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Posts Made By:
Patro56
Forum:
Plugins
04-18-2021, 11:09
Replies:
87
[TF2] Give Bots More Weapons (v1.14 dated 18Oct2022)
Views:
27,225
Posted By
Patro56
Re: [TF2] Give Bots More Weapons (v1.10 dated 17Feb2021)
Thanks for the reply.
Just applied your suggested fix but sadly, no dice. Tried tweaking times but it didn't yield the desired effect either.
The x10 mod did work with Leonardo's Bot Weapon...
Forum:
Plugins
04-17-2021, 11:39
Replies:
87
[TF2] Give Bots More Weapons (v1.14 dated 18Oct2022)
Views:
27,225
Posted By
Patro56
Re: [TF2] Give Bots More Weapons (v1.10 dated 17Feb2021)
Hey PC Gamer.
Any chances of making your plugin work with x10 mod? The given weapons seem to ignore x10 stats whenever the mode is active.
Forum:
Plugins
01-23-2020, 17:50
Replies:
194
[CS:GO] BOT Improver
Views:
121,358
Posted By
Patro56
Re: [CS:GO] BOT Improver
The pointless aimbot overshadows all the other features in a completely negative fashion. Make it at least togglable
Forum:
Plugins
04-23-2019, 23:18
Replies:
34
[TF2] Bot Improver Plugin, TFBots are Better
Views:
35,375
Posted By
Patro56
Re: [TF2] Bot Improver Plugin, TFBots are Better
I did extensive testing on the plugin (v3.5) tonight and the aforementioned issue is gone for good. The plugin's fully functional now and causes no troubles on my end. Many thanks!
Forum:
Plugins
04-21-2019, 15:28
Replies:
34
[TF2] Bot Improver Plugin, TFBots are Better
Views:
35,375
Posted By
Patro56
Re: [TF2] Bot Improver Plugin, TFBots are Better
Gave 3.3 a shot and the bots being kicked for issuing too many commands is still there but seems to be reduced to selected classes now. I believe I saw Sniper being kicked once but as for Scout, once...
Forum:
Plugins
03-31-2019, 21:34
Replies:
34
[TF2] Bot Improver Plugin, TFBots are Better
Views:
35,375
Posted By
Patro56
Re: [TF2] Bot Improver Plugin, TFBots are Better
Haven't tested the plugin enough yet to the point of witnessing all of its features but you got a pretty promising vision here. It is about time for something to be done about those bots. Hopefully,...
Forum:
Plugins
03-31-2018, 12:36
Replies:
29
[CS:GO] Explosive Bullets v.2.2 (Updated: March 23, 2017)
Views:
21,094
Posted By
Patro56
Re: [CS:GO] Explosive Bullets v.2.2 (Updated: March 23, 2017)
sm_eb <playername> 0 command doesn't do it's job. All it does is printing out a message confirming that explosive bullets have been removed but in reality, this isn't the case. Tested only on myself...
Forum:
General
10-30-2017, 12:24
Replies:
19
Bot force_suicide bug! [since TF2 20/10/17 update]
Views:
6,487
Posted By
Patro56
Re: Bot force_suicide bug! [since TF2 20/10/17 update]
The new update + Class restriction for bots plugin (https://forums.alliedmods.net/showthread.php?p=2057551) combo is causing this issue
Forum:
Plugin/Gameplay Ideas and Requests
09-24-2017, 15:10
Replies:
4
[REQ] [CSGO/TF2/Any] Lives
Views:
1,157
Posted By
Patro56
Re: [REQ] [CSGO/TF2/Any] Lives
It sure has been a long time since I last been here, almost to the point of a resurrection of a dead (hopefully not) request.
The plugin remains broken. Can a functional version of said plugin be...
Forum:
Plugin/Gameplay Ideas and Requests
07-11-2017, 14:25
Replies:
4
[REQ] [CSGO/TF2/Any] Lives
Views:
1,157
Posted By
Patro56
Re: [REQ] [CSGO/TF2/Any] Lives
Guess it's gonna be cvar, and I guess that's how it has been done, and guess that is how I like it. https://youtu.be/Kt_KpRjgQfg?t=168
As an added flexibility for the admin but not entirely...
Forum:
Plugin/Gameplay Ideas and Requests
07-11-2017, 05:16
Replies:
4
[REQ] [CSGO/TF2/Any] Lives
Views:
1,157
Posted By
Patro56
[REQ] [CSGO/TF2/Any] Lives
A plugin which would give admins an ability to set the amount of available respawns for players.
If the whole team runs out of lives, the opposite team triggers the round victory.
The plugin...
Forum:
Plugins
03-04-2017, 05:48
Replies:
5
[TF2] Classic Movement (Bunnyhop, Wallstrafing, ...) (v1.0.1, 2017-06-09)
Views:
11,247
Posted By
Patro56
Re: [TF2] Classic Movement (Bunnyhop, Wallstrafing, ...) (v1.0, 2017-02-28)
So much care put into this plugin forces me to show much love towards the creator. Tested it out and the bhop experience alone became much better. The annoying "jitter" which occured when...
