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Posts Made By:
Menethil
Forum:
Scripting Help
06-06-2013, 12:33
Replies:
7
complete freeze
Views:
1,581
Posted By
Menethil
Re: complete freeze
i need to block players screen. damn ... the image to be locked in place , to cant look around, i want to freeze them in place, image too, not only movement.
i just still need the mouse part, i...
Forum:
Scripting Help
06-06-2013, 11:19
Replies:
7
complete freeze
Views:
1,581
Posted By
Menethil
Re: complete freeze
Player prethink
{
set_pev(Index, pev_v_angle, {0.0,0.0,0.0})
set_pev(index, pev_fixangle, {0.0,0.0,0.0})
}
i tryed many ways, but no luck.
if i spawn something to to follow my angle will stay...
Forum:
Scripting Help
06-05-2013, 12:54
Replies:
7
complete freeze
Views:
1,581
Posted By
Menethil
Re: complete freeze
seted both to {0.0,0.0,0.0} And doesent seems to work at all
Forum:
Off-Topic
06-05-2013, 05:26
Replies:
3
Progress Bar in Motd
Views:
1,502
Posted By
Menethil
Progress Bar in Motd
How can I create a progress bar like in this photo?
Any indications?
Forum:
Scripting Help
06-04-2013, 13:50
Replies:
6
enable/disable prethink
Views:
1,446
Posted By
Menethil
Re: enable/disable prethink
thats it, thanks
Forum:
Scripting Help
06-04-2013, 13:17
Replies:
6
enable/disable prethink
Views:
1,446
Posted By
Menethil
enable/disable prethink
how to enable prethink for a short period and disable it later. i need for ham but any is good. i'm on the phone cant open sma so if anyone is kind to show me, ty
Forum:
Scripting Help
06-02-2013, 13:29
Replies:
7
complete freeze
Views:
1,581
Posted By
Menethil
complete freeze
how can i freeze and players screen so when he move mouse nothing happens. maybe so
ething with yaw and pitch?
Forum:
Scripting Help
05-11-2013, 09:37
Replies:
12
Menu doesent shows up.
Views:
2,373
Posted By
Menethil
Re: Menu doesent shows up.
@Blizzard_87, wasnt really a request, but ty for helping.( I really apreciate, I'll use some from u)
I took a look at csdm and zombieplague mods, and I solved it in my "old" way, without declaring...
Forum:
Scripting Help
05-10-2013, 18:34
Replies:
12
Menu doesent shows up.
Views:
2,373
Posted By
Menethil
Re: Menu doesent shows up.
formating the text was just to give a little color to the menu, here is a simple way w/o color, but this is not the problem.
Also the 'const' isnt a problem.
The fun fact is, it worked when I...
Forum:
Scripting Help
05-10-2013, 17:58
Replies:
12
Menu doesent shows up.
Views:
2,373
Posted By
Menethil
Menu doesent shows up.
I Have a dilema.
I've tryed to make this weapons menu but at some point something went wrong.
Once I started adding things, menues arent showing when choosing from General menu.
It's shows...
Forum:
Scripting Help
02-01-2013, 09:55
Replies:
6
How to add nametag with a stock?
Views:
1,380
Posted By
Menethil
Re: How to add nametag with a stock?
#define TAG "[TagName]"
client_s(i, print_s, " %s Hello world", TAG)
Forum:
Module Coding
01-14-2013, 08:32
Replies:
4
Module: ProcessX
Views:
3,318
Posted By
Menethil
Re: Module: ProcessX
#include <amxmodx>
#include <ProcessX>
#include <ExecuteX>
#if defined _ProcessX_included
new ServerPID;
#endif
Forum:
Scripting Help
01-14-2013, 08:20
Replies:
4
how to read and store only what I need
Views:
989
Posted By
Menethil
Re: how to read and store only what I need
Thank you, my above code is similar to some that I found to do my needings, and I ripped some parts, cus I had no clue about reading/storing/and printing data from a separate file.
