Code:
public Primary_Attack_Post(Weapon){
new id = get_pdata_cbase(Weapon, 41, 4)
emit_sound(id, CHAN_WEAPON, MY_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
My weapon speed(delay) is like deagle/awp , 1 bullet at a time and if i keep holding atack1 the sound is spamming, how can I stop that, and let it play only it shots