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Posts Made By:
Astro
Forum:
Scripting Help
12-29-2013, 09:42
Replies:
0
Fake natives: passing dynamic array
Views:
499
Posted By
Astro
Fake natives: passing dynamic array
Is it possible to pass a cellarray handle with a fake native?
Edit: Remove this, it works right away, I just made a mistake elsewhere.
Forum:
Scripting Help
04-25-2013, 17:46
Replies:
5
Change steam in status
Views:
1,437
Posted By
Astro
Re: Change steam in status
Joaquimandrade's SID changer got trashed so I don't think that this is a good place to discuss these things.
Why would NS server want this? RevEmu clients have fakeSID anyway.
Forum:
Scripting Help
04-20-2013, 10:30
Replies:
13
Automaton or native to disable forward & OT discussion about detecting ground touch
Views:
2,323
Posted By
Astro
Re: Automaton or native to disable forward & OT discussion about detecting ground tou
Thanks to all of you! :)
Looks like I have last question to understand it completely (enough to use it in my code). Is it correct that checking for automaton state does affect the performance...
Forum:
Scripting Help
04-17-2013, 18:11
Replies:
13
Automaton or native to disable forward & OT discussion about detecting ground touch
Views:
2,323
Posted By
Astro
Re: Automaton or fakemeta?
I would need to adjust mp_freezetime for each map to fit the time before players reach the ground which is something I am not looking for because I have team of admins that change the maplist quite...
Forum:
Scripting Help
04-17-2013, 17:56
Replies:
13
Automaton or native to disable forward & OT discussion about detecting ground touch
Views:
2,323
Posted By
Astro
Re: Automaton or fakemeta?
I'm sorry but I don't really see the way how do it your way. If hooked Ham_TakeDamage and the player had fallen from just a few units after spawn Ham_TakeDamage would not be called and if they had...
Forum:
Scripting Help
04-17-2013, 17:09
Replies:
13
Automaton or native to disable forward & OT discussion about detecting ground touch
Views:
2,323
Posted By
Astro
Re: Automaton or fakemeta?
I'm mostly interested in automatons as I don't know much about them and I'd like to learn new stuff, so this was a general example but hey, I've found use for this in one of my plugins. I'm blocking...
Forum:
Scripting Help
04-17-2013, 16:44
Replies:
2
check problem
Views:
905
Posted By
Astro
Re: check problem
bool:IsLastAliveCT(id)
{
new players[32], num;
get_players(players, num, "aeh", "CT");
return num == 1 && players[0] == id;
}
If you are hooking player spawn, death and disconnect...
Forum:
Scripting Help
04-17-2013, 16:00
Replies:
13
Automaton or native to disable forward & OT discussion about detecting ground touch
Views:
2,323
Posted By
Astro
Re: Automaton or fakemeta?
Thank you for your answers. :) You're right about the &&, I don't know what happend there. :D
Anyway, in which case is fakemeta way more efficient than the first one? I would like to know whether...
Forum:
Scripting Help
04-16-2013, 18:07
Replies:
13
Automaton or native to disable forward & OT discussion about detecting ground touch
Views:
2,323
Posted By
Astro
Automaton or native to disable forward & OT discussion about detecting ground touch
Hello, I came across an interesting question that I'm having a hard time trying to answer. Which of the following snippets contains more efficient code? Is there a better way to enable / disable the...
Forum:
New Plugin Submissions
04-14-2013, 09:58
Replies:
268
Deagles' Map Manager v3.25Beta
Views:
124,576
Posted By
Astro
Re: Deagles' Map Manager v3.25Beta
I don't think that renaming startthevote to start_the_vote was a good idea since massively used plugins like Gungame use callfunc to trigger vote.
Forum:
Scripting Help
01-04-2013, 17:20
Replies:
7
How did you learn coding AMX ?
Views:
1,791
Posted By
Astro
Re: How did you learn coding AMX ?
@FlyingHorse: Funcwiki is dead.
Forum:
New Plugin Submissions
12-28-2012, 22:00
Replies:
268
Deagles' Map Manager v3.25Beta
Views:
124,576
Posted By
Astro
Re: Deagles' Map Manager v3.25Beta
It might not be a bad idea to add a cvar that would set amount of blocked slots in a vote. E.g. with setting 2 the first map in a vote would be number 3. People usually press the first few buttons...
