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Showing results 1 to 25 of 58
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Posts Made By:
Rainicorn
Forum:
Plugins
06-11-2017, 15:42
Replies:
1,377
[Source 2013] Custom Chat Colors
Views:
825,225
Posted By
Rainicorn
Re: [Source 2013] Custom Chat Colors
The entries for mine look like this:
"STEAM_0:1:40427289" // Raini
{
"tag" "(Nerdorable) "
"tagcolor" "#df60aa"
"textcolor" "#eaaacc"
}
Strangely, it works on...
Forum:
SourceBans / SourceBans++
01-28-2017, 13:49
Replies:
2
SourceBans and modern PHP?
Views:
1,253
Posted By
Rainicorn
SourceBans and modern PHP?
I'm sorry if this question has been answered elsewhere. I looked around a bit, but everything points to SB 2.0 (which is unfinished), or the SB website itself, which appears to be down.
I've been...
Forum:
SourceBans / SourceBans++
08-06-2014, 08:03
Replies:
1
Disabling Demo Uploads
Views:
815
Posted By
Rainicorn
Disabling Demo Uploads
There is a feature within SourceBans that allows players to upload a demo along with their Ban Submission in .zip or .rar format. I need to disable this feature for security reasons as banned players...
Forum:
Plugins
07-31-2014, 09:42
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
792,048
Posted By
Rainicorn
Re: [ANY] CallAdmin - Extended Report Mod
I am running this build on my servers right now. When an Admin types /calladmin_handle #, it says that the "report has already been handled". Does this mean that you have just flagged the report as...
Forum:
VSH / Freak Fortress
06-02-2014, 06:27
Replies:
15
FF2
[Subplugin] Projectile Particles
Views:
8,531
Posted By
Rainicorn
Re: [Subplugin] Projectile Particles
I love this plugin! I just wish that there was a way to replace the particle on a projectile in addition to adding one. For example, removing the smoke trail on rockets or flares, so that only this...
Forum:
Plugins
06-01-2014, 16:43
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
822,066
Posted By
Rainicorn
Re: Say Sounds (including Hybrid Edition) (4.0.8)
Does anyone have any clue as to why /sounds no longer works with this plugin? I've been using it for years on my servers and for whatever reason this no longer works for players in chat (although...
Forum:
Plugins
06-01-2014, 15:37
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
792,048
Posted By
Rainicorn
Re: [ANY] CallAdmin - Extended Report Mod
When I use sm_calladmin_steam_method "0" (Web API) I get this error:
Failed to send message, result was: (1, 0)
When I use sm_calladmin_steam_method "1" (Opensteamworks) I see the bot login to...
Forum:
Plugins
06-01-2014, 07:21
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
792,048
Posted By
Rainicorn
Re: [ANY] CallAdmin - Extended Report Mod
I am having issues with this plugin pack.
I am using calladmin.smx, calladmin_steam.smx, and calladmin_usermanager.smx.
I have sm_calladmin_admin set to the appropriate admin flag in...
Forum:
Plugins
05-07-2014, 18:00
Replies:
463
[TF2] Melee Only
Views:
195,693
Posted By
Rainicorn
Re: [TF2] Melee Only
There is a bug with this plugin on my Linux servers.
If a Soldier or Demoman has a katana equipped and is killed by an enemy Soldier or Demoman who is also wielding a katana, then they can switch...
Forum:
General
10-29-2013, 21:28
Replies:
38
Highfive taunt = crash
Views:
14,130
Posted By
Rainicorn
Re: Highfive taunt = crash
You're my hero! Thank you so much for coding this fix and sharing it with all of us here. I hope that Valve will come up with a more permanent solution soon in the form of a hotfix.
Forum:
VSH / Freak Fortress
10-07-2013, 22:58
Replies:
81
FF2
Halloween Bosses (2013)
Views:
40,247
Posted By
Rainicorn
Re: Halloween Bosses (2013)
Thank you Friagram for making and sharing all of these bosses!
Doomie is my favorite and the favorite of so many people on my servers right now. He's a really creative Boss! The version I...
Forum:
VSH / Freak Fortress
09-30-2013, 17:49
Replies:
17
FF2
Darth's Freaks (Redux)
Views:
9,458
Posted By
Rainicorn
Re: Darth's Freaks (Redux)
I had the privilege of seeing some of these bosses when I helped Friagram to test some of their models, rages, and abilities. They're not cookie-cutter recycles of existing Bosses/Rages using stock...
Forum:
Plugins
07-27-2013, 21:49
Replies:
549
[ANY] Report to Forums
Views:
189,831
Posted By
Rainicorn
Re: [ANY] Report to Forums
If you say that it is not possible, then I believe you, because I am not a proficient coder.
