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Posts Made By:
-M-Jon
Forum:
Zombie:Reloaded
08-08-2011, 15:29
Replies:
47
Promote your ZM server
Views:
18,114
Posted By
-M-Jon
Re: Promote your ZM server
Just setup a new zombie mod server hosted by MantisClan.com
IP: 173.242.114.196:27016
The server is different in the way it limits ammo. For the first 45 seconds of every round, everybody has...
Forum:
Scripting
08-08-2011, 11:04
Replies:
2
Action based on round time.
Views:
1,212
Posted By
-M-Jon
Action based on round time.
I've searched around in the previous threads available regarding this and I haven't been able to come up with a solution. Because of the inaccuracy of long timers, I was hoping to set an action based...
Forum:
Zombie:Reloaded
08-05-2011, 04:49
Replies:
1
Won't compile.
Views:
1,034
Posted By
-M-Jon
Won't compile.
Tried compiling a vanilla version of this mod (patch r657), but the following errors occur:
zr/jumpboost.inc(34) : error 021 : symbol already defined: JumpBoostOnClientJumpPost
...
Forum:
Scripting
08-03-2011, 07:17
Replies:
1
Clip size.
Views:
759
Posted By
-M-Jon
Clip size.
I want to increase the amount of ammo a clip can hold in CSS. By modifying an unlimited ammo script I have come close; however, the clip returns to normal if you reload. I'm assuming the best way to...
Forum:
Scripting
07-14-2011, 07:38
Replies:
4
Detect if command issued by console.
Views:
1,362
Posted By
-M-Jon
Detect if command issued by console.
As the title states, is there a way to detect if the command has been issued by console?
For example:
if(g_Console)
{
function
}
else
{
Forum:
SM_Hosties
07-13-2011, 10:01
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,283,977
Posted By
-M-Jon
Re: [CSS] SM_Hosties (v1.15)
You can disable it by making map config files. Create a cfg folder in your maps folder, and for each map create a .cfg. For example, ba_jail_electric_razor.cfg. In these cfgs put:
sm plugins load...
Forum:
Plugins
07-13-2011, 01:02
Replies:
62
Rage Quit
Views:
49,466
Posted By
-M-Jon
Re: Rage Quit
Confirmed, this plugin does not work as advertised. I have set the timer to 10 seconds (changed it in the SP and made sure the config was 10), but players can leave 30 seconds after death and it...
Forum:
Plugins
07-12-2011, 07:18
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,705,545
Posted By
-M-Jon
Re: [UMC3] Ultimate Mapchooser 3.2.1 (Updated 7/4/2011)
First time using this plugin and its quite massive. Issues im currently having:
Only nominated maps appear in rock the vote.
If I use only 1 group, nothing works:
"umc_rotation"
{...
Forum:
Zombie:Reloaded
08-16-2010, 05:00
Replies:
17
[REQ] !zstuck and random !ztele.
Views:
6,758
Posted By
-M-Jon
Re: [REQ] !zstuck and random !ztele.
It was never very good at detecting if you were actually stuck or not. To have a successful !zstuck all you needed was to become slightly stuck in something and have another player get right behind...
Forum:
Source Servers (SRCDS)
08-13-2010, 04:19
Replies:
16
Server exploits.
Views:
4,880
Posted By
-M-Jon
Re: Server exploits.
I am running the latest version of Sourcebans (1.4.6). I have not had any issues since I removed the web rcon console.
Forum:
Zombie:Reloaded
08-13-2010, 04:04
Replies:
17
[REQ] !zstuck and random !ztele.
Views:
6,758
Posted By
-M-Jon
Re: [REQ] !zstuck and random !ztele.
That is exactly why I want it. The two barricades I mentioned on the Lila Panic map are too difficult to get into for zombies and too easy to make for survivors. Being able to !zstuck into them...
Forum:
Zombie:Reloaded
08-12-2010, 18:58
Replies:
17
[REQ] !zstuck and random !ztele.
Views:
6,758
Posted By
-M-Jon
[REQ] !zstuck and random !ztele.
I really like Zombie Reloaded and I used it on almost all of my Zombie servers before the OB update. I would have used it on my Lila panic server, however, the plugin is missing two major commands...
Forum:
Source Servers (SRCDS)
08-11-2010, 03:14
Replies:
16
Server exploits.
Views:
4,880
Posted By
-M-Jon
Server exploits.
I have noticed an increase in people crashing / lagging / exploiting my communities counter-strike: source servers (all linux). I am running the latest version of the following scripts:
Kigen's...