Now I got it,...
Forum:
Scripting Help
01-13-2013, 06:10
Replies:
4
how to read and store only what I need
Views:
989
Posted By
Menethil
Re: how to read and store only what I need
#include <amxmodx>
#include <amxmisc>
public plugin_init(){
register_plugin("Test","1.0","We think about it")
}
public plugin_cfg() {
new mapname[64];
Forum:
Scripting Help
01-13-2013, 02:27
Replies:
4
how to read and store only what I need
Views:
989
Posted By
Menethil
how to read and store only what I need
Suposing I have this txt file
* Sub-Title 1 *
- Text line 1
- Text line 2
- Text line 3
- etc.
Forum:
Scripting Help
01-05-2013, 11:47
Replies:
9
Bullets to skull
Views:
3,113
Posted By
Menethil
Re: Bullets to skull
Paintball mod uses balls instead of bullets, it can be simply done.
Forum:
Scripting Help
12-30-2012, 05:12
Replies:
0
Primary attack sound spam
Views:
576
Posted By
Menethil
Primary attack sound spam
public Primary_Attack_Post(Weapon){
new id = get_pdata_cbase(Weapon, 41, 4)
emit_sound(id, CHAN_WEAPON, MY_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
My weapon speed(delay) is...
Forum:
Scripting Help
12-18-2012, 06:41
Replies:
5
Creating New Weapons Cs1.6
Views:
1,870
Posted By
Menethil
Re: Creating New Weapons Cs1.6
I already know this, but I need something different cus I dont want to replace the old weapon, I want to have both , the new one and old one in same time.
Forum:
Scripting Help
12-17-2012, 12:18
Replies:
5
Creating New Weapons Cs1.6
Views:
1,870
Posted By
Menethil
Creating New Weapons Cs1.6
I searched and looked for similar plugins and ...
Is posible creating new weapon ( In my case I want a new Nade type ) without overwriting exsisting one's?
Such like adding anim, weapon slot,...
Forum:
Scripting Help
12-16-2012, 05:47
Replies:
9
JailBreak shop create error log
Views:
2,589
Posted By
Menethil
Re: JailBreak shop create error log
if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)
->
if (is_valid_player(attacker) && (get_user_weapon(attacker) == CSW_KNIFE))
Forum:
Scripting Help
12-16-2012, 05:42
Replies:
28
amx_cod
Views:
7,197
Posted By
Menethil
Re: amx_cod
server_cmd("amx_shban ^"%d^"", name) server_cmd("amx_banip ^"%s^" 10080 ^"Hack www..^"", name )
You must use the target's name, not you name.
change name-> name2
Forum:
Scripting Help
12-11-2012, 10:08
Replies:
3
Classname for HE only
Views:
661
Posted By
Menethil
Classname for HE only
On FM_Touch, when hegrenade touches a player to // Do something.
but when the entity touched is not a player to remove the hegrenade and do some effects.
I can do it for all grenades, but i...
Forum:
Scripting Help
12-10-2012, 04:25
Replies:
2
Bar power (Release)
Views:
1,178
Posted By
Menethil
Re: Bar power (Release)
Well that's kinda complex and ty for that.
What do you mean by "launch" snowball, my snowball is actualy the HEGrenade with model changed and explosion off, and some effects added, so isnt a new...
Forum:
Scripting Help
12-10-2012, 02:32
Replies:
2
Bar power (Release)
Views:
1,178
Posted By
Menethil
Bar power (Release)
I want to add a feature to a snowball, so when I click(throw a nade) a Bar Time apears and depends on how long I keep presing the button, the strengh of throw to increase ( +pev_velocity and...
Forum:
Scripting Help
12-05-2012, 10:05
Replies:
7
Help with NPC.
Views:
2,065
Posted By
Menethil
Re: Help with NPC.
add -> drop_to_floor(npcEnt);
Showing results 1 to 25 of 169
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