Quote:
Originally Posted by Powerlord
Since these are single timers, lets change how we kill them and kill them from round_end instead.
Note that I got rid of bFail.
Edit: The assignments to INVALID_HANDLE at start aren't necessary, as INVALID_HANDLE is the default value (0). It's a style thing from me working on MapChooser, which the AlliedMod devs wrote.
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Thanks again, but it still doesn't fix the issue. :/