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Search: Posts Made By: drwhooo
Forum: Plugins 02-05-2012, 11:08
Replies: 73
Views: 102,358
Posted By drwhooo
Re: [TF2] Jump Mode

If your looking for a plugin that saves per class and permanently across map changes as well, I suggest going to tf2jump.com and asking on the forums there. They have a semi-public plugin that has...
Forum: Plugin/Gameplay Ideas and Requests 11-19-2011, 17:34
Replies: 3
Views: 1,952
Posted By drwhooo
Re: [TF2] dynamic Soap to competative plug

I know this. Thats not what I'm looking for.

What I'm looking for would be something to bascily turn soap on and off based on how many ppl are in the server and change maps as well. Possibly have...
Forum: Plugin/Gameplay Ideas and Requests 11-17-2011, 20:32
Replies: 3
Views: 1,952
Posted By drwhooo
[TF2] dynamic Soap to competative plug

I thought about a year ago or so, hawkeye or someone was working on a plugin that would run on a public competitive server that would run soap dm or regular rules based on how many players were on...
Forum: Plugins 02-08-2011, 11:04
Replies: 73
Views: 102,358
Posted By drwhooo
Re: [TF2] Jump Mode

prolly would be better to post on the forum there then just blind invite him :P
why not just use the one he is working on rather then have someone spend the time remaking what has already been...
Forum: Plugins 01-31-2011, 04:44
Replies: 73
Views: 102,358
Posted By drwhooo
Re: [TF2] Jump Mode

check here, rush would be the person to talk to.

http://forums.tf2jump.com/index.php/topic,29.0.html
Forum: Plugin/Gameplay Ideas and Requests 12-23-2010, 21:02
Replies: 4
Views: 4,808
Posted By drwhooo
Re: Surf timer

I would suggest sending a PM to this user: Cranck (http://forums.alliedmods.net/member.php?u=46820)

He has made a timer used by a lot of TF2 jump servers that records times for speedruns of...
Forum: Plugin/Gameplay Ideas and Requests 12-23-2010, 20:57
Replies: 2
Views: 1,186
Posted By drwhooo
Re: tf2 gimp plugin?

use !happy from funcommandsX (i think thats the plugin) makes them say random lines from the happy file that comes with it, totally customizable
Forum: Plugin/Gameplay Ideas and Requests 12-23-2010, 11:49
Replies: 2
Views: 1,282
Posted By drwhooo
Forum: Plugin/Gameplay Ideas and Requests 12-23-2010, 01:05
Replies: 2
Views: 1,282
Posted By drwhooo
[tf2] Basher unlock blocker

Looking for a plugin that blocks the basher for scout, or at least the effects for it (effect would be more prefered)
Forum: Plugins 12-13-2010, 10:44
Replies: 9
Views: 21,798
Posted By drwhooo
Re: [TF2] Concs

To use the conc nades you will want to bind a key.

bind <key> "+conc"

It then functions the same as tfc/FF conc nades where you can have up to 3 nades out and also prime them while your holding...
Forum: Plugins 12-05-2010, 00:52
Replies: 73
Views: 102,358
Posted By drwhooo
Re: [TF2] Jump Mode

JM still works fine as of a couple weeks ago. It does the bare minimum. There are a few 'private' jump plugins that are much better and do a lot more things. As of right now I think only 1 of them is...
Forum: Plugin/Gameplay Ideas and Requests 06-25-2010, 02:39
Replies: 0
Views: 933
Posted By drwhooo
[TF2] Heavy Pumpkin Jumping

So I have a request using an idea derived from playing with this plugin:

http://forums.alliedmods.net/showthread.php?t=107807&highlight=[tf2]+pumpkin


The idea would be for the heavy to use 1...
Forum: Plugin/Gameplay Ideas and Requests 06-22-2010, 13:29
Replies: 0
Views: 1,875
Posted By drwhooo
[TF2] HUD Display Request (think for jumping)

So for those of you who have never played Quake 3 defrag (its bunny hopping/rocket jumping + other things in that game), there is a few things extra that get displayed on their HUD to help them out....
Forum: Plugin/Gameplay Ideas and Requests 03-28-2010, 15:23
Replies: 1
Views: 1,115
Posted By drwhooo
Re: [TF2] after CP cap disable round reset?

