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Posts Made By:
RenegadeXR
Forum:
Unapproved Plugins
01-20-2010, 23:31
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
629,241
Posted By
RenegadeXR
Re: [L4D2] Weapon Unlock v0.4.2
I wasn't referring to a bug related to hard rain. It was this one single overflow caused by refreshing plugins that I had mentioned earlier. But anyways, the refresh command seems to work just fine...
Forum:
Unapproved Plugins
01-20-2010, 15:14
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
629,241
Posted By
RenegadeXR
Re: [L4D2] Weapon Unlock v0.4.1
Thanks for the prompt response, Crimson. I use the refresh command as sort of a sanity test. When I had been using the bebop plugin, it was recommended to run the command in an autoexec file. When I...
Forum:
Unapproved Plugins
01-19-2010, 16:27
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
629,241
Posted By
RenegadeXR
Re: [L4D2] Weapon Unlock v0.4
Even after removing any plugin refresh commands from my autoexec file, I'm noticing a lot of other various bugs in 0.4. I cannot seem to run a game for more than 3 minutes at a time before inevitably...
Forum:
Unapproved Plugins
01-18-2010, 02:54
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
629,241
Posted By
RenegadeXR
Re: [L4D2] Weapon Unlock v0.4
As part of my autoexec.cfg, I have the command "sm plugins refresh." This makes the game freezes up with the error
Tested on two completely fresh installations of L4D2 using different teams'...
Forum:
Plugins
01-04-2010, 02:25
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,133,910
Posted By
RenegadeXR
Re: [L4D(2)] SuperVersus [1.5.4]
So even though I managed to get a game going with 10 bots, my server is still showing 4 slots open for human characters.
Aside from this, I only have the basic downtown extension installed. Do I...
Forum:
Extensions
01-03-2010, 22:04
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
891,789
Posted By
RenegadeXR
Re: [EXTENSION] Left 4 Downtown (0.4.4) - L4D2 is here and supported
I'm not running a L4D2 dedicated server. I'm using the "exec server" method to launch my server.cfg file. I have the following lines in server.cfg:
sv_maxplayers 8
l4d_maxplayers 8...
Forum:
Plugins
01-03-2010, 20:40
Replies:
225
[L4D1/2] bebop - additional coop players (20+ players possible)
Views:
335,350
Posted By
RenegadeXR
Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Alright, so I'm trying to get a 10-player coop, and so far this has been the only plugin for me, in conjunction with Left4Toolz, that has been able to successfully break the 4 player limit.
I'm...
Showing results 1 to 7 of 7
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