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Search: Posts Made By: Patro56
Forum: Plugins 04-18-2021, 11:09
Replies: 87
Views: 27,225
Posted By Patro56
Re: [TF2] Give Bots More Weapons (v1.10 dated 17Feb2021)

Thanks for the reply.
Just applied your suggested fix but sadly, no dice. Tried tweaking times but it didn't yield the desired effect either.

The x10 mod did work with Leonardo's Bot Weapon...
Forum: Plugins 04-17-2021, 11:39
Replies: 87
Views: 27,225
Posted By Patro56
Re: [TF2] Give Bots More Weapons (v1.10 dated 17Feb2021)

Hey PC Gamer.
Any chances of making your plugin work with x10 mod? The given weapons seem to ignore x10 stats whenever the mode is active.
Forum: Plugins 01-23-2020, 17:50
Replies: 194
Views: 121,358
Posted By Patro56
Re: [CS:GO] BOT Improver

The pointless aimbot overshadows all the other features in a completely negative fashion. Make it at least togglable
Forum: Plugins 04-23-2019, 23:18
Replies: 34
Views: 35,375
Posted By Patro56
Re: [TF2] Bot Improver Plugin, TFBots are Better

I did extensive testing on the plugin (v3.5) tonight and the aforementioned issue is gone for good. The plugin's fully functional now and causes no troubles on my end. Many thanks!
Forum: Plugins 04-21-2019, 15:28
Replies: 34
Views: 35,375
Posted By Patro56
Re: [TF2] Bot Improver Plugin, TFBots are Better

Gave 3.3 a shot and the bots being kicked for issuing too many commands is still there but seems to be reduced to selected classes now. I believe I saw Sniper being kicked once but as for Scout, once...
Forum: Plugins 03-31-2019, 21:34
Replies: 34
Views: 35,375
Posted By Patro56
Re: [TF2] Bot Improver Plugin, TFBots are Better

Haven't tested the plugin enough yet to the point of witnessing all of its features but you got a pretty promising vision here. It is about time for something to be done about those bots. Hopefully,...
Forum: Plugins 03-31-2018, 12:36
Replies: 29
Views: 21,094
Posted By Patro56
Re: [CS:GO] Explosive Bullets v.2.2 (Updated: March 23, 2017)

sm_eb <playername> 0 command doesn't do it's job. All it does is printing out a message confirming that explosive bullets have been removed but in reality, this isn't the case. Tested only on myself...
Forum: General 10-30-2017, 12:24
Replies: 19
Views: 6,487
Posted By Patro56
Re: Bot force_suicide bug! [since TF2 20/10/17 update]

The new update + Class restriction for bots plugin (https://forums.alliedmods.net/showthread.php?p=2057551) combo is causing this issue
Forum: Plugin/Gameplay Ideas and Requests 09-24-2017, 15:10
Replies: 4
Views: 1,157
Posted By Patro56
Re: [REQ] [CSGO/TF2/Any] Lives

It sure has been a long time since I last been here, almost to the point of a resurrection of a dead (hopefully not) request.
The plugin remains broken. Can a functional version of said plugin be...
Forum: Plugin/Gameplay Ideas and Requests 07-11-2017, 14:25
Replies: 4
Views: 1,157
Posted By Patro56
Re: [REQ] [CSGO/TF2/Any] Lives

Guess it's gonna be cvar, and I guess that's how it has been done, and guess that is how I like it. https://youtu.be/Kt_KpRjgQfg?t=168

As an added flexibility for the admin but not entirely...
Forum: Plugin/Gameplay Ideas and Requests 07-11-2017, 05:16
Replies: 4
Views: 1,157
Posted By Patro56
[REQ] [CSGO/TF2/Any] Lives

A plugin which would give admins an ability to set the amount of available respawns for players.

If the whole team runs out of lives, the opposite team triggers the round victory.

