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Posts Made By:
Hatz
Forum:
Metamod:Source Plugins
05-30-2009, 18:54
Replies:
172
Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Views:
144,715
Posted By
Hatz
Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Hey, we had to remove this from our fun server. There's a bug where no vehicles show up on maps, which is kind of a problem.
Forum:
Metamod:Source Plugins
01-17-2009, 04:59
Replies:
172
Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Views:
144,715
Posted By
Hatz
Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Really would like to know how to prevent the stupid barrels from becoming exploding barrels. Changed the number to 0 1 and 2, no change....
Forum:
Suggestions / Requests
07-12-2008, 16:53
Replies:
104
Poll:
Call Of Duty 4 Mod - @@@ Nobody care? @@@
Views:
43,873
Posted By
Hatz
Re: Call Of Duty 4 Mod - @@@ Nobody care? @@@
Ya that would be the same as the bf2 mod almost, wouldn't be a problem if we had a programmer available for the project
Forum:
Approved Plugins
07-12-2008, 16:47
Replies:
1,026
Deagles' Map Management 3.23
Views:
723,388
Posted By
Hatz
Re: Deagles' Map Management 3.1
I have deleted it, and it stayed deleted with the 2.1 version I had. I just updated to your 3.1, and yes the allmaps came back. I will delete the maps but keep the file, thanks for the quick...
Forum:
Approved Plugins
07-11-2008, 18:07
Replies:
1,026
Deagles' Map Management 3.23
Views:
723,388
Posted By
Hatz
Re: Deagles' Map Management 3.1
Why is it that in my mapchoice and mapcycle I have only 24 maps shown, but it is still randomly nominating maps i have in the server? I don't have an allmaps.txt either I deleted that. I want it to...
Forum:
CSDM
07-07-2008, 17:46
Replies:
2
Still respawning without DM on?
Views:
1,716
Posted By
Hatz
Re: Still respawning without DM on?
I appreciate the help, but for the record...as before I have been bashed for "not using search function," I did use it, it is apparent I need to make clear that I have done so I guess. There were...
Forum:
Suggestions / Requests
06-28-2008, 23:33
Replies:
104
Poll:
Call Of Duty 4 Mod - @@@ Nobody care? @@@
Views:
43,873
Posted By
Hatz
Re: Call Of Duty 4 Mod - @@@ Nobody care? @@@
In place of iron lungs, off the top of my head I was thinking having a fov outside of your scope to see the whole screen. Just a thought seeing as there is no shaking of the scope in cs.
...
Forum:
CSDM
06-28-2008, 17:26
Replies:
2
Still respawning without DM on?
Views:
1,716
Posted By
Hatz
Still respawning without DM on?
When the map goes to scoutzknivez, i have it set up so dm is not loaded. I confirmed it in the console that it is indeed not running.
People are still being respawned though in the map, which...
Forum:
Approved Plugins
05-19-2008, 21:43
Replies:
1,328
BF2 Rank Mod 1.5.5 [4/21/11] (pRED*)
Views:
797,414
Posted By
Hatz
Re: Bf2 Rank Mod
Anyone know how I would only turn off the giving of a scout/awp altogether and keep everything else on?
Forum:
GunGame
01-22-2008, 01:03
Replies:
5
Custom welcome sound
Views:
1,876
Posted By
Hatz
Re: Custom welcome sound
umm not sure how to attach, why though it works fine in game using the end round sound plugin. Just doesnt work with this for some reason
Forum:
GunGame
01-21-2008, 00:36
Replies:
5
Custom welcome sound
Views:
1,876
Posted By
Hatz
Re: Custom welcome sound
the newest one that is beta
Forum:
GunGame
01-20-2008, 07:29
Replies:
5
Custom welcome sound
Views:
1,876
Posted By
Hatz
Custom welcome sound
ummm i changed this, precaches fine....says its attempting to load in console, but doesnt ever play.
If i manually play the song in server it plays so its not the music file, anyone know why it's...
Forum:
Suggestions / Requests
01-17-2008, 12:13
Replies:
5
Multi Mod
Views:
2,224
Posted By
Hatz
Re: Multi Mod
Hmm it appears nobody is interested. You know i could kinda do this i need only a smaller script to be made. I can set it up myself so that the maps load the certain mod by using map configs and...
