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Timer Help


  
 
 
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TrueSurvivor
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Join Date: Jun 2010
Old 05-11-2012 , 15:53   Re: Timer Help
Reply With Quote #7

Quote:
Originally Posted by Powerlord View Post
Since these are single timers, lets change how we kill them and kill them from round_end instead.

Note that I got rid of bFail.

Edit: The assignments to INVALID_HANDLE at start aren't necessary, as INVALID_HANDLE is the default value (0). It's a style thing from me working on MapChooser, which the AlliedMod devs wrote.
Thanks again, but it still doesn't fix the issue. :/

Last edited by TrueSurvivor; 05-11-2012 at 15:53.
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