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Search: Posts Made By: Rainicorn
Forum: Plugins 06-11-2017, 15:42
Replies: 1,377
Views: 825,225
Posted By Rainicorn
Re: [Source 2013] Custom Chat Colors

The entries for mine look like this:

"STEAM_0:1:40427289" // Raini
{
"tag" "(Nerdorable) "
"tagcolor" "#df60aa"
"textcolor" "#eaaacc"
}

Strangely, it works on...
Forum: SourceBans / SourceBans++ 01-28-2017, 13:49
Replies: 2
Views: 1,253
Posted By Rainicorn
SourceBans and modern PHP?

I'm sorry if this question has been answered elsewhere. I looked around a bit, but everything points to SB 2.0 (which is unfinished), or the SB website itself, which appears to be down.

I've been...
Forum: SourceBans / SourceBans++ 08-06-2014, 08:03
Replies: 1
Views: 815
Posted By Rainicorn
Disabling Demo Uploads

There is a feature within SourceBans that allows players to upload a demo along with their Ban Submission in .zip or .rar format. I need to disable this feature for security reasons as banned players...
Forum: Plugins 07-31-2014, 09:42
Replies: 1,919
Views: 792,048
Posted By Rainicorn
Re: [ANY] CallAdmin - Extended Report Mod

I am running this build on my servers right now. When an Admin types /calladmin_handle #, it says that the "report has already been handled". Does this mean that you have just flagged the report as...
Forum: VSH / Freak Fortress 06-02-2014, 06:27
Replies: 15
Views: 8,531
Posted By Rainicorn
Re: [Subplugin] Projectile Particles

I love this plugin! I just wish that there was a way to replace the particle on a projectile in addition to adding one. For example, removing the smoke trail on rockets or flares, so that only this...
Forum: Plugins 06-01-2014, 16:43
Replies: 1,312
Views: 822,066
Posted By Rainicorn
Re: Say Sounds (including Hybrid Edition) (4.0.8)

Does anyone have any clue as to why /sounds no longer works with this plugin? I've been using it for years on my servers and for whatever reason this no longer works for players in chat (although...
Forum: Plugins 06-01-2014, 15:37
Replies: 1,919
Views: 792,048
Posted By Rainicorn
Re: [ANY] CallAdmin - Extended Report Mod

When I use sm_calladmin_steam_method "0" (Web API) I get this error:

Failed to send message, result was: (1, 0)

When I use sm_calladmin_steam_method "1" (Opensteamworks) I see the bot login to...
Forum: Plugins 06-01-2014, 07:21
Replies: 1,919
Views: 792,048
Posted By Rainicorn
Re: [ANY] CallAdmin - Extended Report Mod

I am having issues with this plugin pack.

I am using calladmin.smx, calladmin_steam.smx, and calladmin_usermanager.smx.

I have sm_calladmin_admin set to the appropriate admin flag in...
Forum: Plugins 05-07-2014, 18:00
Replies: 463
Views: 195,693
Posted By Rainicorn
Re: [TF2] Melee Only

There is a bug with this plugin on my Linux servers.

If a Soldier or Demoman has a katana equipped and is killed by an enemy Soldier or Demoman who is also wielding a katana, then they can switch...
Forum: General 10-29-2013, 21:28
Replies: 38
Views: 14,130
Posted By Rainicorn
Re: Highfive taunt = crash

You're my hero! Thank you so much for coding this fix and sharing it with all of us here. I hope that Valve will come up with a more permanent solution soon in the form of a hotfix.
Forum: VSH / Freak Fortress 10-07-2013, 22:58
Replies: 81
Views: 40,247
Posted By Rainicorn
Re: Halloween Bosses (2013)

Thank you Friagram for making and sharing all of these bosses!

Doomie is my favorite and the favorite of so many people on my servers right now. He's a really creative Boss! The version I...
Forum: VSH / Freak Fortress 09-30-2013, 17:49
Replies: 17
Views: 9,458
Posted By Rainicorn
Re: Darth's Freaks (Redux)

I had the privilege of seeing some of these bosses when I helped Friagram to test some of their models, rages, and abilities. They're not cookie-cutter recycles of existing Bosses/Rages using stock...
Forum: Plugins 07-27-2013, 21:49
Replies: 549
Views: 189,831
Posted By Rainicorn
Re: [ANY] Report to Forums

If you say that it is not possible, then I believe you, because I am not a proficient coder.

