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[L4D2] Weapon Unlock v0.8.1


  
 
 
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RenegadeXR
Junior Member
Join Date: Jan 2010
Old 01-20-2010 , 15:14   Re: [L4D2] Weapon Unlock v0.4.1
Reply With Quote #11

Thanks for the prompt response, Crimson. I use the refresh command as sort of a sanity test. When I had been using the bebop plugin, it was recommended to run the command in an autoexec file. When I started testing a lot of plugins and running the command mid-game, I figured I'd keep it as sort of a small check to see if any plugins would cause issues.

I downloaded the latest version, but I'm still getting the same precache error, unfortunately. I even downloaded the source code and put the entire initialization and precache function calls in "if" statements using IsModelPrecached("models/w_models/weapons/w_rifle_sg552.mdl") on the , and I think they're still being loaded regardless.

Quote:
if (!IsModelPrecached("models/w_models/weapons/w_rifle_sg552.mdl")) {
PrecacheHiddenWeaponModels()
CreateTimer(1.0, InitHiddenWeaponsDelay)
}
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