-10-2012, 16:24
Replies:
12
Checking for silencer
Views:
2,612
Posted By
TrueSurvivor
Re: Checking for silencer
It disconnects and reconnects every client on Map Change, so it is called on every map change.
Forum:
Scripting
05-19-2012, 18:22
Replies:
17
Force a player
Views:
3,606
Posted By
TrueSurvivor
Re: Force a player
Silly me, FakeClientCommand is server-side. Well played sleepyhead.
ClientCommand does seem to work, actually.
Forum:
Scripting
05-19-2012, 18:09
Replies:
2
[L4D2] How to get the moment of swapping teams' places in versus/scavenge
Views:
1,367
Posted By
TrueSurvivor
Re: [L4D2] How to get the moment of swapping teams' places in versus/scavenge
Depends on what you're doing with this, round_end works just fine as it's called on any round end.
You have 2 round_ends each Versus map.
Basicly you could start with this;
new iRound;
...
Forum:
Scripting
05-19-2012, 17:57
Replies:
8
ClientCommand
Views:
3,428
Posted By
TrueSurvivor
Re: ClientCommand
FakeClientCommand works just fine on real clients and fake clients in L4D2, unlikely to be limited on just L4D1..
But I'll take your word for it. xD
Forum:
Scripting
05-19-2012, 17:44
Replies:
17
Force a player
Views:
3,606
Posted By
TrueSurvivor
Re: Force a player
ClientCommand doesn't work for this, FakeClientCommand does.
//Fix if user changes the value back.
new Handle:g_hCheck
public OnPluginStart()
{
HookEvent("player_spawn", Spawn)
...
Forum:
Metamod:Source Plugins
05-19-2012, 15:53
Replies:
1,848
Stripper:Source (Updated 2011-04-15)
Views:
1,296,326
Posted By
TrueSurvivor
Re: Stripper:Source (Updated 2011-04-15)
Hey guys,
Stripper:source doesn't appear to be working fully on L4D1 campaigns IN L4D2.
I can spawn guns, but I can't spawn ammo piles or melee weapons.
Also, the L4D1 maps appear to be...
Forum:
Scripting
05-11-2012, 16:55
Replies:
10
Timer Help
Views:
2,097
Posted By
TrueSurvivor
Re: Timer Help
Haha, yeah of course..xD
I tested it a few rounds and it kept calling them.
I adjusted the code somewhat and added KillTimers when the actual Medal was pulled.
It bugs up on the first time, still...
Forum:
Scripting
05-11-2012, 15:53
Replies:
10
Timer Help
Views:
2,097
Posted By
TrueSurvivor
Re: Timer Help
Thanks again, but it still doesn't fix the issue. :/
Showing results 1 to 25 of 32
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