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Search: Posts Made By: Plaffy46
Forum: Scripting 03-26-2016, 06:02
Replies: 5
Views: 1,680
Posted By Plaffy46
Re: [TF2/All] Record user's actions and let a bot reproducing it.

Thanks! Now my only problem is still about how to save each individual frame for future replay and not just a live one. My guess is making another file affiliated with the cfg file containing every...
Forum: Scripting 03-24-2016, 15:23
Replies: 5
Views: 1,680
Posted By Plaffy46
Re: [TF2/All] Record user's actions and let a bot reproducing it.

Thanks for the replies!
@blaacky, would you mind giving me your code or at least a snippet? I'm not totally sure about how I could retranscript the informations I get into an "executable" cfg file...
Forum: Scripting 03-24-2016, 14:43
Replies: 5
Views: 1,680
Posted By Plaffy46
[TF2/All] Record user's actions and let a bot reproducing it.

So I'm trying to write a plugin allowing users to record their actions and let a bot reproduce them on demand, pretty much like a bot_mimic imitation that works on demand, or that one feature in SFM...
Forum: Scripting 02-18-2015, 16:53
Replies: 2
Views: 487
Posted By Plaffy46
[TF2] Dynamically creating a... room?

So, I was trying to figure out if we could dynamically create a generic room, (i.e. 4 walls, a ceiling and a floor), at specific coordinates, a room distinct from the "playable" map (like... under...
Forum: Scripting 01-29-2015, 17:07
Replies: 9
Views: 9,346
Posted By Plaffy46
Re: [TF2 MvM] Custom Upgrades Station

To get their loadout, you have to make a loop to cover all valid clients.

for (new client = 1; client <= MaxClients; ++client)
{
if(IsValidClient(client))
{
...
Forum: Scripting 12-10-2014, 15:49
Replies: 2
Views: 1,460
Posted By Plaffy46
Re: Creating HUD elements

Exactly what i needed, thank you!
Forum: Scripting 12-10-2014, 14:51
Replies: 2
Views: 1,460
Posted By Plaffy46
Creating HUD elements

So, I was bored using the default ugly text that Sourcemod allow you to display on player's HUD. I saw on several servers that we can actually create hard-coded HUD elements with custom text, see the...
Forum: Plugins 12-05-2014, 14:19
Replies: 5
Views: 5,844
Posted By Plaffy46
Re: [TF2][MvM only] Super sapper

Well, I made a similar plugin a while ago (only for pure personal fun). My plugin would make the robots become your allies for the duration of the sapping and, since it was making the sapper simply...
Forum: Scripting 12-02-2014, 08:43
Replies: 11
Views: 2,568
Posted By Plaffy46
Re: Quick stupid question about global arrays

Well, I knew this was stupid ;_;. Thanks for the help!
Forum: Scripting 12-02-2014, 07:48
Replies: 11
Views: 2,568
Posted By Plaffy46
Quick stupid question about global arrays

So, I ran into a pretty weird problem with these 2 lines (declared just after the includes as global variables).

new iNumSlots = 3;
new gIsGenuineKillstreaked[MaxClients][iNumSlots];My own...
Forum: Scripting 11-17-2014, 14:31
Replies: 22
Views: 5,377
Posted By Plaffy46
Re: TF2 Sprite

Well, I'm pretty sure the code used in zombie fortress besides some eventual updates and changes should work.

I often go on a server running this plugin, and zombies still have the particle...
Forum: Scripting 11-13-2014, 06:12
Replies: 13
Views: 2,955
Posted By Plaffy46
Re: [TF2] Is this at all possible?

Did you try adding the damage bonus vs buildings on it? I went once on an uber upgrades server and i could destroy buildables with the guillotine
Forum: Scripting 11-12-2014, 06:14
Replies: 22
Views: 5,377
Posted By Plaffy46
Re: TF2 Sprite

I found some stock functionsin zombie fortress doing that, I don't know if this method still works though, anyways, here you go :

stock fxCreateSprite(
const String:strSprite[],
target,
...
Forum: Scripting 11-04-2014, 10:17
Replies: 24
Views: 6,763
Posted By Plaffy46
Re: [TF2] Scream Fortress 2 added vehicle (and other) mechanics!

If it's a wearable, could I just search for "tf_wearable" entities, and check their current model/owner?

If it's a taunt prop, what are the steps to get the entity (what type of entity would it be...
Forum: Scripting 11-04-2014, 09:25
Replies: 24
Views: 6,763
Posted By Plaffy46
Re: [TF2] Scream Fortress 2 added vehicle (and other) mechanics!

Did anyone figure how to dynamically change the model of the kart?
Perhaps I'm wrong, but the kart itself isn't an entity, is it?
Forum: Scripting 10-10-2014, 02:25
Replies: 12
Views: 5,579
Posted By Plaffy46
Re: [TF2] Make flamethrower, sniper, arrows, projectiles, etc work with Friendly Fire

There are actually some interesting stuff in this file, I'll take a look at it when I have the time and try to make it a separated pvp plugin...
Forum: General 10-08-2014, 16:10
Replies: 4
Views: 1,079
Posted By Plaffy46
Forum: General 10-07-2014, 17:04
Replies: 4
Views: 1,079
Posted By Plaffy46
[Help] Sourcemod not working anymore.

Sourcemod stopped working for me (10/07/2014 UTC)
I'm running an insecure listen server (which usually don't cause more problems than a standard dedicated server...) and, today, I tried launching...
Forum: Scripting 10-01-2014, 17:56
Replies: 6
Views: 1,726
Posted By Plaffy46
Re: [TF2] Killstreaks in killicons HUD

Yep, I used it with the correct typos, i actually took it from the Tf2 events wiki (forgot underscores on my post only) your code is basically the same as mine. Does it work for you? Maybe I actually...
Forum: Scripting 09-30-2014, 07:06
Replies: 6
Views: 1,726
Posted By Plaffy46
Re: [TF2] Killstreaks in killicons HUD

Ouch, sorry, I just literally had 15 seconds to read your code. So, yeah, this doesn't exactly answer my problem, playing with m_iKillstreak actually gives killstreaks, but what I want exactly is...
Forum: Scripting 09-30-2014, 05:06
Replies: 6
Views: 1,726
Posted By Plaffy46
Re: [TF2] Killstreaks in killicons HUD

Ah, I was missing.the death flags thingy. Thank you!
Forum: Scripting 09-29-2014, 07:34
Replies: 6
Views: 1,726
Posted By Plaffy46
[TF2] Killstreaks in killicons HUD

So, I was wondering how we can add/edit/delete the killstreak value of the current weapon shown in killicons.
I tried messing up with killstreak_wep and killstreak_total things of the "player_death"...
Forum: Plugins 05-20-2014, 18:22
Replies: 19
Views: 14,180
Posted By Plaffy46
Re: [TF2] More Killicons

Woops, I did something wrong. Here it is. Updated it to v1.02.
Forum: Plugins 05-12-2014, 06:01
Replies: 19
Views: 14,180
Posted By Plaffy46
Re: [TF2] More Killicons

Hey, sorry for the late reply.
So, yeah, I didn't know the existence of your plugin (and still can't find it using that AM search tool, maybe you didn't release it publicly?...). Also, thanks for...
Forum: Plugins 04-21-2014, 12:19
Replies: 19
Views: 14,180
Posted By Plaffy46
Re: [TF2] More Killicons

Well, actually, this is why it needs testing. I'm really not sure about that mod_textures.txt.
I think I read something about "priority" of the content in the download folder somewhere in tf2...
Showing results 1 to 25 of 29

 
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