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Posts Made By:
faluco
Forum:
Off-Topic
04-02-2008, 18:17
Replies:
16
Pigs Revenge - Here it is, for real
Views:
4,181
Posted By
faluco
Re: Pigs Revenge - Here it is, for real
WOW what a piece of art BM!! this is going to be my animated desktop together with this
http://www.latoys.com/playmobil/images/6724_jpg.jpg
cowwwss!
Forum:
Unapproved Plugins
12-06-2007, 07:36
Replies:
152
HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Views:
157,669
Posted By
faluco
Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
On any of the 3, however grab would crash the server.
Forum:
Unapproved Plugins
12-05-2007, 13:52
Replies:
152
HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Views:
157,669
Posted By
faluco
Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
I tried your plugin to test the bug report about traces and i kept getting this RTEs
L 12/05/2007 - 19:39:17: Invalid timer handle 700066 (error 3) on plugin hgrsource.smx during timer end
L...
Forum:
General
11-16-2007, 14:59
Replies:
16
Sourcemod crashing tf2(fixed in hrly build)
Views:
3,353
Posted By
faluco
Re: Sourcemod or metamod crashing tf2
Yes Valve changed interfaces again, we're working now to fix this.
Forum:
News
10-12-2007, 20:14
Replies:
1
Quick update to Metamod:Source 1.6.0 Beta
Views:
4,604
Posted By
faluco
Quick update to Metamod:Source 1.6.0 Beta
Oh here is an important message from PM:
Unfortunately, a subtle but pretty serious bug concerning hooking functions which take arguments by reference slipped in into our first Metamod:Source...
Forum:
Unapproved Plugins
09-15-2007, 18:30
Replies:
688
Official HLstatsX Ingame Plugin
Views:
498,154
Posted By
faluco
Re: Official HLstatsX Ingame Plugin
It is DialogType_AskConnect with capital c
Forum:
General
07-15-2007, 09:27
Replies:
13
sdktools is not loading...
Views:
3,884
Posted By
faluco
Re: sdktools is not loading...
it should be fixed in rev 1123, thanks!
Forum:
News
07-09-2007, 20:31
Replies:
10
TempEnts, Sound, and CGameRules - Oh My!
Views:
8,926
Posted By
faluco
Re: TempEnts, Sound, and CGameRules - Oh My!
it will probably add a halo around the TE
Forum:
News
07-09-2007, 19:00
Replies:
10
TempEnts, Sound, and CGameRules - Oh My!
Views:
8,926
Posted By
faluco
Re: TempEnts, Sound, and CGameRules - Oh My!
usually it's 0
Forum:
Unapproved Plugins
06-24-2007, 14:11
Replies:
196
GunGame:SM
Views:
137,969
Posted By
faluco
Re: GunGame:SM
wow finally!
Forum:
Scripting
03-21-2007, 07:30
Replies:
3
[question] about close handle
Views:
4,090
Posted By
faluco
Re: [question] about close handle
you should close all handles by default unless specified in the native description.
For example timer handles are auto closed when the timer ends.
Yes, handles are auto closed on plugin unload.
Forum:
Off-Topic
12-15-2006, 08:58
Replies:
10
Does anyone know anything about electronics here?
Views:
2,738
Posted By
faluco
Re: Does anyone know anything about electronics here?
JJkiller is right, you can make counters with flip flops, but the downside of it is that you're going to have a fairly amount of IC's in your circuit and the connections are going to get quite messy...
Forum:
Off-Topic
12-14-2006, 19:00
Replies:
10
Does anyone know anything about electronics here?
Views:
2,738
Posted By
faluco
Re: Does anyone know anything about electronics here?
I would use the 74LS160A(asynchronous reset) or 74LS162A(synchronous reset). Both count until 10(161A and 163A count until 16), but they only have 4 outputs, one per bit. You can always add a BCD...
Forum:
CSDM
12-09-2006, 08:34
Replies:
555
CSDM 2.1.3d KWo beta
Views:
420,017
Posted By
faluco
Re: CSDM 2.1d beta
:) nice it's all clarified now KWo, take your time, dont need to rush it in 2 days.
Forum:
CSDM
12-08-2006, 18:44
Replies:
555
CSDM 2.1.3d KWo beta
Views:
420,017
Posted By
faluco
Re: CSDM 2.1d beta
Do you really think i was going to make fun of you or blame you if it wont work well, come on KWo i think we are mature enough to react with these childish ways.
Anyway, you clearly havent...
Forum:
CSDM
12-08-2006, 12:51
Replies:
555
CSDM 2.1.3d KWo beta
Views:
420,017
Posted By
faluco
Re: CSDM 2.1d beta
I dont mind changing my code for your editor, and apart of debugging i dont want to load up more that plugin. I've read your code, so dont assume i talk without knowing what i say.
It's obvious...
Forum:
CSDM
12-08-2006, 09:19
Replies:
555
CSDM 2.1.3d KWo beta
Views:
420,017
Posted By
faluco
Re: CSDM 2.1d beta
I have already told you the reason. If you want your editor to be added to the official release it will have to be done this way, it doesnt matter if you need to copy some of the code.
About the...
Forum:
CSDM
12-07-2006, 21:26
Replies:
555
CSDM 2.1.3d KWo beta
Views:
420,017
Posted By
faluco
Re: CSDM 2.1d beta
Yes i know BAILOPAN told you this, but ive already talked to him and we agreed to change it, sorry for the inconvenience. If you need a better interface we can discuss it and do some multiforwards...
Forum:
CSDM
12-07-2006, 14:18
Replies:
555
CSDM 2.1.3d KWo beta
Views:
420,017
Posted By
faluco
Re: CSDM 2.1d beta
Kwo ive decided you should make the itemmode editor in a separate plugin like what is done for spawn. I dont understand how people are getting double items, but it didnt happen before, so in order to...
Forum:
(OLD) Bug Reports
11-05-2006, 13:42
Replies:
2
[BUG] arrayset
Views:
4,297
Posted By
faluco
Re: [BUG] arrayset
:O a faluco array!
^-- without hat
Anyway, fixed in svn in revision 3148.
Forum:
Site/Forums Issues and Discussion
10-27-2006, 13:47
Replies:
62
[FuncWiki] Spam
Views:
21,462
Posted By
faluco
Re: [FuncWiki] Spam
removed
Forum:
(OLD) Bug Reports
09-21-2006, 07:41
Replies:
1
[1.76] Error in languages.txt
Views:
1,050
Posted By
faluco
Re: [1.76] Error in languages.txt
"ny" sounds like a Ñ in spanish, so since i cant write that in HL i decided to use ny instead
Forum:
(OLD) Bug Reports
09-19-2006, 07:48
Replies:
15
[1.76] Not all plugins-*.ini files get loaded & miscstats error
Views:
8,317
Posted By
faluco
Re: [1.76] Loads only 40 Plugins and High CPU load
the compiler errors of CSDM will be fixed on the next beta release
Forum:
(OLD) Bug Reports
09-09-2006, 07:46
Replies:
8
GeoIP updating
Views:
4,650
Posted By
faluco
Re: GeoIP updating
commited to SVN
Forum:
CSDM
09-05-2006, 17:00
Replies:
2
Item spawn how?
Views:
1,795
Posted By
faluco
Re: Item spawn how?
about droping death packs, it's an option inside the csdm.cfg file, check for it in the items section.
Showing results 1 to 25 of 458
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