Forum:
General
07-01-2010, 15:27
Replies:
6
[SM] Unknown fatal
Views:
1,792
Posted By
-M-Jon
Re: [SM] Unknown fatal
I started getting this error when I upgraded to 1.3.3 for Linux. I don't seem to be having this issue on a snapshot of 1.3.4 (hg2996), however.
Forum:
Plugins
06-30-2010, 19:03
Replies:
1,201
Zombie Riot V1.9.1b
Views:
770,282
Posted By
-M-Jon
Re: Zombie Riot V1.9.1
Thanks for the quick response!
I found the hud hints plugin and it works perfectly. Only the zombies who spawn when the round starts will come. I have my bot quota set to 25, so when the first 25...
Forum:
Plugins
06-30-2010, 18:40
Replies:
1,201
Zombie Riot V1.9.1b
Views:
770,282
Posted By
-M-Jon
Re: Zombie Riot V1.9.1
I am running Linux (CentOS 5.5), sourcemod 1.3.4-dev-hg2996, SDK Hooks 1.3.0, and Zriot v1.9.1.
The server runs fine and there are no crashes or error reports. The bugs I am experiencing on my...
Forum:
Plugins
06-26-2010, 10:05
Replies:
1,201
Zombie Riot V1.9.1b
Views:
770,282
Posted By
-M-Jon
Re: Zombie Riot V1.9.1
CentOS 5.4 - Sourcemod 1.3.3 - Metamod 1.8.2 - SDK Hooks 1.3.0
A few bugs I have noticed:
1) When zriot_hud is set to 1 for persistent hud display the game makes an annoying sound every 2 -5...
Forum:
Plugins
06-25-2010, 01:20
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,404,951
Posted By
-M-Jon
Re: GunGame
I updated my gungame.equip and the map still will not change. I have mapchooser, nominate, and nextmap plugins running. Running 1.3.3-dev on Linux (CentOS 5.4). Thanks!
Forum:
Plugins
06-24-2010, 22:58
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,404,951
Posted By
-M-Jon
Re: GunGame
Everything works besides the map change after someone wins. I am running the latest snapshot for Linux (CentOS 5.4 final). Has anyone discovered a solution for this yet?
Forum:
Plugins
06-13-2010, 08:10
Replies:
965
SoD Player Stats
Views:
599,145
Posted By
-M-Jon
Re: SoD Player Stats
I installed SoD stats about a month ago and not long after I began having constant server crashes. I took the plugin off about a week ago and since then I have not had 1 single crash. Sometimes this...
Forum:
Plugins
05-29-2010, 05:46
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,404,951
Posted By
-M-Jon
Re: GunGame
Is there a way to make a map vote pop up on the lets say 3rd to last level? Is it possible to even have a map vote with gun game? Thanks.
Forum:
SourceMod Anti-Cheat
05-24-2010, 23:09
Replies:
567
Kigen's Anti-Cheat 1.2 Open Beta
Views:
234,621
Posted By
-M-Jon
Re: Kigen's Anti-Cheat 1.2.0 Open Beta
Does this plugin require SDK Hooks as well? I keep getting this in my error log:
L 05/15/2010 - 04:14:10: [SM] Unable to load extension "sdkhooks.ext": /home/
I checked the sourcecode and the...
Forum:
Zombie:Reloaded
05-14-2010, 22:50
Replies:
77
CSS BETA Update's Impact on ZM:R?
Views:
22,560
Posted By
-M-Jon
Re: CSS BETA Update's Impact on ZM:R?
I have a Linux server (CentOS 5.4) running Sourcemod 1.3.2 (with a modified gamedata). I get the following error when attempting to start ZM:R (I edited the SDK Hooks and ZM:R gamedata as well):
L...
Forum:
Plugin/Gameplay Ideas and Requests
05-12-2010, 13:14
Replies:
2
[PAYING]: Forum Group Admin
Views:
1,133
Posted By
-M-Jon
Re: [PAYING]: Forum Group Admin
I have already gone through with the payment. Thanks anyways.
Forum:
SourceMod Anti-Cheat
05-12-2010, 13:12
Replies:
567
Kigen's Anti-Cheat 1.2 Open Beta
Views:
234,621
Posted By
-M-Jon
Re: Kigen's Anti-Cheat 1.2.0 Open Beta
This could be completely false, but I was told that KAC has a database of banned steamids that are automatically restricted from playing in any KAC server. Is this true? If so, how do I disable it.
Showing results 1 to 25 of 47
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