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Search: Posts Made By: RavenShadow
Forum: Unapproved Plugins 12-20-2015, 21:08
Replies: 489
Views: 209,524
Posted By RavenShadow
Re: [TF2] Friendly Mode (v. 14.1119)

Don't know if it will help, but maybe the gamedata is outdated?
When I added +1 to all values for WeaponReset, It seemed to stop the crash with medics
Forum: Plugins 09-14-2014, 16:36
Replies: 15
Views: 11,754
Posted By RavenShadow
Re: [TF2] XMultiplicator

woops fixed


Ok thanks ill fix that when i can


sorry about disorganized trie, first time using one.
and sure ill be interrested.
Forum: Plugins 09-14-2014, 09:21
Replies: 15
Views: 11,754
Posted By RavenShadow
[TF2] XMultiplicator

: https://forums.alliedmods.net/showthread.php?p=2207082 please go here
Forum: Snippets and Tutorials 08-27-2014, 16:32
Replies: 47
Views: 23,008
Posted By RavenShadow
Re: [TF2] XMultiplicator (1.2.2)

The script overrides all the attributes on the weapon itself.
so you have to include that attribute in the line for the brass beast or it will not have it on there.
and has for the txt file I did...
Forum: Snippets and Tutorials 08-27-2014, 00:36
Replies: 47
Views: 23,008
Posted By RavenShadow
Re: [TF2] XMultiplicator (1.2.2)

The plugin would only recognize the format I posted, but if I find the time I can see about parsing both formats. I just need to take a look at how the tf2items manager plugin parses the initial...
Forum: Snippets and Tutorials 08-19-2014, 16:53
Replies: 47
Views: 23,008
Posted By RavenShadow
Re: [TF2] XMultiplicator (1.2.2)

sure and sorry about the name I was a bit sleep deprived when I was fixing the tiny bugs
but in any case here you go and I updated it a little bit.
I changed plugin name/plugin version to match...
Forum: Snippets and Tutorials 08-18-2014, 16:38
Replies: 47
Views: 23,008
Posted By RavenShadow
Re: [TF2] XMultiplicator (1.2.2)

I rewrote it. I wish there was a program for it lol.
format for each item in config is
"index"
{
//attributes
"attribs" "1 ; 1 ; 2 ; 2"
}
Also only bug that "might" be there is winger...
Forum: Snippets and Tutorials 08-18-2014, 13:50
Replies: 47
Views: 23,008
Posted By RavenShadow
Re: [TF2] XMultiplicator (1.2.2)

I think the back skin was more vunerable to rockets/nades last I tried it.
In any case, since these guys worked hard on the configuration for tf2items for this. I figured any work I did with that. I...
Forum: Plugins 08-16-2014, 14:31
Replies: 12
Views: 9,872
Posted By RavenShadow
Re: [TF2] Baseball Hell

Only reason, I'd think its bad would be I thought it would lag people up more, but now that I think about it, its just a netprop so it shouldn't lag anyone on that
Also, I didnt know about the edict...
Forum: Plugins 08-16-2014, 12:53
Replies: 12
Views: 9,872
Posted By RavenShadow
Re: [TF2] Baseball Hell

After looking into SetSpeed, heres what would need to be added

new bool:g_bSpeedSet[MAXPLAYERS+1] = false;
new Float:g_flSpeed[MAXPLAYERS+1] = 400.0;
public OnClientPutInServer(client)
{...
Forum: Plugins 08-15-2014, 23:19
Replies: 12
Views: 9,872
Posted By RavenShadow
Re: [TF2] Baseball Hell

I'll look it over more when i get back from work today, but from what I saw when i glanced over it, most of the ServerCommands can be replaced with SetConVarInt.
Has for the ServerCommands that use...
Forum: Plugins 08-14-2014, 14:28
Replies: 137
Views: 88,662
Posted By RavenShadow
Re: [TF2] Deathrun v1.2.1

Hmmm, did you try changing it in the plugin.deathrun.cfg that gets generated in cfg/sourcemod?
Forum: Plugins 08-05-2014, 23:59
Replies: 77
Views: 32,422
Posted By RavenShadow
Re: Crazy Jet

