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Posts Made By:
rhelgeby
Forum:
Zombie:Reloaded
12-15-2018, 16:06
Replies:
18
Zombie Reloaded (ZR) dead! This mod now not work RHelgeby! R.I.P
Views:
4,895
Posted By
rhelgeby
Re: Zombie Reloaded (ZR) dead! This mod now not work RHelgeby! R.I.P
@weas:
Yeah, you must have misunderstood what I replied.
It's not dead. It's just other people continuing development on their forked version. Those versions work fine as far as I understand.
...
Forum:
Zombie:Reloaded
02-02-2017, 13:12
Replies:
11
[PAID] ZE server setup
Views:
5,166
Posted By
rhelgeby
Re: [PAID] ZE server setup
For whoever it concerns, please remember that insults are not arguments.
Forum:
Snippets and Tutorials
07-23-2016, 15:42
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
112,312
Posted By
rhelgeby
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
This stuff looks interesting. Imagine if we can create dynamic objects based on a JSON Schema and then parse a JSON file with validation. I tried to do something similar to this with plain keyvalue...
Forum:
Zombie:Reloaded
07-22-2016, 08:21
Replies:
10
Zombie:Reloaded 4.0 Technical Overview
Views:
16,844
Posted By
rhelgeby
Re: Zombie:Reloaded 4.0 Technical Overview
Hi.
This new version is in a very early stage, and since late 2013 the velocity has been near or at zero.
With the new transitional SourcePawn syntax, I've also run into some compatibility...
Forum:
Zombie:Reloaded
05-19-2016, 08:55
Replies:
651
Sticky:
[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
Views:
330,022
Posted By
rhelgeby
Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Hi.
It's nice to see that you and gubka (https://forums.alliedmods.net/member.php?u=167258) (and others of course) continue writing zombie-related code. I have to admit I don't have the capacity...
Forum:
Zombie:Reloaded
05-19-2016, 08:36
Replies:
21
[REQ] Teleport mother zombies to Spawn
Views:
6,473
Posted By
rhelgeby
Re: [REQ] Teleport mother zombies to Spawn
NanoC, please provide the source for teleport_mz.smx. You can edit your post and attach it there.
Forum:
Unapproved Plugins
10-14-2015, 18:49
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
301,014
Posted By
rhelgeby
Re: [CS:GO] Zombie Plague (Ammo,Buysystem Lvl's) (10.10.2015)
Hi.
Where's the credits listed? I don't mind people using code from Zombie:Reloaded, it's open source after all. But I still think it's fair that ZR is mentioned in the credits.
Some parts of...
Forum:
Zombie:Reloaded
09-01-2015, 11:27
Replies:
11
Transparent player models when approaching them.
Views:
6,609
Posted By
rhelgeby
Re: Transparent player models when approaching them.
ZR doesn't have such dynamic transparencies. I've had this idea too, but never started working on it.
Forum:
Zombie:Reloaded
08-15-2015, 13:06
Replies:
3
Fear year!!) ZR CS:GO!
Views:
1,058
Posted By
rhelgeby
Re: Fear year!!) ZR CS:GO!
It's hard to tell since my crystal ball is broken, and I don't have a spare one to see when it's getting repaired. :wink:
So far any plans I've tried to make didn't work well. The major reason for...
Forum:
Zombie:Reloaded
08-01-2015, 08:36
Replies:
4
/zadmin commands not logging
Views:
1,383
Posted By
rhelgeby
Re: /zadmin commands not logging
Those commands are not logged.
However it's possible for another plugin to listen for those commands and log a message. There might be some plugins that do this.
Forum:
Zombie:Reloaded
08-01-2015, 08:29
Replies:
2
Disable zadmin possible?
Views:
876
Posted By
rhelgeby
Re: Disable zadmin possible?
Look up zr_permissions_use_groups in the manual (in the release). You can enable it and add yourself to the zr_admin group in SourceMod.
Forum:
Zombie:Reloaded
07-29-2015, 21:15
Replies:
4
/zadmin commands not logging
Views:
1,383
Posted By
rhelgeby
Re: /zadmin commands not logging
Check the zr_log_flags cvar. Try setting it to 7 to enable all flags except debug.
A long time ago when I managed a server I added some log messages that were useful to me when monitoring admins,...