Forum:
General
01-17-2008, 12:11
Replies:
4
1.8.0 StatsX Broke?
Views:
2,963
Posted By
Hatz
Re: 1.8.0 StatsX Broke?
Well i did as u said, magically it's fixed and ironically it even restored the old ranks somehow....i guess they still use the same sql table so maybe it's not much of a surprise.
Thanks for the...
Forum:
General
01-16-2008, 23:00
Replies:
4
1.8.0 StatsX Broke?
Views:
2,963
Posted By
Hatz
Re: 1.8.0 StatsX Broke?
I'm running counter strike, came installed with the server. Ill try again, but to get this straight i am supposed to dl the cs addon, and upload that right? Cuz i uploaded both the addon and base
Forum:
General
01-16-2008, 02:11
Replies:
4
1.8.0 StatsX Broke?
Views:
2,963
Posted By
Hatz
1.8.0 StatsX Broke?
Never really had this problem, but the stats keep resetting on server crash. I updated from 1.76c, and it never did that. Searched around, seems this was going on before 1.8 so perhaps it's not...
Forum:
Suggestions / Requests
01-15-2008, 01:27
Replies:
5
Multi Mod
Views:
2,224
Posted By
Hatz
Re: Multi Mod
fyi, it occured to me that my post appeared as if I was going to make it and asked if anyone would want me to lol
I suck at coding from scratch, and am actually asking if anyone would like someone...
Forum:
Suggestions / Requests
01-13-2008, 22:41
Replies:
5
Multi Mod
Views:
2,224
Posted By
Hatz
Multi Mod
Had an idea that came to me. I think it would be cool to have a mod that allows different mods to be loaded based upon vote at the end of the map.
For instance, a basic vote would occur like...
Forum:
GunGame
01-12-2008, 21:20
Replies:
3
GG 2.00 Beta 3
Views:
1,524
Posted By
Hatz
Re: GG 2.00 Beta 3
so.....will this gg mod work with my 1.76c? Cuz he said you need to have 1.8 to use it.
Forum:
GunGame
01-12-2008, 01:13
Replies:
3
GG 2.00 Beta 3
Views:
1,524
Posted By
Hatz
GG 2.00 Beta 3
Is this version available still to dl? I don't have amx 1.8 installed, so this would be the next one to use i guess. Also, if i upgrade to 1.8 do i have to recompile all my plugins?
thanks
Forum:
Approved Plugins
12-23-2007, 15:21
Replies:
331
Advanced Team Attack Control v3.0.1
Views:
288,424
Posted By
Hatz
Re: Advanced Team Attack Control v3.0.0
alright, hopefully your right lol. Thx for the help
Forum:
Approved Plugins
12-23-2007, 06:16
Replies:
331
Advanced Team Attack Control v3.0.1
Views:
288,424
Posted By
Hatz
Re: Advanced Team Attack Control v3.0.0
i did notice the messages such as:
ATAC_TK_BAN_MIN = TEAM KILL WARNING: %i/%i for %s.^nBanning for %i minutes...
but will they have time to see that before they get ousted?
Forum:
Approved Plugins
12-23-2007, 04:11
Replies:
331
Advanced Team Attack Control v3.0.1
Views:
288,424
Posted By
Hatz
Re: Advanced Team Attack Control v3.0.0
um.....i dont have an amxbans.txt, i just looked for it. Through google, it appears it's apart of an amxbans mod or something.....please tell me if i am incorrect
Forum:
Approved Plugins
12-22-2007, 15:40
Replies:
331
Advanced Team Attack Control v3.0.1
Views:
288,424
Posted By
Hatz
Re: Advanced Team Attack Control v3.0.0
any word on the custom ban message? I tried googling....failure
Forum:
Approved Plugins
12-21-2007, 02:07
Replies:
331
Advanced Team Attack Control v3.0.1
Views:
288,424
Posted By
Hatz
Re: Advanced Team Attack Control v3.0.0
it is inside there, im compiling with amx downloaded compiler.
All of it is extracted and looks like this:
Desktop>ATAC 3.0.0>scripting>atac.sma
at the same time, the inc file is there:
...
Showing results 1 to 25 of 61
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