Has far as I can tell, its working fine on my end on my TF2 server. Any errors poping up in your logs?
Forum: Scripting 07-19-2014, 00:04
Replies: 94
Views: 35,414
Posted By RavenShadow
Re: [TF2] Pets

Ummm Hai there. I'm not sure if this was fixed already, but when i took a look at the plugin since i wanted to add it to my server.
I think adding this fixed the random spawn glitch at least from...
Forum: Plugins 06-28-2014, 15:35
Replies: 34
Views: 25,316
Posted By RavenShadow
Re: [TF2] Super Zombie Fortress: Addons

I know gascans weren't implemented in the plugin yet.
When I looked into it on the map oshizu posted on the first post, it looked like the cans have manually spawned in sadly.

Has for randomizing...
Forum: Plugins 06-27-2014, 15:14
Replies: 34
Views: 25,316
Posted By RavenShadow
Re: [TF2] Super Zombie Fortress: Addons

Also, I don't know if its due to my tf2items and giveweapon versions, but i had index 0 glitchs when i tried to pick up stock weapons. I corrected it though by adding the weapons in giveweapon custom...
Forum: Plugins 06-27-2014, 14:30
Replies: 34
Views: 25,316
Posted By RavenShadow
Re: [TF2] Super Zombie Fortress: Addons

Hmmm, anything in the error logs for sourcemod when a SZF map is loaded?
Edit:
Also, are you using the updated SZF that oshizu posted on the SZF thread?...
Forum: Plugins 06-26-2014, 23:49
Replies: 34
Views: 25,316
Posted By RavenShadow
Re: [TF2] Super Zombie Fortress: Addons

umm hai there, whats the error sigara? Maybe I can help, as far as I know the SZF addons I have on mine is working. I'll check to be sure in a little bit.
Edit:
gamedata seems fine and plugin works...
Forum: Scripting 06-22-2014, 12:03
Replies: 14
Views: 6,582
Posted By RavenShadow
Re: [TF2] How to check if player in Conga or Square Dance?

woops I forgot about the scene file there. I was half asleep when i was looking though it
Forum: Scripting 06-22-2014, 03:44
Replies: 14
Views: 6,582
Posted By RavenShadow
Re: [TF2] How to check if player in Conga or Square Dance?

if it helps, I played around a bit with the dev cmd plugin and found the netprop m_flTauntForceMoveForwardSpeed is always set to 50.0 for when a normal conga taunt is active
Tiny Edit: I look into...
Forum: Plugin/Gameplay Ideas and Requests 06-20-2014, 05:00
Replies: 13
Views: 2,987
Posted By RavenShadow
Re: Plugin to block Conga?

hmmmm, Would GetPlayerWeaponSlot cover taunt items in this case to fit it ?
Forum: Plugin/Gameplay Ideas and Requests 06-19-2014, 14:13
Replies: 13
Views: 2,987
Posted By RavenShadow
Re: Plugin to block Conga?

Rats, would it be possible to block it by hooking into the taunt command directly then?
Forum: Plugin/Gameplay Ideas and Requests 06-19-2014, 09:31
Replies: 13
Views: 2,987
Posted By RavenShadow
Re: Plugin to block Conga?

wouldnt it be possible to use TF2items OnGiveNamedItem in this case to block the taunt?
Edit:
After some searching looks like it can so here

#define CONGA 1118
public...
Forum: Plugins 06-06-2014, 02:41
Replies: 18
Views: 17,230
Posted By RavenShadow
Re: Change Weapon Size

Ummm Hai, since I already modified this for my server a tad to suit what I needed(admin commands, friendly only, etc) I figured I upload the modified script so people can use it.

Though now that I...
Forum: Plugin/Gameplay Ideas and Requests 05-31-2014, 07:19
Replies: 9
Views: 1,753
Posted By RavenShadow
Re: [TF2] Target of HHH

After taking a quick look though datamaps of the bosses, maybe the m_target netprop would do the trick for changing targets?
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