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Search: Posts Made By: corum
Forum: Module Heroes 08-06-2006, 08:08
Replies: 2
Views: 10,783
Posted By corum
Re: Module Hero: Tracer

Ok, done. You're welcome.
Forum: Module Heroes 08-05-2006, 17:09
Replies: 2
Views: 10,783
Posted By corum
Module Hero: Tracer (Prowler)

This is Tracer plugin from Shero 1.18 converted to 2.002 beta module and AMXX 1.75a.

It basically adds tracing streams to bullets when they are fired.

Here is the original post:
...
Forum: News 07-30-2006, 14:23
Replies: 89
Views: 110,602
Posted By corum
Re: Super Hero Module 2.002 & New Server

Where should plugin heroes that have been converted (and work) on 2.002 module be posted? Or does anyone care to have them posted?
Forum: Module Heroes 07-30-2006, 13:32
Replies: 11
Views: 18,431
Posted By corum
Re: Module Hero: Accelerator (SRGrty)

I'm using the latest 2.002 beta. I did a completely clean install (starting with hldsupdatetool) of Cstrike and installed only AmxModx 1.75a (which also installs Metamod) and the Shero 2.002 beta.
Forum: Module Heroes 07-29-2006, 21:43
Replies: 11
Views: 18,431
Posted By corum
Re: Module Hero: Accelerator (SRGrty)

This hero doesn't compile.

Line 37 references get_cvar_float("acc_speed"). But, acc_speed cvar does not exist. I'm guessing this should simply be changed to "acc_aceleraterate" (removing the...
Forum: Off-Topic / General Chat 07-08-2006, 11:32
Replies: 39
Views: 22,738
Posted By corum
Re: Emp`s Module Hero Pack

Good job on the converts. I was wondering if there are any other heroes that you intend to convert to the module shero?

Thanks,
Corum
Forum: Unapproved/Old Heroes 09-19-2005, 23:52
Replies: 83
Views: 114,321
Posted By corum
Thanks for the tip - I partly was adding cvars...

Thanks for the tip - I partly was adding cvars for remote admins to be able to change things ..
Forum: Unapproved/Old Heroes 09-17-2005, 08:29
Replies: 83
Views: 114,321
Posted By corum
I have a question about modifying this hero. ...

I have a question about modifying this hero.

Previously, I modified Masterchief so that I have a cvar to turn on/off unlimited ammo, and added a 2nd cvar to make it behave like the Punisher "drop...
Forum: Approved Heroes 09-16-2005, 08:30
Replies: 139
Views: 152,104
Posted By corum
Thanks man .. I hadn't actually looked at the...

Thanks man .. I hadn't actually looked at the .sma file. I guess I can just make my own cvar as well ..

Corum

Edited:

Ok, I added my own cvar and just changed the code like this to be able...
Forum: New Submissions 09-16-2005, 01:53
Replies: 51
Views: 42,311
Posted By corum
I couldn't get this to work either .. I'm...

I couldn't get this to work either ..

I'm using Metamod 1.18, Superhero 1.18d, and AMXX 1.55. I compiled the .sma, installed the modified monster_mm.dll and everything. After I install the hero...
Forum: Approved Heroes 09-15-2005, 23:54
Replies: 139
Views: 152,104
Posted By corum
Unlimited Ammo

Would it be possible to add a CVAR to this hero so that it doesn't have unlimited ammo ?

Thanks,
Corum

P.S. - Check out my server at corum.homeip.net
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