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Posts Made By:
Kryzu
Forum:
Approved Plugins
08-06-2010, 09:32
Replies:
325
Server Cvars Unlocker
Views:
181,714
Posted By
Kryzu
Re: Server Cvars Unlocker
At the moment no errors.
I'm testing it a bit.
Thank you anyway. If i see any problems in future, I post them here
Forum:
Approved Plugins
08-06-2010, 07:10
Replies:
325
Server Cvars Unlocker
Views:
181,714
Posted By
Kryzu
Re: Server Cvars Unlocker
I'm using cs1.6, latest patch, 4883.
I attached cs_i386.so from /cstrike/dlls/
Tell me, when it's wrong. You can add me in steam, Krisu110.
If you want, i can even put up an test server for you.
Forum:
Approved Plugins
08-05-2010, 02:17
Replies:
325
Server Cvars Unlocker
Views:
181,714
Posted By
Kryzu
Re: Server Cvars Unlocker
First of all, sorry for late reply.
Orpheu configuration started.
Parsing mods configuration started.
Parsing mod file "esf_openbeta"
Parsing mod file "ts"
...
Forum:
Approved Plugins
08-01-2010, 17:11
Replies:
325
Server Cvars Unlocker
Views:
181,714
Posted By
Kryzu
Re: Server Cvars Unlocker
Arkshine (http://forums.alliedmods.net/member.php?u=7779), i'm having same problem on CS1.6, linux 64bit.
Last post is kinda old. Maybe you have any solution to recommend, now?
Forum:
Module Coding
08-01-2010, 07:26
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
928,994
Posted By
Kryzu
Re: Module: Orpheu2.3a
I admire you.(google)
Ty!
Forum:
Module Coding
08-01-2010, 06:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
928,994
Posted By
Kryzu
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)
http://forums.alliedmods.net/showpost.php?p=1075402&postcount=65
I've mp_startmoney 800, but when i first spawn, i have 16K.
const MAX_MONEY = 48000;
const...
Forum:
Approved Plugins
07-15-2010, 03:24
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
I know what's compiling AND
I also know that the problem isn't in AmxBans6, because the server works with AB6 and without BB5.4, doesn't work with both activated and doesn't work with deactivated...
Forum:
Approved Plugins
07-14-2010, 18:41
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
Changing MAX_PLAYERS define in BB5.4 had no effect.
I hope i understanded your "your plugin" correctly
Forum:
Approved Plugins
07-14-2010, 18:34
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
to what
Forum:
Approved Plugins
07-14-2010, 09:22
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
Bad entity in IndexOfEdict()
As i read before, xPaw said, bb non-steamer for that, but the previous reporter was also using amxbans6, no matter that he was non-steamer:D
Forum:
Approved Plugins
07-13-2010, 16:00
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
I think i'm not the only one who HAS to use it(1.8.2-dev) because of AmxBans 6.0.
Maybe the developers of 1.8.2, can help you, why it doesn't work.
I tested it myself on freshly steam installed...
Forum:
Approved Plugins
07-13-2010, 04:38
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
Tirant (http://forums.alliedmods.net/member.php?u=39207), make it working with AMX 1.8.2-dev-hg17
Thank you!
Forum:
Approved Plugins
07-04-2010, 17:58
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
1,004,295
Posted By
Kryzu
Re: Base Builder Zombie Mod
I've been reported that this plugin doesn't work with the newest AMXMODx built: 1.8.2.
Forum:
Scripting Help
07-02-2010, 12:04
Replies:
6
Detect double/triple HS
Views:
1,518
Posted By
Kryzu
Re: Detect double/triple HS
I think he means headshots per 1 bullet.
Forum:
HL1 Servers (HLDS)
06-17-2010, 16:32
Replies:
36
Best Linux OS for hlds Servers
Views:
22,339
Posted By
Kryzu
Re: Best Linux OS for hlds Servers
+1 to CentOS, have used this over a year for now.
Forum:
Scripting Help
06-15-2010, 05:21
Replies:
20
Menu and spawn stuff
Views:
4,772
Posted By
Kryzu
Re: Menu and spawn stuff
It's hard to understand which version he uses, because the last one does this but building on his question he doesn't use it.
Forum:
Scripting Help
06-14-2010, 16:54
Replies:
20
Menu and spawn stuff
Views:
4,772
Posted By
Kryzu
Re: Menu and spawn stuff
Use array.
new g_Autoaccept[33]
Save there the choosed wep number.
Forum:
Scripting Help
06-12-2010, 08:38
Replies:
6
Fake player numbers
Views:
1,535
Posted By
Kryzu
Re: Fake player numbers
No
Forum:
Scripting Help
06-09-2010, 13:36
Replies:
0
More than one target & opposite function
Views:
648
Posted By
Kryzu
More than one target & opposite function
Hey!
1) How to detect and get all the targets when entity has them more than one?
2) How to get the target owner? - So opposite to pev_target
Ty!
Forum:
Scripting Help
06-06-2010, 16:05
Replies:
4
Timed function call
Views:
1,242
Posted By
Kryzu
Re: Timed function call
set_task
http://www.amxmodx.org/funcwiki.php?search=set_task&go=search
Forum:
Scripting Help
06-05-2010, 06:41
Replies:
10
Precaching models
Views:
3,685
Posted By
Kryzu
Re: Precaching models
Well this plugin doesn't SET models. It only precaches them, as you asked...
Do like Connor said if not working...
Forum:
Scripting Help
06-04-2010, 04:52
Replies:
10
Precaching models
Views:
3,685
Posted By
Kryzu
Re: Precaching models
Not tested, should work
#include <amxmodx>
new szModelDir[64];
public plugin_init() {
register_plugin("Model precache", "0.1", "Kryzu")
new g_pModelDir =...
Forum:
Scripting Help
06-03-2010, 16:00
Replies:
10
Precaching models
Views:
3,685
Posted By
Kryzu
Re: Precaching models
Don't have to include engine...
Forum:
Scripting Help
06-03-2010, 15:42
Replies:
10
Precaching models
Views:
3,685
Posted By
Kryzu
Re: Precaching models
First of all:
precache_model(yourdir);
Forum:
Scripting Help
06-03-2010, 01:38
Replies:
11
Set max entities as size of the array
Views:
3,402
Posted By
Kryzu
Re: Set max entities as size of the array
Million hugs, Alucard!
@wrecked_
In fact i didn't need the func_brekable counting stuff. I just wanted to see, how it works.
What i needed was getting how much ents are there on the map(ty...
Showing results 1 to 25 of 204
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