Forum:
Plugins
09-17-2016, 15:01
Replies:
141
[TF2] Give Bots Weapons (04.01.2023)
Views:
104,924
Posted By
Patro56
Re: [TF2] Give Bots Weapons (11.09.2016)
Simply because in x10 gamemode bots are not granted random weapons by default. A bot-weapon-giving plugin like Bot Weapon Randomizer or Give Bots Weapons is required to achieve this but unlike the...
Forum:
Plugins
09-17-2016, 13:54
Replies:
141
[TF2] Give Bots Weapons (04.01.2023)
Views:
104,924
Posted By
Patro56
Re: [TF2] Give Bots Weapons (11.09.2016)
And this I presume is the main culprit here. I've been using randomizer and especially x10 with bots, along with Bot Weapon Randomizer for a long, long time and everything was in harmony (except for...
Forum:
Plugins
09-16-2016, 06:41
Replies:
141
[TF2] Give Bots Weapons (04.01.2023)
Views:
104,924
Posted By
Patro56
Re: [TF2] Give Bots Weapons (11.09.2016)
Seem to work great, however:
1. Weapon list feature to allow/restrict weapons would be a nice addition, though not a necessary one.
2. Incompatible with both x10 mod and Randomizer and that's a...
Forum:
Plugin/Gameplay Ideas and Requests
04-08-2016, 00:00
Replies:
0
[Gameplay idea][TF2/ANY]Limited respawns
Views:
715
Posted By
Patro56
[Gameplay idea][TF2/ANY]Limited respawns
The plugin would allow admin to set how many "lives" players have during a round. Once player runs out of lives, he's/she's being forcefully put to spectators team and is not allowed to pick any team...
Forum:
Plugins
02-06-2015, 11:22
Replies:
34
[Any] Set Start Health
Views:
31,995
Posted By
Patro56
Re: [Any] Set Start Health
Just tested it out in TF2 and doesn't seem to work properly. After the respawn I see more health for a breath moment and then gets back to class' default health. Can't tell if some other plugin/s...
Forum:
General
10-26-2014, 19:07
Replies:
2
Manmelter becomes Super Detonator
Views:
769
Posted By
Patro56
Re: Manmelter becomes Super Detonator
I was about to write I came across the very same issue and I also wanted to ask for an help. Right before writing this I tried one last time getting rid of this issue by myself and fortunately I did...
Forum:
Plugins
09-25-2014, 10:48
Replies:
226
[TF2] Boss Battles (1.2, April 20, 2012)
Views:
109,692
Posted By
Patro56
Re: [TF2] Boss Battles (1.2, April 20, 2012)
I would definitely dig if some features would have been split into individual plugin.
For instance the Arena mode simulation.
Since it's possible to set how many lives individual player has, this...
Forum:
Plugins
09-15-2014, 06:05
Replies:
15
[TF2] XMultiplicator
Views:
11,820
Posted By
Patro56
Re: [TF2] XMultiplicator
Hope it will work in conjuction with Bot Weapon Randomizer and Randomizer gamemode in the future.
Just found out that both Festive Axtinguisher and Festive Knife seem to have unaltered stats....
Forum:
Plugins
01-26-2014, 14:20
Replies:
54
[TF2] Weapon Steal (3.0)
Views:
26,529
Posted By
Patro56
Re: [TF2] Weapon Steal (2.0*)
I gotta admit that this plugin works extremely well with Randomizer. Tested it on server with bots only, STABLE version + Randomizer on and found some things unanswered like sometimes a message pops...
Forum:
TF2Items
12-01-2013, 16:24
Replies:
9
MVM Black Box Soldier weapon replica - Looking for attribute
Views:
3,601
Posted By
Patro56
Re: MVM Black Box Soldier weapon replica - Looking for attribute
And that's the problem. The 413 give that Beggar's Bazooka attribute "Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage" but wait. I'm not done. With this attribute I managed...
Forum:
TF2Items
11-30-2013, 22:42
Replies:
9
MVM Black Box Soldier weapon replica - Looking for attribute
Views:
3,601
Posted By
Patro56
MVM Black Box Soldier weapon replica - Looking for attribute
Hello.
I sort of like playing with the GiveWeapon plugin function which allows user to make his custom weapons. Already made around 30 weapons, everything was fine and dandy (except for Loch and...
Forum:
Plugins
08-15-2013, 12:23
Replies:
55
[TF2] Be The Saxton
Views:
51,255
Posted By
Patro56
Re: [TF2] Be The Saxton
Pretty neat plugin. Sadly plugin is set to prevent receiving falling damage. That prevents Manthreads attribute from working. Also Hale has that "super stomp" or whatever when being in mid-air you...
Forum:
Plugin/Gameplay Ideas and Requests
01-28-2013, 14:49
Replies:
5
Open doors and enter enemy spawn [TF2]
Views:
6,040
Posted By
Patro56
Re: Open doors and enter enemy spawn [TF2]
After asking for the code I've looked up on bailopan's stripper:source website and I've came up with such code:
filter:
{
"classname" "func_door"
}
{
"classname" "func_respawnroomvisualizer"
}...
Showing results 1 to 25 of 34
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