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Posts Made By:
DabuDos
Forum:
Scripting
10-07-2015, 16:55
Replies:
12
Building a Top10 List
Views:
1,451
Posted By
DabuDos
Re: Building a Top10 List
My problem is I never used SQLite or SQL before in general and KVs are simple to read and store.
And (at the moment) KVs are easier to understand for me. Gonna search for good SQLite...
Forum:
Scripting
10-07-2015, 14:18
Replies:
12
Building a Top10 List
Views:
1,451
Posted By
DabuDos
Re: Building a Top10 List
Thanks for all the reasons why KVs are shit, that's ok how it is.
I'm gonna try to use the Array sorting function for that.
SQLite comes later.
Forum:
Scripting
10-06-2015, 16:21
Replies:
12
Building a Top10 List
Views:
1,451
Posted By
DabuDos
Building a Top10 List
Hi all,
I'm currently trying stuff out with KVs and such (only single-server ranking). I couldn't find a proper working Snippet for SQLite or such, so I used KV.
And now I come to the point where...
Forum:
Plugin/Gameplay Ideas and Requests
10-03-2015, 14:32
Replies:
24
Money for SERVER Support
Views:
4,672
Posted By
DabuDos
Re: Money for SERVER Support
I started with other stuff he wanted, then bally noticed and told me what type of person he really is and I just didn't continue the stuff... I didn't even got the money...
And he used me as an...
Forum:
Snippets and Tutorials
09-16-2015, 10:29
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
110,204
Posted By
DabuDos
Re: Dynamic Objects and Properties
Well, I get many errors with "undefined symbol" now, I don't really understand why.
Can you maybe post a basic code for one plugin that sends the value and another plugin that receives the value?...
Forum:
Snippets and Tutorials
09-14-2015, 12:35
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
110,204
Posted By
DabuDos
Re: Dynamic Objects and Properties
Got something weird.
L 09/14/2015 - 18:11:29: SourceMod error session started
L 09/14/2015 - 18:11:29: Info (map "de_dust2") (file "errors_20150914.log")
L 09/14/2015 - 18:11:29: [SM] Native...
Forum:
Scripting
09-12-2015, 18:00
Replies:
14
[Help] Duplicating weapon and giving it to client
Views:
1,830
Posted By
DabuDos
Re: [Help] Duplicating weapon and giving it to client
http://steamcommunity.com/id/Degeso/
There you go.
Forum:
Scripting
09-12-2015, 17:55
Replies:
14
[Help] Duplicating weapon and giving it to client
Views:
1,830
Posted By
DabuDos
Re: [Help] Duplicating weapon and giving it to client
http://i.imgur.com/NqPpT5c.jpg
Then explain me that please.
It would be nice to see a complete updated code of yours, maybe you have a mistake in there.
Forum:
Scripting
09-12-2015, 17:22
Replies:
14
[Help] Duplicating weapon and giving it to client
Views:
1,830
Posted By
DabuDos
Re: [Help] Duplicating weapon and giving it to client
Normally it shouldn't. I don't have any normal skin as of right now, but it should work normally. For example I had an AWP Asiimov, and gave it to everyone on round start on my server using that...
Forum:
Scripting
09-12-2015, 17:11
Replies:
14
[Help] Duplicating weapon and giving it to client
Views:
1,830
Posted By
DabuDos
Re: [Help] Duplicating weapon and giving it to client
You don't have to teleport the entity if you are equiping it to the target, since it's forced to the client.
Just do what I wrote upper and remove the teleporting part, that *should* work.
What...
Forum:
Scripting
09-12-2015, 17:01
Replies:
14
[Help] Duplicating weapon and giving it to client
Views:
1,830
Posted By
DabuDos
Re: [Help] Duplicating weapon and giving it to client
You basicly only have to give the item to Client #1 but then Equip it to Client #2.
new Item = GivePlayerItem(ClientToTakeSkinFrom, "weapon_ak47");
EquipPlayerWeapon(ClientToGiveTheSkinTo, Item);...
