Quote:
Originally Posted by Astro
I'm sorry but I don't really see the way how do it your way. If hooked Ham_TakeDamage and the player had fallen from just a few units after spawn Ham_TakeDamage would not be called and if they had fallen from some high place afterwards the damage would be blocked then which in many cases could mess things up. Say I have three maps: first one with spawnpoints high up in the air, second one with trigger_hurt or whatever is it called with spawnpoints nearly on the ground and third one with none of these. I would like do enable damage right after the player touches ground in every of these maps. I don't want to customize my plugin for each map I add to my server.
Edit: I don't mean to be offensive, I'm sorry if it looks like that, my English is terrible.
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You are not offensive at all, it is nice to be able to discuss things
If you also want to detect when player touchs ground when he doesn't take any damage, then there might be no other way, can't see any other way right now.
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