So i was looking at the Jump Mode plugin (http://forums.alliedmods.net/showthread.php?t=76080&highlight=%5Btf2%5D+jump) and trying to see how he disabled the round reset when the CPs where not...
Forum: Plugin/Gameplay Ideas and Requests 03-27-2010, 17:38
Replies: 1
Views: 1,115
Posted By drwhooo
[TF2] after CP cap disable round reset?

I have a jump server and i was wondering if there was a way to disable round reset when all the CPs are capped. I dont want the CPs disabled, that would be a last resort..

Is there a server cvar...
Forum: Plugin/Gameplay Ideas and Requests 02-08-2010, 14:40
Replies: 1
Views: 918
Posted By drwhooo
[TF2] want SR bugged pogo back

When valve released a second patch to make sticky jumping possible with the SR, it got bugged so you could det the stick as it was coming out of the launcher.

Would there be a way to make it so...
Forum: Extensions 02-05-2010, 23:23
Replies: 2,726
Views: 2,804,321
Posted By drwhooo
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

Hey thanks alot for the tips psychonic. After updating SM again with the released 1.3 i realised i had installed the ep1 ver of sdk hooks (I did not realize the dif between the ver cept for 1.3 and...
Forum: Extensions 02-05-2010, 09:23
Replies: 2,726
Views: 2,804,321
Posted By drwhooo
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

I am running OB

Here is the output:

[10] SQLite (1.3.0-dev): SQLite Driver
[09] Client Preferences (1.3.0-dev): Saves client preference settings
[08] file "sdkhooks.ext.so":...
Forum: Extensions 02-05-2010, 08:53
Replies: 2,726
Views: 2,804,321
Posted By drwhooo
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

So im getting this error:

L 02/03/2010 - 06:20:30: [SM] Unable to load plugin "skillsranktxt.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running

I have sourcemod 1.3 and the...
Forum: Extensions 02-03-2010, 07:27
Replies: 2,726
Views: 2,804,321
Posted By drwhooo
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

So im getting this error:

L 02/03/2010 - 06:20:30: [SM] Unable to load plugin "skillsranktxt.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running

I have sourcemod 1.3 and the...
Forum: Plugin/Gameplay Ideas and Requests 01-29-2010, 08:54
Replies: 1
Views: 1,538
Posted By drwhooo
Re: TF2 conc Grenade

What do you mean by conc jumps?
Forum: Plugins 01-10-2010, 17:51
Replies: 15
Views: 19,301
Posted By drwhooo
Re: [TF2] Teleporter Trap Suppression 0.2 (10/01)

While this has the right intent in mind... I know some engies (including me) who build TPs near their sentries and in odd places (like on stairs) to bait/hinder spies.

/2cents
Forum: Plugins 12-31-2009, 18:34
Replies: 22
Views: 39,829
Posted By drwhooo
Re: [L4D] Simple Mob Controller (1.4)

From the looks of the source it would more be a matter of finding what the values used are called in l4d2.. I doubt there would be any major changes. I personally dont know enough about l4d2...
Forum: Unapproved Plugins 12-31-2009, 04:07
Replies: 18
Views: 7,526
Posted By drwhooo
Re: [TF2] Buff Banner Resupplier 1.0

I think valves intention was for the rage meter to clear on death and equipment swap (which thier patch fixed but also makes it so you lose existing rage when you hit resupply). They did this for the...
Forum: Plugin/Gameplay Ideas and Requests 12-31-2009, 03:47
Replies: 1
Views: 1,071
Posted By drwhooo
Re: possible to emulate the tf_tournament_classlimit_x cvars with mp_tournament set 0

Well are you just trying to put a limit on how many can play certain classes? (like only 1 medic, 2 scouts, 2 soldiers, 1 demo, 2 engies, 2 spys, 1 sniper, 2 heavies....) If so, yes that will do that...
Showing results 1 to 25 of 36

 
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