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Posts Made By:
RavenShadow
Forum:
Unapproved Plugins
12-20-2015, 21:08
Replies:
489
[TF2] Friendly Mode (v. 16.0112)
Views:
209,524
Posted By
RavenShadow
Re: [TF2] Friendly Mode (v. 14.1119)
Don't know if it will help, but maybe the gamedata is outdated?
When I added +1 to all values for WeaponReset, It seemed to stop the crash with medics
Forum:
Plugins
09-14-2014, 16:36
Replies:
15
[TF2] XMultiplicator
Views:
11,754
Posted By
RavenShadow
Re: [TF2] XMultiplicator
woops fixed
Ok thanks ill fix that when i can
sorry about disorganized trie, first time using one.
and sure ill be interrested.
Forum:
Plugins
09-14-2014, 09:21
Replies:
15
[TF2] XMultiplicator
Views:
11,754
Posted By
RavenShadow
[TF2] XMultiplicator
: https://forums.alliedmods.net/showthread.php?p=2207082 please go here
Forum:
Snippets and Tutorials
08-27-2014, 16:32
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
23,008
Posted By
RavenShadow
Re: [TF2] XMultiplicator (1.2.2)
The script overrides all the attributes on the weapon itself.
so you have to include that attribute in the line for the brass beast or it will not have it on there.
and has for the txt file I did...
Forum:
Snippets and Tutorials
08-27-2014, 00:36
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
23,008
Posted By
RavenShadow
Re: [TF2] XMultiplicator (1.2.2)
The plugin would only recognize the format I posted, but if I find the time I can see about parsing both formats. I just need to take a look at how the tf2items manager plugin parses the initial...
Forum:
Snippets and Tutorials
08-19-2014, 16:53
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
23,008
Posted By
RavenShadow
Re: [TF2] XMultiplicator (1.2.2)
sure and sorry about the name I was a bit sleep deprived when I was fixing the tiny bugs
but in any case here you go and I updated it a little bit.
I changed plugin name/plugin version to match...
Forum:
Snippets and Tutorials
08-18-2014, 16:38
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
23,008
Posted By
RavenShadow
Re: [TF2] XMultiplicator (1.2.2)
I rewrote it. I wish there was a program for it lol.
format for each item in config is
"index"
{
//attributes
"attribs" "1 ; 1 ; 2 ; 2"
}
Also only bug that "might" be there is winger...
Forum:
Snippets and Tutorials
08-18-2014, 13:50
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
23,008
Posted By
RavenShadow
Re: [TF2] XMultiplicator (1.2.2)
I think the back skin was more vunerable to rockets/nades last I tried it.
In any case, since these guys worked hard on the configuration for tf2items for this. I figured any work I did with that. I...
Forum:
Plugins
08-16-2014, 14:31
Replies:
12
[TF2] Baseball Hell (8/16/14, v.1.62.6.1)
Views:
9,872
Posted By
RavenShadow
Re: [TF2] Baseball Hell
Only reason, I'd think its bad would be I thought it would lag people up more, but now that I think about it, its just a netprop so it shouldn't lag anyone on that
Also, I didnt know about the edict...
Forum:
Plugins
08-16-2014, 12:53
Replies:
12
[TF2] Baseball Hell (8/16/14, v.1.62.6.1)
Views:
9,872
Posted By
RavenShadow
Re: [TF2] Baseball Hell
After looking into SetSpeed, heres what would need to be added
new bool:g_bSpeedSet[MAXPLAYERS+1] = false;
new Float:g_flSpeed[MAXPLAYERS+1] = 400.0;
public OnClientPutInServer(client)
{...
Forum:
Plugins
08-15-2014, 23:19
Replies:
12
[TF2] Baseball Hell (8/16/14, v.1.62.6.1)
Views:
9,872
Posted By
RavenShadow
Re: [TF2] Baseball Hell
I'll look it over more when i get back from work today, but from what I saw when i glanced over it, most of the ServerCommands can be replaced with SetConVarInt.
Has for the ServerCommands that use...
Forum:
Plugins
08-14-2014, 14:28
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,662
Posted By
RavenShadow
Re: [TF2] Deathrun v1.2.1
Hmmm, did you try changing it in the plugin.deathrun.cfg that gets generated in cfg/sourcemod?
Forum:
Plugins
08-05-2014, 23:59
Replies:
77
Crazy Jet
Views:
32,422
Posted By
RavenShadow
Re: Crazy Jet
Has far as I can tell, its working fine on my end on my TF2 server. Any errors poping up in your logs?
