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Posts Made By:
corum
Forum:
Module Heroes
08-06-2006, 08:08
Replies:
2
Module Hero: Tracer (Prowler)
Views:
10,783
Posted By
corum
Re: Module Hero: Tracer
Ok, done. You're welcome.
Forum:
Module Heroes
08-05-2006, 17:09
Replies:
2
Module Hero: Tracer (Prowler)
Views:
10,783
Posted By
corum
Module Hero: Tracer (Prowler)
This is Tracer plugin from Shero 1.18 converted to 2.002 beta module and AMXX 1.75a.
It basically adds tracing streams to bullets when they are fired.
Here is the original post:
...
Forum:
News
07-30-2006, 14:23
Replies:
89
Super Hero Module 2.002 & New Server
Views:
110,602
Posted By
corum
Re: Super Hero Module 2.002 & New Server
Where should plugin heroes that have been converted (and work) on 2.002 module be posted? Or does anyone care to have them posted?
Forum:
Module Heroes
07-30-2006, 13:32
Replies:
11
Module Hero: Accelerator (SRGrty)
Views:
18,431
Posted By
corum
Re: Module Hero: Accelerator (SRGrty)
I'm using the latest 2.002 beta. I did a completely clean install (starting with hldsupdatetool) of Cstrike and installed only AmxModx 1.75a (which also installs Metamod) and the Shero 2.002 beta.
Forum:
Module Heroes
07-29-2006, 21:43
Replies:
11
Module Hero: Accelerator (SRGrty)
Views:
18,431
Posted By
corum
Re: Module Hero: Accelerator (SRGrty)
This hero doesn't compile.
Line 37 references get_cvar_float("acc_speed"). But, acc_speed cvar does not exist. I'm guessing this should simply be changed to "acc_aceleraterate" (removing the...
Forum:
Off-Topic / General Chat
07-08-2006, 11:32
Replies:
39
Emp`s Module Hero Pack
Views:
22,738
Posted By
corum
Re: Emp`s Module Hero Pack
Good job on the converts. I was wondering if there are any other heroes that you intend to convert to the module shero?
Thanks,
Corum
Forum:
Unapproved/Old Heroes
09-19-2005, 23:52
Replies:
83
[Archived] Morpheus
Views:
114,321
Posted By
corum
Thanks for the tip - I partly was adding cvars...
Thanks for the tip - I partly was adding cvars for remote admins to be able to change things ..
Forum:
Unapproved/Old Heroes
09-17-2005, 08:29
Replies:
83
[Archived] Morpheus
Views:
114,321
Posted By
corum
I have a question about modifying this hero. ...
I have a question about modifying this hero.
Previously, I modified Masterchief so that I have a cvar to turn on/off unlimited ammo, and added a 2nd cvar to make it behave like the Punisher "drop...
Forum:
Approved Heroes
09-16-2005, 08:30
Replies:
139
Master Chief
Views:
152,104
Posted By
corum
Thanks man .. I hadn't actually looked at the...
Thanks man .. I hadn't actually looked at the .sma file. I guess I can just make my own cvar as well ..
Corum
Edited:
Ok, I added my own cvar and just changed the code like this to be able...
Forum:
New Submissions
09-16-2005, 01:53
Replies:
51
Hero: Tentacle
Views:
42,311
Posted By
corum
I couldn't get this to work either .. I'm...
I couldn't get this to work either ..
I'm using Metamod 1.18, Superhero 1.18d, and AMXX 1.55. I compiled the .sma, installed the modified monster_mm.dll and everything. After I install the hero...
Forum:
Approved Heroes
09-15-2005, 23:54
Replies:
139
Master Chief
Views:
152,104
Posted By
corum
Unlimited Ammo
Would it be possible to add a CVAR to this hero so that it doesn't have unlimited ammo ?
Thanks,
Corum
P.S. - Check out my server at corum.homeip.net
Showing results 1 to 11 of 11
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