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Posts Made By:
cigs
Forum:
Plugins
04-22-2017, 10:18
Replies:
26
[L4D & L4D2] Ammo Pile Spawner (1.9) [11-Dec-2022]
Views:
37,097
Posted By
cigs
Re: [L4D & L4D2] Ammo Pile Spawner (1.4) [13-Jun-2015]
For months my server crashed a few seconds after loading the first map of several campaigns. I never really knew what was causing it. Never really had the time to troubleshoot the issue. Yesterday I...
Forum:
Metamod:Source Plugins
04-14-2016, 07:05
Replies:
1,562
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,732,707
Posted By
cigs
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
When I connect directly to my 10 slot coop server, nobody ever joins. Only friends can join on my nickname.
When I connect through a lobby all 4 players connect. When one of four players leaves...
Forum:
Metamod:Source Plugins
07-17-2010, 17:52
Replies:
1,562
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,732,707
Posted By
cigs
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Thank you kindly. I honestly thought I was the 1st to report it.
Forum:
Metamod:Source Plugins
07-17-2010, 16:58
Replies:
1,562
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,732,707
Posted By
cigs
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Since the last l4d2 mutation update (double trouble) the lobby reservation doesn't get automatically unreserved when the 4th player joins.
sv_force_unreserved has always been on 1.
Whenever a 5th...
Forum:
Unapproved Plugins
06-18-2010, 04:57
Replies:
91
[L4D2] Medkit Density (2010-06-18)
Views:
78,033
Posted By
cigs
Re: [L4D2] Medkit Density (2010-06-18)
I've been doing other things lately. I use this version and never saw any issues with it in The Passing. I hope any of you won't either.
See 1st post for new version.
v1.5
- added FCVAR_NOTIFY...
Forum:
Plugins
05-22-2010, 13:04
Replies:
1,756
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,022,764
Posted By
cigs
Re: [L4D/L4D2] Infected Bots (1.9.3)
- click, save as
- addons/sourcemod/plugins & addons/sourcemod/gamedata
Forum:
Extensions
05-11-2010, 08:05
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
228,861
Posted By
cigs
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
I would not have posted if it was allready working in coop.
The bug happens less than without V10's extension, but there are still occasions where it happens.
Forum:
Plugin/Gameplay Ideas and Requests
05-10-2010, 22:23
Replies:
4
L4D2 Player names above heads?
Views:
1,884
Posted By
cigs
Re: L4D2 Player names above heads?
That's all clientside. And there are unfortunatly now clientcommands to change the size, color nor fonts for the nicknames, let alone for each client seperately.
Maybe someone knows of I way, but I...
Forum:
Plugin/Gameplay Ideas and Requests
05-10-2010, 22:19
Replies:
2
autoinvite steam group mod
Views:
1,540
Posted By
cigs
Re: autoinvite steam group mod
nobody will make it. use search.
Forum:
Extensions
05-10-2010, 20:21
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
228,861
Posted By
cigs
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
That's ok. Looking forward to it though. Thanks.
Forum:
Extensions
05-10-2010, 12:16
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
228,861
Posted By
cigs
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Any plans on supporting it for 4+ coop, and not only versus? I have a 10coop server, with the bug still happening frequently.
Forum:
Unapproved Plugins
05-09-2010, 11:15
Replies:
91
[L4D2] Medkit Density (2010-06-18)
Views:
78,033
Posted By
cigs
Re: [L4D2] Medkit Density (2010-04-08)
Yes. I'm working on some other plugins too, so it might take a few days before I release it.
What exactly is happening wrong in The Passing?
Forum:
Scripting
05-08-2010, 12:56
Replies:
1
[SOLVED][L4D2] Get primary weapon before item_pickup event
Views:
1,801
Posted By
cigs
Re: [L4D2] Get primary weapon before item_pickup event
Nevermind. I used the weapon_drop event afterall and got the data I needed from the dropped weapon, instead of the weapon (in slot1) before it's dropped.
Forum:
Scripting
05-08-2010, 06:34
Replies:
1
[SOLVED][L4D2] Get primary weapon before item_pickup event
Views:
1,801
Posted By
cigs
[SOLVED][L4D2] Get primary weapon before item_pickup event
I've been trying to get the primary weaponname just before a player picks up an item/weapon in L4D2, but it always returns the pickup up item/weapon, not the previous item/weapon in player's first...
Forum:
Plugins
04-30-2010, 13:00
Replies:
392
[L4D2] Gun Control
Views:
312,104
Posted By
cigs
Re: [L4D2] Gun Control
The director sometimes spawns stuff (medkits, grenade launcher, etc.) late based on how good/bad the survivors are doing. Something to look into, AtomicStryker.
Forum:
Plugins
04-30-2010, 10:50
Replies:
51
[L4D2] Black and White on Defib v1.0
Views:
51,493
Posted By
cigs
Re: [L4D2] Black and White on Defib v1.0
Crimson, can you or anyone else confirm that the method the plugin uses to force someone to go into black and white mode doesn't work anymore since the DLC?
Forum:
Unapproved Plugins
04-29-2010, 14:09
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
626,033
Posted By
cigs
Re: [L4D2] Weapon Unlock v0.8.1
But the server needs sv_consistency 0 to allow other players to join it, right?
Forum:
Plugins
04-28-2010, 06:17
Replies:
392
[L4D2] Gun Control
Views:
312,104
Posted By
cigs
Re: [L4D2] Gun Control
Very interesting! I tried sm_cvar ammo_chainsaw_max 100 yesterday, but it didn't give more full. I set the cvar just before I gave myself a chainsaw on the server (w/ plugin that only bypasses the...
Forum:
General
04-26-2010, 08:24
Replies:
6
Is there a command to restart current map?
Views:
7,055
Posted By
cigs
Re: Is there a command to restart current map?
I use L4D Vote Manager 2 (http://forums.alliedmods.net/showthread.php?p=758719). Just call a vote to restart map and type !passvote in chat or bind a key to sm_passvote to change all the votes to...
Forum:
Unapproved Plugins
04-26-2010, 07:43
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
626,033
Posted By
cigs
Re: [L4D2] Weapon Unlock v0.8.1
"models/v_models/v_m60.mdl"
"models/w_models/weapons/w_m60.mdl"
Forum:
Extensions
04-25-2010, 22:58
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
228,861
Posted By
cigs
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Yes, thank you. That fixed i!
Forum:
General
04-25-2010, 18:13
Replies:
255
Quick Update on L4D2 (The Passing)
Views:
102,213
Posted By
cigs
Re: Quick Update on L4D2 (The Passing)
sv_steamgroup should be a number. Look at the Edit page of your steamgroup. You'll find the ID there.
Forum:
Plugins
04-25-2010, 11:30
Replies:
392
[L4D2] Gun Control
Views:
312,104
Posted By
cigs
Re: [L4D2] Gun Control
no need to quote, nor post twice :s
Forum:
Plugins
04-25-2010, 10:12
Replies:
392
[L4D2] Gun Control
Views:
312,104
Posted By
cigs
Re: [L4D2] Gun Control
Try Stripper:Source (http://forums.alliedmods.net/showthread.php?t=39439) and put the following into the global_filters.cfg
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin"...
Forum:
Plugin/Gameplay Ideas and Requests
04-24-2010, 20:22
Replies:
22
[l4d2]making the knife available
Views:
14,047
Posted By
cigs
Re: [l4d2]making the knife available
Your best bet is to ask on the forums of l4dmods.com. Modding a vpk file is not related to sourcemod, but related to modding actual gamefiles.
Showing results 1 to 25 of 262
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