Forum:
Scripting
07-19-2014, 00:04
Replies:
94
[TF2] Pets
Views:
35,414
Posted By
RavenShadow
Re: [TF2] Pets
Ummm Hai there. I'm not sure if this was fixed already, but when i took a look at the plugin since i wanted to add it to my server.
I think adding this fixed the random spawn glitch at least from...
Forum:
Plugins
06-28-2014, 15:35
Replies:
34
[TF2] Super Zombie Fortress: Addons
Views:
25,316
Posted By
RavenShadow
Re: [TF2] Super Zombie Fortress: Addons
I know gascans weren't implemented in the plugin yet.
When I looked into it on the map oshizu posted on the first post, it looked like the cans have manually spawned in sadly.
Has for randomizing...
Forum:
Plugins
06-27-2014, 15:14
Replies:
34
[TF2] Super Zombie Fortress: Addons
Views:
25,316
Posted By
RavenShadow
Re: [TF2] Super Zombie Fortress: Addons
Also, I don't know if its due to my tf2items and giveweapon versions, but i had index 0 glitchs when i tried to pick up stock weapons. I corrected it though by adding the weapons in giveweapon custom...
Forum:
Plugins
06-27-2014, 14:30
Replies:
34
[TF2] Super Zombie Fortress: Addons
Views:
25,316
Posted By
RavenShadow
Re: [TF2] Super Zombie Fortress: Addons
Hmmm, anything in the error logs for sourcemod when a SZF map is loaded?
Edit:
Also, are you using the updated SZF that oshizu posted on the SZF thread?...
Forum:
Plugins
06-26-2014, 23:49
Replies:
34
[TF2] Super Zombie Fortress: Addons
Views:
25,316
Posted By
RavenShadow
Re: [TF2] Super Zombie Fortress: Addons
umm hai there, whats the error sigara? Maybe I can help, as far as I know the SZF addons I have on mine is working. I'll check to be sure in a little bit.
Edit:
gamedata seems fine and plugin works...
Forum:
Scripting
06-22-2014, 12:03
Replies:
14
[TF2] How to check if player in Conga or Square Dance?
Views:
6,582
Posted By
RavenShadow
Re: [TF2] How to check if player in Conga or Square Dance?
woops I forgot about the scene file there. I was half asleep when i was looking though it
Forum:
Scripting
06-22-2014, 03:44
Replies:
14
[TF2] How to check if player in Conga or Square Dance?
Views:
6,582
Posted By
RavenShadow
Re: [TF2] How to check if player in Conga or Square Dance?
if it helps, I played around a bit with the dev cmd plugin and found the netprop m_flTauntForceMoveForwardSpeed is always set to 50.0 for when a normal conga taunt is active
Tiny Edit: I look into...
Forum:
Plugin/Gameplay Ideas and Requests
06-20-2014, 05:00
Replies:
13
Plugin to block Conga?
Views:
2,987
Posted By
RavenShadow
Re: Plugin to block Conga?
hmmmm, Would GetPlayerWeaponSlot cover taunt items in this case to fit it ?
Forum:
Plugin/Gameplay Ideas and Requests
06-19-2014, 14:13
Replies:
13
Plugin to block Conga?
Views:
2,987
Posted By
RavenShadow
Re: Plugin to block Conga?
Rats, would it be possible to block it by hooking into the taunt command directly then?
Forum:
Plugin/Gameplay Ideas and Requests
06-19-2014, 09:31
Replies:
13
Plugin to block Conga?
Views:
2,987
Posted By
RavenShadow
Re: Plugin to block Conga?
wouldnt it be possible to use TF2items OnGiveNamedItem in this case to block the taunt?
Edit:
After some searching looks like it can so here
#define CONGA 1118
public...
Forum:
Plugins
06-06-2014, 02:41
Replies:
18
Change Weapon Size
Views:
17,230
Posted By
RavenShadow
Re: Change Weapon Size
Ummm Hai, since I already modified this for my server a tad to suit what I needed(admin commands, friendly only, etc) I figured I upload the modified script so people can use it.
Though now that I...
Forum:
Plugin/Gameplay Ideas and Requests
05-31-2014, 07:19
Replies:
9
[TF2] Target of HHH
Views:
1,753
Posted By
RavenShadow
Re: [TF2] Target of HHH
After taking a quick look though datamaps of the bosses, maybe the m_target netprop would do the trick for changing targets?
Showing results 1 to 25 of 28
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