Forum:
Unapproved/Old Plugins
12-24-2012, 12:00
Replies:
17
Grenade Buying Limit (Block Nade Spam)
Views:
23,220
Posted By
Astro
Re: Grenade Buying Limit (Block Nade Spam)
I don't like one thing. The plugin prints message even if it wasn't possible to buy a grenade (ex. player is outside buyzone, player already has HE and tries to buy another one).
Forum:
Approved Plugins
12-08-2012, 09:11
Replies:
413
Ultimate Warcraft 3 Next Generation v2.35.6
Views:
267,128
Posted By
Astro
Re: Ultimate Warcraft 3 Next Generation v2.35.6
000webhost doesn't allow remote mysql connections.
Forum:
Scripting Help
10-21-2012, 10:26
Replies:
4
Boolean enum
Views:
1,117
Posted By
Astro
Re: Boolean enum
That's interesting. If I change then enum to the following…
enum _:Data
{
bool:kUnused,
bool:kStructureBoolean
};
the test code behaves like like…
Forum:
Scripting Help
10-21-2012, 09:36
Replies:
4
Boolean enum
Views:
1,117
Posted By
Astro
Re: Boolean enum
It's just an example, I don't have only one element. Unfortunately your code doesn't "work", but the results are (atleast for me) suprising. Thanks anyway. :)
log_to_file("test.txt",...
Forum:
Scripting Help
10-21-2012, 08:27
Replies:
4
Boolean enum
Views:
1,117
Posted By
Astro
Boolean enum
Hello, I don't understand one thing about enums and I'd be grateful if someone could explain it to me.
I have a stuct defined like this.
enum _:Data
{
bool:kStructureBoolean
};
new...
Forum:
New Plugin Submissions
10-10-2012, 14:50
Replies:
33
Box System
Views:
36,995
Posted By
Astro
Re: Box System
Here you go…
Forum:
Plugins
08-22-2012, 15:46
Replies:
1,229
MapChooser Extended 1.10.2 (Updated 2014-02-05)
Views:
826,532
Posted By
Astro
Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Holding. Thanks so much for that! :bacon!:
Forum:
Plugins
08-22-2012, 14:59
Replies:
1,229
MapChooser Extended 1.10.2 (Updated 2014-02-05)
Views:
826,532
Posted By
Astro
Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Another bug in CSGO: mce_extendposition behaves like the value was set to 1 even if it is 0.
PS: Look into the Dead/Spec voting issue, please.
Forum:
New Plugin Submissions
07-28-2012, 15:03
Replies:
33
Box System
Views:
36,995
Posted By
Astro
Re: Box System
I didn't know that (I've seen entmod, and thought that AMXX is capable of doing the same things, thanks for correcting me). Despite the fact that you can't rotate the entity I see a reason to enable...
Forum:
New Plugin Submissions
07-26-2012, 11:14
Replies:
33
Box System
Views:
36,995
Posted By
Astro
Re: Box System
Also it would be awesome if it was possible to rotate the box. Currently I'm able to rotate it's model, but obviously I'm too dumb to rotate the anchors and lines.
Edit (Reply I forgot to write):...
Forum:
New Plugin Submissions
07-25-2012, 16:40
Replies:
33
Box System
Views:
36,995
Posted By
Astro
Re: Box System
My linux server freezes when the plugin tries to save the .vdf file. Plugin successfully creates the file but doesn't write anything and freezes (no error in the amxx error file, no error in the hlds...
Forum:
Translation Request
07-24-2012, 09:10
Replies:
24
Surf GodMode
Views:
5,815
Posted By
Astro
Re: Surf GodMode
The current CZ version is terribly done.
[cz]
WELCOME_MSG = Vitej %s, tento server umoznuje vypnuti damage pomoci prikazu /godmode. (Plugin: Surf GodMode v%s)
GODMODE_DISABLED = Plugin Surf...
Forum:
Approved Plugins
06-21-2012, 17:39
Replies:
1,718
Block Wallhack v8 [CS & CZ]
Views:
13,980,199
Posted By
Astro
Re: Block Wallhack v8 [CS & CZ]
Add the following lines.
bwversion.amxx
snblock.amxx
trblock.amxx
For more information see Configuring AMX Mod X (AMWiki) (http://wiki.amxmodx.org/Configuring_AMX_Mod_X#Plugins).
Showing results 1 to 25 of 57
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