But, have you considered creating a line that strips UTF-8 from GetClientName? Something like this:

...
Forum: Plugins 07-27-2013, 01:49
Replies: 549
Views: 189,831
Posted By Rainicorn
Re: [ANY] Report to Forums

Thank you for making this plugin and keeping it updated to work with so many types of forum software! I've only been using it for a few days and it has already made a phenomenal difference for my...
Forum: Plugins 07-27-2013, 01:37
Replies: 279
Views: 170,184
Posted By Rainicorn
Re: [ANY|Source 2009] Advanced Advertisements

I love this plugin and I use it on all of my English servers. When I use only English characters with the plugin, it works great! But when I use anything with UTF-8, it breaks. This is what I am...
Forum: Plugins 07-10-2013, 20:21
Replies: 90
Views: 57,405
Posted By Rainicorn
Re: [TF2] Gravestone Markers - Updated 5/14/2013

I will admit that the way they implemented it is not identical to Friagram's plugin. The tombstones do not have special sayings on them and they only show up if you kill a player while wearing an...
Forum: Plugins 07-10-2013, 19:49
Replies: 90
Views: 57,405
Posted By Rainicorn
Re: [TF2] Gravestone Markers - Updated 5/14/2013

This is really despicable to me. It is literally just a manor tombstone with minor alterations. People who make maps and hats get all kinds of credit from Valve. Friagram makes a really unique plugin...
Forum: Plugins 06-26-2013, 07:59
Replies: 1,222
Views: 638,604
Posted By Rainicorn
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Thanks to Friagram I was finally able to get it to work! Thank you Friagram!

I had to make the folder for all of the CFGs entirely lowercase so that it could be read after steampipe's update. Then...
Forum: Plugins 06-24-2013, 22:12
Replies: 1,222
Views: 638,604
Posted By Rainicorn
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Does anyone know if tf_models_list still works? I have tf2_itemlist as my default and then I have a separate model list, tf2_itemlist_public, which I am trying to use on a specific map by putting...
Forum: Plugins 06-22-2013, 23:00
Replies: 463
Views: 195,693
Posted By Rainicorn
Re: [TF2] Melee Only

Wow, I am so embarrassed! I was using cvars for an older plugin in the cfg without realizing, thinking that it went to this plugin. I'm sorry for wasting your time with this.

I was wondering, if...
Forum: Plugins 05-11-2013, 17:43
Replies: 90
Views: 57,405
Posted By Rainicorn
Re: [TF2] Gravestone Markers - Updated 5/11/2013

Friagram, you always have such unique and fun ideas for plugins, and you clearly put a lot of work into keeping them updated following feedback. I really appreciate the visual changes with the text...
Forum: Plugins 04-25-2013, 11:48
Replies: 463
Views: 195,693
Posted By Rainicorn
Re: [TF2] Melee Only

Does anyone else have issues with this plugin following the latest update? No matter what I set sm_meleeonly_engytools to in my plugin.meleeonly.cfg, map .cfg, and server.cfg, Engineers can still...
Forum: Plugin/Gameplay Ideas and Requests 04-04-2013, 19:23
Replies: 0
Views: 607
Posted By Rainicorn
[Commission] Dead players can come back to life, kill each other.

I would like to commission a mod/plugin that works with SDK Hooks and functions similar to [TF2] Ghost Mode: https://forums.alliedmods.net/showthread.php?t=183266

I would want the mod to function...
Forum: Plugins 04-03-2013, 17:53
Replies: 135
Views: 131,043
Posted By Rainicorn
Re: [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)

Does anyone know if there is a way to force a vote for sm_swapteam? I have a Moderator group of Admins that I want to give this command to on VSH so that they can deal with Friendlies, but I don't...
Forum: SourceBans / SourceBans++ 02-05-2013, 16:00
Replies: 6
Views: 2,830
Posted By Rainicorn
Re: Admin Abuse Mystery: How Do They Have Admin?

Under "Server Access" there is an "All" and "TF2" setting so that if new servers are ever added, I don't have to individually update every Admin to access them. When the Owner of Server X gave this...
Showing results 1 to 25 of 58

 
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