Forum:
General
07-21-2015, 10:43
Replies:
396
Lysis: An experimental .smx decompiler
Views:
292,716
Posted By
rhelgeby
Re: Lysis: An experimental .smx decompiler
Why not as a standalone Java app? Then there's no need to enable Java in the browser. :)
Forum:
Zombie:Reloaded
07-08-2015, 16:50
Replies:
4
CS:GO class config doenst match team requirements?
Views:
1,182
Posted By
rhelgeby
Re: CS:GO class config doenst match team requirements?
If there are other errors from ZR before that error, they may be the cause.
Forum:
Zombie:Reloaded
07-07-2015, 15:01
Replies:
4
CS:GO class config doenst match team requirements?
Views:
1,182
Posted By
rhelgeby
Re: CS:GO class config doenst match team requirements?
See section 3.7.3 in the manual: https://htmlpreview.github.io/?https://github.com/rhelgeby/sm-zombiereloaded-3/blob/master/docs/zr_manual.htm#3.7.3
Forum:
Zombie:Reloaded
05-29-2015, 12:34
Replies:
2
Failed to load Zombie:Reloaded plugin
Views:
1,089
Posted By
rhelgeby
Re: Failed to load Zombie:Reloaded plugin
There's no official version of ZR for CS: GO. The release thread also specifies CS: S.
Try this version: https://forums.alliedmods.net/showthread.php?t=200527
Forum:
Zombie:Reloaded
05-18-2015, 14:08
Replies:
2
CS:GO Zombie Reloaded patch
Views:
1,857
Posted By
rhelgeby
Re: CS:GO Zombie Reloaded patch
I really want to work on ZR, it's just that I don't have energy to gain the same velocity as before. It's going really slow now.
Back in march this year I experimented by updating one part of ZR...
Forum:
Zombie:Reloaded
05-03-2015, 17:54
Replies:
3
Playerclasses to 2 groups
Views:
931
Posted By
rhelgeby
Re: Playerclasses to 2 groups
See this wiki: https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Detailed_Admins
More than one group line can be specified.
Forum:
Zombie:Reloaded
05-03-2015, 08:30
Replies:
3
Playerclasses to 2 groups
Views:
931
Posted By
rhelgeby
Re: Playerclasses to 2 groups
A class can only be assigned to one group. Consider reorganizing your groups to be role-based, since admins can be member of multiple groups.
Forum:
Zombie:Reloaded
04-24-2015, 10:59
Replies:
7
[Off topic] Forum activity after GTA V release
Views:
1,789
Posted By
rhelgeby
Re: [Off topic] Forum activity after GTA V release
Yes, it was already quite stable in the 3.0 beta 2 release a few years ago. The instability issues people are experiencing now is because they're running it on a game it wasn't originally made for....
Forum:
Zombie:Reloaded
04-23-2015, 12:20
Replies:
7
[Off topic] Forum activity after GTA V release
Views:
1,789
Posted By
rhelgeby
[Off topic] Forum activity after GTA V release
This forum became quiet after the GTA V release. I wonder if there's a connection. :wink:
Imagine a zombie mod in GTA V.
Forum:
Zombie:Reloaded
04-05-2015, 05:42
Replies:
31
[CS:GO] Up to date player models for Zombie Reloaded
Views:
19,773
Posted By
rhelgeby
Re: [CS:GO] Up to date player models for Zombie Reloaded
Or this one, since the repository has been moved: https://github.com/rhelgeby/sm-zombiereloaded-3/commit/28e54c36a70915b10264f9b6197ab4def2f89e6a
There's no "old" playerclasses.txt, it's just...
Forum:
Zombie:Reloaded
04-01-2015, 10:27
Replies:
31
The Future of Zombie Plugins
Views:
22,335
Posted By
rhelgeby
Re: The Future of Zombie Plugins
Nothing is broken in the current release, it's been working fine for years now. :) It's just that it's hard coded for CS: S. The tricky part is to make it work on multiple games. The unofficial CS:...
Forum:
Zombie:Reloaded
03-31-2015, 12:59
Replies:
31
The Future of Zombie Plugins
Views:
22,335
Posted By
rhelgeby
Re: The Future of Zombie Plugins
Status Update
My progress on the API and the implementation is on a halt due to issues after the transitional SourcePawn syntax was released.
Objects
I depend on the ability to make dynamic...
Forum:
Zombie:Reloaded
03-28-2015, 12:18
Replies:
6
ZR port in Sourcemod 1.7
Views:
1,639
Posted By
rhelgeby
Re: ZR port in Sourcemod 1.7
I will most likely not do this, but I speak for myself now. It's easy to underestimate how much work it really is.
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