The plugin...
Forum: Plugins 03-04-2017, 05:48
Replies: 5
Views: 11,247
Posted By Patro56
Re: [TF2] Classic Movement (Bunnyhop, Wallstrafing, ...) (v1.0, 2017-02-28)

So much care put into this plugin forces me to show much love towards the creator. Tested it out and the bhop experience alone became much better. The annoying "jitter" which occured when...
Forum: Plugins 09-17-2016, 15:01
Replies: 141
Views: 104,924
Posted By Patro56
Re: [TF2] Give Bots Weapons (11.09.2016)

Simply because in x10 gamemode bots are not granted random weapons by default. A bot-weapon-giving plugin like Bot Weapon Randomizer or Give Bots Weapons is required to achieve this but unlike the...
Forum: Plugins 09-17-2016, 13:54
Replies: 141
Views: 104,924
Posted By Patro56
Re: [TF2] Give Bots Weapons (11.09.2016)

And this I presume is the main culprit here. I've been using randomizer and especially x10 with bots, along with Bot Weapon Randomizer for a long, long time and everything was in harmony (except for...
Forum: Plugins 09-16-2016, 06:41
Replies: 141
Views: 104,924
Posted By Patro56
Re: [TF2] Give Bots Weapons (11.09.2016)

Seem to work great, however:
1. Weapon list feature to allow/restrict weapons would be a nice addition, though not a necessary one.
2. Incompatible with both x10 mod and Randomizer and that's a...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2016, 00:00
Replies: 0
Views: 715
Posted By Patro56
[Gameplay idea][TF2/ANY]Limited respawns

The plugin would allow admin to set how many "lives" players have during a round. Once player runs out of lives, he's/she's being forcefully put to spectators team and is not allowed to pick any team...
Forum: Plugins 02-06-2015, 11:22
Replies: 34
Views: 31,995
Posted By Patro56
Re: [Any] Set Start Health

Just tested it out in TF2 and doesn't seem to work properly. After the respawn I see more health for a breath moment and then gets back to class' default health. Can't tell if some other plugin/s...
Forum: General 10-26-2014, 19:07
Replies: 2
Views: 769
Posted By Patro56
Re: Manmelter becomes Super Detonator

I was about to write I came across the very same issue and I also wanted to ask for an help. Right before writing this I tried one last time getting rid of this issue by myself and fortunately I did...
Forum: Plugins 09-25-2014, 10:48
Replies: 226
Views: 109,692
Posted By Patro56
Re: [TF2] Boss Battles (1.2, April 20, 2012)

I would definitely dig if some features would have been split into individual plugin.
For instance the Arena mode simulation.
Since it's possible to set how many lives individual player has, this...
Forum: Plugins 09-15-2014, 06:05
Replies: 15
Views: 11,820
Posted By Patro56
Re: [TF2] XMultiplicator

Hope it will work in conjuction with Bot Weapon Randomizer and Randomizer gamemode in the future.
Just found out that both Festive Axtinguisher and Festive Knife seem to have unaltered stats....
Forum: Plugins 01-26-2014, 14:20
Replies: 54
Views: 26,529
Posted By Patro56
Re: [TF2] Weapon Steal (2.0*)

I gotta admit that this plugin works extremely well with Randomizer. Tested it on server with bots only, STABLE version + Randomizer on and found some things unanswered like sometimes a message pops...
Forum: TF2Items 12-01-2013, 16:24
Replies: 9
Views: 3,601
Posted By Patro56
Re: MVM Black Box Soldier weapon replica - Looking for attribute

And that's the problem. The 413 give that Beggar's Bazooka attribute "Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage" but wait. I'm not done. With this attribute I managed...
Forum: TF2Items 11-30-2013, 22:42
Replies: 9
Views: 3,601
Posted By Patro56
MVM Black Box Soldier weapon replica - Looking for attribute

Hello.
I sort of like playing with the GiveWeapon plugin function which allows user to make his custom weapons. Already made around 30 weapons, everything was fine and dandy (except for Loch and...
Forum: Plugins 08-15-2013, 12:23
Replies: 55
Views: 51,255
Posted By Patro56
Re: [TF2] Be The Saxton

Pretty neat plugin. Sadly plugin is set to prevent receiving falling damage. That prevents Manthreads attribute from working. Also Hale has that "super stomp" or whatever when being in mid-air you...
Forum: Plugin/Gameplay Ideas and Requests 01-28-2013, 14:49
Replies: 5
Views: 6,040
Posted By Patro56
Re: Open doors and enter enemy spawn [TF2]

After asking for the code I've looked up on bailopan's stripper:source website and I've came up with such code:
filter:
{
"classname" "func_door"
}
{
"classname" "func_respawnroomvisualizer"
}...
Showing results 1 to 25 of 34

 
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