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Posts Made By:
xjose93
Forum:
Approved Plugins
09-25-2010, 14:06
Replies:
62
No Shield
Views:
57,236
Posted By
xjose93
Re: No Shield
Nice job :D that teachs me somethings ^^.
Forum:
Spanish
08-17-2010, 11:31
Replies:
62
[ES] cual es el mod pilla pilla?
Views:
15,493
Posted By
xjose93
Re: [ES] cual es el mod pilla pilla?
xD ni lo publicare :p en breves lo actualizare.
EDIT: actualizao :D:D:D.
Forum:
Scripting Help
05-25-2010, 10:20
Replies:
0
[Solved] Help me to fix this plugin(detects when any throw a HE, and appear a hudmsg)
Views:
767
Posted By
xjose93
[Solved] Help me to fix this plugin(detects when any throw a HE, and appear a hudmsg)
Solved! Thanks xPaw!
Forum:
Scripting Help
04-19-2010, 11:39
Replies:
14
How to detect game_end
Views:
3,184
Posted By
xjose93
Re: How to detect game_end
Hook Ham_Use with game_end and all fine :).
Forum:
Approved Plugins
03-08-2010, 06:07
Replies:
103
32-bit test v2.0
Views:
89,476
Posted By
xjose93
Re: 32-bit test v1.1
^^ nice job.
[es]
INFO = El modo de video 32-bits esta requerido en este servidor. ^nVeras varias imagenes. ^nCon las opciones correctas, tu podras distinguir facilmente la imagen de cada fila....
Forum:
Scripting Help
03-03-2010, 13:44
Replies:
1
Create a function to a "special" teambalance :)
Views:
1,225
Posted By
xjose93
Create a function to a "special" teambalance :)
I would like to balancing the teams according to each player skillpoints (5on5). (The skillpoints are obtained from the SQL database, and earn killing, planting/defusing bomb, etc ...).
I want any...
Forum:
Zombie Plague Mod
01-29-2010, 12:04
Replies:
291
Models other
Views:
100,624
Posted By
xjose93
Re: Models other
can make that?!! :D http://images.southparkstudios.com/media/images/404/404_timmy.gif
Forum:
Approved Plugins
11-08-2009, 18:29
Replies:
45
C4 Management
Views:
72,203
Posted By
xjose93
Re: C4 Management
[es]
BM_AD_NOPLANT = %i CTs tienen que jugar en orden para plantar la C4 !
BM_AD_ONLYMAIN = Hay menos de %i CTs, solo puedes plantar en %s !
BM_AD_ALLSITES = Todos los sitios de bomba estan...
Forum:
Unapproved/Old Plugins
11-01-2009, 13:38
Replies:
14
Stop Bhop Blocks
Views:
9,563
Posted By
xjose93
Re: Stop Bhop Blocks
This plugin = not bhop map.
Forum:
Approved Plugins
08-28-2009, 08:12
Replies:
46
Steam Friends Highlighter
Views:
32,254
Posted By
xjose93
Re: Steam Friends Highlighter
[es]
FRIEND_JOINED = * Tu amigo de steam ^"%s^" alias ^"%s^" se ha unido al servidor
FRIEND_JOINED_SAME_NAME = * Tu amigo de steam ^"%s^" se ha unido al servidor
FRIEND_LEFT = * Tu amigo de steam...
Forum:
Suggestions / Requests
08-15-2009, 14:56
Replies:
1
[REQ] Pug Mod (Will pay up to $2G)
Views:
1,235
Posted By
xjose93
Re: [REQ] Pug Mod (Will pay up to $2G)
Mmmm you have (fake)programmers? ha ha :twisted:
Forum:
Translation Request
08-09-2009, 04:54
Replies:
36
Silent Hill Mod
Views:
27,033
Posted By
xjose93
Re: Silent Hill Mod
[es]
MENU_SELECT_CHAR = Selecciona personaje:
MENU_EXIT = Salir
MENU_MORE = Mas
MENU_BACK = Atras
MENU_EQUIPMAIN = Equipacion: Menu principal
MENU_EQUIPPRIM = Equipacion: Armas primarias...
Forum:
Approved Plugins
08-06-2009, 14:13
Replies:
46
Steam Friends Highlighter
Views:
32,254
Posted By
xjose93
Re: Steam Friends Highlighter
[es]
FRIEND_JOINED = * Tu amigo de steam ^"%s^" alias ^"%s^" se ha unido al servidor
FRIEND_JOINED_SAME_NAME = * Tu amigo de steam ^"%s^" se ha unido al servidor
FRIEND_LEFT = * Tu amigo de steam...
Forum:
Approved Plugins
07-17-2009, 11:06
Replies:
36
Buttons Delay Editor [28/08/2009]
Views:
34,010
Posted By
xjose93
Re: Buttons Delay Editor by xPaw
Very very good job :D
Forum:
Trash
06-30-2009, 16:54
Replies:
10
deathrun_piirates fix [trash it]
Views:
2,922
Posted By
xjose93
Re: deathrun_piirates fix
Nice work xpaw :D
Forum:
Approved Plugins
06-29-2009, 17:54
Replies:
61
MapFinder by SchlumPF
Views:
30,081
Posted By
xjose93
Re: MapFinder by SchlumPF
[es]
MF_CHARACTERS = Los patrones deben tener como minimo %i caracteres.
MF_PATTERN = Usted necesita para pasar a lo largo de un patrón con el comando say, '/findmap de_dust2'.
MF_ITEMS = %i...
Forum:
Scripting Help
05-16-2009, 14:55
Replies:
0
Dont work propertly, cant takedamage
Views:
745
Posted By
xjose93
Dont work propertly, cant takedamage
Fixed =)
Forum:
Code Snippets/Tutorials
05-15-2009, 18:37
Replies:
135
New Semiclip Method
Views:
133,323
Posted By
xjose93
Re: New Semiclip Method
Why this semiclip get lag when 6-7 ppl are near?
Forum:
Suggestions / Requests
05-15-2009, 11:07
Replies:
3
Deathrun Buttons editor
Views:
1,310
Posted By
xjose93
Re: Deathrun Buttons editor
No its possible with a plugin?, need remake the map!??!?
Forum:
Suggestions / Requests
05-14-2009, 16:41
Replies:
3
Deathrun Buttons editor
Views:
1,310
Posted By
xjose93
Re: Deathrun Buttons editor
Any can make it?...
Forum:
Scripting Help
04-21-2009, 17:57
Replies:
13
How remove dead body
Views:
13,179
Posted By
xjose93
Re: How remove dead body
Thanks hunter and exolent ;)
Forum:
Scripting Help
04-21-2009, 16:53
Replies:
13
How remove dead body
Views:
13,179
Posted By
xjose93
Re: How remove dead body
Only the dead body for player changed to spec.
Forum:
Scripting Help
04-21-2009, 16:51
Replies:
13
How remove dead body
Views:
13,179
Posted By
xjose93
Re: How remove dead body
Example please ;) and +k
Forum:
Scripting Help
04-21-2009, 16:37
Replies:
13
How remove dead body
Views:
13,179
Posted By
xjose93
How remove dead body
Hi, how can i delete user's body when he is dead?, Thanks.
public GoSpec(id)
{
if(is_user_alive(id))
{
cs_set_user_team(id, CS_TEAM_SPECTATOR)
set_pev(id, pev_solid,...
Forum:
Scripting Help
04-20-2009, 02:38
Replies:
16
How detect when a ent die and explode
Views:
3,489
Posted By
xjose93
Re: How detect when a ent die and explode
/trash.
Showing results 1 to 25 of 95
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