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Posts Made By:
Maximilian_
Forum:
VSH / Freak Fortress
11-30-2021, 04:11
Replies:
6
FF2
crash when i join to my server
Views:
1,661
Posted By
Maximilian_
Re: crash when i join to my server
You can attach your files via advanced reply
192471
Forum:
VSH / Freak Fortress
11-28-2021, 09:45
Replies:
6
FF2
crash when i join to my server
Views:
1,661
Posted By
Maximilian_
Re: crash when i join to my server
Provide more information, please. Does someone has the same problem? Did you installed boss or other things to your server? On the client? Any logs?
Forum:
VSH / Freak Fortress
11-24-2021, 16:32
Replies:
2
Unable to load manifest file scripts/game_sounds_manifest.txt
Views:
3,469
Posted By
Maximilian_
Re: Unable to load manifest file scripts/game_sounds_manifest.txt
make .bat file and add this
@echo off
:: Batch file to launch Half-Life model viewer with proper environment
:: Launch HLMV
echo Starting HLMV...
echo Executing "%~d0%~p0hlmv.exe" %*
start...
Forum:
VSH / Freak Fortress
11-17-2021, 06:00
Replies:
5
FF2
SV_StartSound: not precached (0)
Views:
1,075
Posted By
Maximilian_
Re: SV_StartSound: not precached (0)
It's because that sounds doesn't precached, you should check out your boss config
UPD: sorry, didn't seen, that it's solved, mark it, please =)
Forum:
VSH / Freak Fortress
10-17-2021, 13:09
Replies:
4
FF2
Custom Animations
Views:
1,568
Posted By
Maximilian_
Re: Custom Animations
At first, decide for yourself which program you want to use. Of these I know 3ds Max, Maya, Blender. Find out how to work in one of them.
Forum:
VSH / Freak Fortress
10-14-2021, 02:17
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
Just say to each other: "I'm sorry" and close this thread =)
Forum:
VSH / Freak Fortress
10-12-2021, 10:12
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
What you can suggest to prevent stealing then?
Forum:
VSH / Freak Fortress
10-12-2021, 08:52
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
make a patent on you boss then and you'll be defended from plagiarism
Forum:
VSH / Freak Fortress
10-12-2021, 07:55
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
When you're uploading your boss to your server and making it fully downloadable (except configs, subplugins and their source codes) - you're making agreement, that it will become public, because...
Forum:
VSH / Freak Fortress
10-11-2021, 16:50
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
This post doesn't makes any sense...
Forum:
VSH / Freak Fortress
10-11-2021, 15:48
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
I and others shoudn't.
By your logic, all FF2 community then should then ask Valve about modifying their models/materials/sounds.
If you letting people download files without any encryption,...
Forum:
VSH / Freak Fortress
10-11-2021, 15:04
Replies:
40
FF2
[warning] content stealers!!
Views:
6,876
Posted By
Maximilian_
Re: [warning] content stealers!!
I want to confess to you, guys, I also stole some bosses, should I go to jail?
To be serious: am I not allowed to use the content that is downloaded to me?
Forum:
Unapproved Plugins
09-22-2021, 08:39
Replies:
1,862
[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag]
Views:
1,187,808
Posted By
Maximilian_
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
This issue presented with all new knives skins, that have been added with new operation and can be bought, so, It's not PtAH
Forum:
VSH / Freak Fortress
08-05-2021, 11:14
Replies:
3
[Question]Chat text trigger
Views:
1,451
Posted By
Maximilian_
Re: [Question]Chat text trigger
I think It should be realised at FF2 main plugin
Forum:
VSH / Freak Fortress
05-17-2019, 09:01
Replies:
13
FF2
[Boss] SCP-173 (My version)
Views:
9,254
Posted By
Maximilian_
Re: [Boss] SCP-173 (My version)
decompiled by Lysis, you should rewrite it
public PlVers:__version =
{
version = 5,
filevers = "1.8.0.6017",
date = "06/02/2018",
time = "18:22:52"
};
new Float:NULL_VECTOR[3];
Forum:
VSH / Freak Fortress
05-11-2019, 08:16
Replies:
2
FF2
Help With a Plugin
Views:
1,162
Posted By
Maximilian_
Re: Help With a Plugin
Skybox has individual texture and brushes.
I have two paths.
1) I think, if "close" it by another spawning model (parallelepiped or another form), that has an animated texture, it's possible...
Forum:
VSH / Freak Fortress
04-30-2019, 08:40
Replies:
10
(TF2) SMD rigging tutorial
Views:
14,718
Posted By
Maximilian_
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)
IMHO you can use photoshop for this, just export to .obj and do something
Forum:
VSH / Freak Fortress
04-30-2019, 08:38
Replies:
10
(TF2) SMD rigging tutorial
Views:
14,718
Posted By
Maximilian_
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)
I guess, he mean to combine several textures into one
Forum:
VSH / Freak Fortress
04-28-2019, 16:37
Replies:
10
(TF2) SMD rigging tutorial
Views:
14,718
Posted By
Maximilian_
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)
Nice one, but it's not actually full
Forum:
VSH / Freak Fortress
04-19-2019, 07:01
Replies:
13
FF2
HP Formula
Views:
2,505
Posted By
Maximilian_
Re: HP Formula
As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9
n1 - for scouts
n2 - for soldiers
...
n9 - for spies...
Forum:
VSH / Freak Fortress
04-18-2019, 14:31
Replies:
13
FF2
HP Formula
Views:
2,505
Posted By
Maximilian_
Re: HP Formula
I was always curious, why such a complicated formula, if you can use like "y(x) = kx+b"
Forum:
VSH / Freak Fortress
04-12-2019, 14:31
Replies:
3
FF2
How do I loop the mp3? FF2.cfg
Views:
1,590
Posted By
Maximilian_
Re: How do I loop the mp3? FF2.cfg
dublicate track in one file
Forum:
VSH / Freak Fortress
03-14-2019, 07:19
Replies:
6
is there anyway to make boss' projectile undeflectable?
Views:
1,565
Posted By
Maximilian_
Re: is there anyway to make boss' projectile undeflectable?
No idea why you need it, if arrow fly very fast?
Forum:
VSH / Freak Fortress
03-13-2019, 16:25
Replies:
6
is there anyway to make boss' projectile undeflectable?
Views:
1,565
Posted By
Maximilian_
Re: is there anyway to make boss' projectile undeflectable?
Did you tried this? It's from Bison And Pomson
285 ; 1
Forum:
VSH / Freak Fortress
03-11-2019, 11:43
Replies:
6
FF2
Issue with flamethrowers.
Views:
2,405
Posted By
Maximilian_
Re: Issue with flamethrowers.
That's not attributes, jarate, madmilk, sandwiches and gas passer have problems with recharging, if they are equiped on not native classes.
Randomizer has rechargeable weapons, but it's unstable...
Showing results 1 to 25 of 500
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