Forum:
Scripting
06-07-2015, 18:25
Replies:
8
[CS:GO]
Views:
2,217
Posted By
DabuDos
Re: [CS:GO]
If you can provide some code, it would be really helpful! Since I'm always giving a new item settings ActiveWeapon and NextAttack the most weapons (except the knife) are looking ugly :)
Forum:
Scripting
06-06-2015, 11:58
Replies:
8
[CS:GO]
Views:
2,217
Posted By
DabuDos
Re: [CS:GO]
I want to change the StatTrak Kills, I have a method to switch the weapon instantly but animations are looking really crappy with that.
Forum:
Scripting
06-06-2015, 09:28
Replies:
8
[CS:GO]
Views:
2,217
Posted By
DabuDos
Re: [CS:GO]
Not yet.
I forgot to mention that I want to edit the NetProps in the player_death event maybe that can help someone...
Forum:
Scripting
06-06-2015, 09:16
Replies:
8
[CS:GO]
Views:
2,217
Posted By
DabuDos
[CS:GO]
SORRY FORGOT TO WRITE THE TITLE TO THE END!
It should be "[CS:GO] Editing weapon NetProps without giving a new one"
Hey ppl,
I have a short question
Client_RemoveWeapon(att, "weapon_ak47");...
Forum:
Plugins
06-06-2015, 07:27
Replies:
9
[ANY?] No No Spread
Views:
8,310
Posted By
DabuDos
Re: [ANY?] No No Spread
That is for CS:GO only.
Forum:
Scripting
06-06-2015, 07:24
Replies:
2
[CS:GO] EmitSoundToAll
Views:
2,100
Posted By
DabuDos
Re: [CS:GO] EmitSoundToAll
From my knowledge you need to create a little timer for the RoundStart Event to play sounds.
Also take a look at the csgo quirks as KissLick said. I also would recommend you to use EmitSoundAny...
Forum:
Snippets and Tutorials
05-30-2015, 19:45
Replies:
83
EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-19)
Views:
95,623
Posted By
DabuDos
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Could it be that this is not needed anymore? When I'm using this the sounds are not working, using standard sourcemod EmitSound works again.
Forum:
Plugins
05-25-2015, 08:17
Replies:
54
[CS:GO] Disable Game Sounds (1.3.1)
Views:
59,726
Posted By
DabuDos
Re: [CS:GO] Disable Game Sounds (1.3.1)
Nice plugin,
I would maybe recommend to Hook player_footstep to disable the sounds that start you move away from the buyzone. :)
Forum:
Scripting
05-22-2015, 04:47
Replies:
0
[CS:GO] EmitSound not working anymore
Views:
436
Posted By
DabuDos
[CS:GO] EmitSound not working anymore
Hello guys,
let's explain it shortly:
EmitSound (and EmitSoundAny) stopped working after the last CS:GO update.
There are no error logs or red text in the console. Apparently the sound *is* emited...
Forum:
Snippets and Tutorials
05-22-2015, 04:41
Replies:
44
Determine a Client's OS
Views:
18,891
Posted By
DabuDos
Re: Determine a Client's OS
Someone here knows if this still works with CS:GO? In CS:S it works fine, I CS:GO it always gives out unknown_os.
Forum:
Unapproved Plugins
04-14-2015, 05:02
Replies:
585
[CS:GO] Weapon Paints
Views:
522,981
Posted By
DabuDos
Re: [CS:GO] weapon paints v1.6.4
German Translation :bee:
Forum:
Plugins
04-14-2015, 03:00
Replies:
4
[CS:S/CS:GO] Grenades On Spawn
Views:
5,579
Posted By
DabuDos
Re: [CS:S/CS:GO] Grenades On Spawn
Good Idea, but I could give a few suggestions:
You can do a little workaround by detecting the used gamefolder and enable/disable it then.
Also "GivePlayerItem(client, "weapon_flashbang");" try...
Forum:
Unapproved Plugins
04-14-2015, 02:33
Replies:
585
[CS:GO] Weapon Paints
Views:
522,981
Posted By
DabuDos
Re: [CS:GO] weapon paints v1.6.4
Could you add an extra config file in the cfg/sourcemod folder (AutoExecConfig)? Would be better for some people, I for example, only want the things that are absolutly necessary in server.cfg :P
...
Forum:
Snippets and Tutorials
03-03-2015, 04:44
Replies:
83
EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-19)
Views:
95,623
Posted By
DabuDos
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
They are working, yes. But I allways have to change the map one time before it works. Otherwise "Sound is not Precached".
Showing results 1 to 25 of 25
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