But, have you considered creating a line that strips UTF-8 from GetClientName? Something like this:
...
Forum:
Plugins
07-27-2013, 01:49
Replies:
549
[ANY] Report to Forums
Views:
189,831
Posted By
Rainicorn
Re: [ANY] Report to Forums
Thank you for making this plugin and keeping it updated to work with so many types of forum software! I've only been using it for a few days and it has already made a phenomenal difference for my...
Forum:
Plugins
07-27-2013, 01:37
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
170,184
Posted By
Rainicorn
Re: [ANY|Source 2009] Advanced Advertisements
I love this plugin and I use it on all of my English servers. When I use only English characters with the plugin, it works great! But when I use anything with UTF-8, it breaks. This is what I am...
Forum:
Plugins
07-10-2013, 20:21
Replies:
90
[TF2] Gravestone Markers - Updated 10/29/2013
Views:
57,405
Posted By
Rainicorn
Re: [TF2] Gravestone Markers - Updated 5/14/2013
I will admit that the way they implemented it is not identical to Friagram's plugin. The tombstones do not have special sayings on them and they only show up if you kill a player while wearing an...
Forum:
Plugins
07-10-2013, 19:49
Replies:
90
[TF2] Gravestone Markers - Updated 10/29/2013
Views:
57,405
Posted By
Rainicorn
Re: [TF2] Gravestone Markers - Updated 5/14/2013
This is really despicable to me. It is literally just a manor tombstone with minor alterations. People who make maps and hats get all kinds of credit from Valve. Friagram makes a really unique plugin...
Forum:
Plugins
06-26-2013, 07:59
Replies:
1,222
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
638,604
Posted By
Rainicorn
Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Thanks to Friagram I was finally able to get it to work! Thank you Friagram!
I had to make the folder for all of the CFGs entirely lowercase so that it could be read after steampipe's update. Then...
Forum:
Plugins
06-24-2013, 22:12
Replies:
1,222
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
638,604
Posted By
Rainicorn
Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Does anyone know if tf_models_list still works? I have tf2_itemlist as my default and then I have a separate model list, tf2_itemlist_public, which I am trying to use on a specific map by putting...
Forum:
Plugins
06-22-2013, 23:00
Replies:
463
[TF2] Melee Only
Views:
195,693
Posted By
Rainicorn
Re: [TF2] Melee Only
Wow, I am so embarrassed! I was using cvars for an older plugin in the cfg without realizing, thinking that it went to this plugin. I'm sorry for wasting your time with this.
I was wondering, if...
Forum:
Plugins
05-11-2013, 17:43
Replies:
90
[TF2] Gravestone Markers - Updated 10/29/2013
Views:
57,405
Posted By
Rainicorn
Re: [TF2] Gravestone Markers - Updated 5/11/2013
Friagram, you always have such unique and fun ideas for plugins, and you clearly put a lot of work into keeping them updated following feedback. I really appreciate the visual changes with the text...
Forum:
Plugins
04-25-2013, 11:48
Replies:
463
[TF2] Melee Only
Views:
195,693
Posted By
Rainicorn
Re: [TF2] Melee Only
Does anyone else have issues with this plugin following the latest update? No matter what I set sm_meleeonly_engytools to in my plugin.meleeonly.cfg, map .cfg, and server.cfg, Engineers can still...
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2013, 19:23
Replies:
0
[Commission] Dead players can come back to life, kill each other.
Views:
607
Posted By
Rainicorn
[Commission] Dead players can come back to life, kill each other.
I would like to commission a mod/plugin that works with SDK Hooks and functions similar to [TF2] Ghost Mode: https://forums.alliedmods.net/showthread.php?t=183266
I would want the mod to function...
Forum:
Plugins
04-03-2013, 17:53
Replies:
135
[ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)
Views:
131,043
Posted By
Rainicorn
Re: [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)
Does anyone know if there is a way to force a vote for sm_swapteam? I have a Moderator group of Admins that I want to give this command to on VSH so that they can deal with Friendlies, but I don't...
Forum:
SourceBans / SourceBans++
02-05-2013, 16:00
Replies:
6
Admin Abuse Mystery: How Do They Have Admin?
Views:
2,830
Posted By
Rainicorn
Re: Admin Abuse Mystery: How Do They Have Admin?
Under "Server Access" there is an "All" and "TF2" setting so that if new servers are ever added, I don't have to individually update every Admin to access them. When the Owner of Server X gave this...
Showing results 1 to 25 of 58
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