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Posts Made By:
MisterNine
Forum:
Metamod:Source Plugins
08-19-2011, 10:46
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,304,813
Posted By
MisterNine
Re: Stripper:Source (Updated 2011-04-15)
The problem with using mp_respawnwavetime is that in KotH, the respawn time changes each time the point is captured. Here is the code I assume I need to alter, taken from a dump of...
Forum:
Metamod:Source Plugins
08-18-2011, 17:28
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,304,813
Posted By
MisterNine
Re: Stripper:Source (Updated 2011-04-15)
Could anyone share with me the method for altering respawn wave times within TF2 using this plugin?
I've tried using modify to do this for our 24/7 Harvest server, but the end result is that the...
Forum:
Plugin/Gameplay Ideas and Requests
07-25-2011, 09:00
Replies:
12
[REQ] [TF2] Automatic Horseman Spawner
Views:
4,184
Posted By
MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner
Amoto is working on this currently so no further emails for the time being please. I'll let you guys know if anything changes, thank you all.
Forum:
Plugin/Gameplay Ideas and Requests
07-24-2011, 12:42
Replies:
0
[REQ][TF2] Control Point Explosion (KotH)
Views:
710
Posted By
MisterNine
[REQ][TF2] Control Point Explosion (KotH)
I was sitting around toying with some ideas for my servers when I remembered something I used to think was pretty neat about Warhammer Online. In one of the game modes there would be a huge explosion...
Forum:
Plugin/Gameplay Ideas and Requests
07-24-2011, 01:41
Replies:
12
[REQ] [TF2] Automatic Horseman Spawner
Views:
4,184
Posted By
MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner
As stated in the above post, I have been spawning the horseman for a quite a while now manually using a plugin so I understand that he needs a nav mesh. I've had a few people tell me it would be no...
Forum:
Plugin/Gameplay Ideas and Requests
07-21-2011, 13:29
Replies:
12
[REQ] [TF2] Automatic Horseman Spawner
Views:
4,184
Posted By
MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner
Just the normal horseman.
The same one spawned with this:
http://forums.alliedmods.net/showthread.php?p=1335413
Players on my server enjoy the chance to get his scrap metal year-round.
Forum:
Plugin/Gameplay Ideas and Requests
07-20-2011, 02:45
Replies:
12
[REQ] [TF2] Automatic Horseman Spawner
Views:
4,184
Posted By
MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner
I don't think Jessecar is actually still working on this (correct me if I'm wrong J) so the offer is still open to anyone willing to write this. Thanks.
Forum:
Plugin/Gameplay Ideas and Requests
06-27-2011, 09:25
Replies:
12
[REQ] [TF2] Automatic Horseman Spawner
Views:
4,184
Posted By
MisterNine
Re: [REQ] [TF2] Automatic Horseman Spawner
Thank you, good sir. I've added you.
Forum:
Plugin/Gameplay Ideas and Requests
06-23-2011, 09:59
Replies:
12
[REQ] [TF2] Automatic Horseman Spawner
Views:
4,184
Posted By
MisterNine
[REQ] [TF2] Automatic Horseman Spawner
I'm seeking to have a simple plugin developed and supported for TF2 that would spawn the horseman at a set of coordinates automatically every X amount of seconds after a round starts. I've been using...
Forum:
Extensions
04-15-2011, 16:27
Replies:
125
[TF2] Building Hacks (0.4) - Build in respawn
Views:
73,651
Posted By
MisterNine
Re: [TF2] Building Hacks (0.2) - Build in respawn
Phead, as always you are amazing. Thank you so much!
Forum:
Metamod:Source Plugins
04-15-2011, 09:23
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,304,813
Posted By
MisterNine
Re: Stripper:Source (Mac support added)
I love this plugin, I hope it gets fixed. It's the cleanest way to modify just about anything using the source engine.
Forum:
Extensions
04-15-2011, 09:11
Replies:
125
[TF2] Building Hacks (0.4) - Build in respawn
Views:
73,651
Posted By
MisterNine
Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Yeah, fails to load... This is my favorite extension ever I hope it gets fixed!
Forum:
Plugins
12-10-2010, 12:13
Replies:
10
[TF2] tMedicRubber v0.2.0 (2011-11-19)
Views:
21,030
Posted By
MisterNine
Re: [TF2] tMedicRubber (2010-09-12)
I can't believe I haven't noticed this until now! I did the same thing you've done here with the Flying Medic plugin from RMF but I lost the source a long time ago and never really published it...
Forum:
Source Servers (SRCDS)
09-26-2010, 09:15
Replies:
3
tf2 bot manager?
Views:
1,566
Posted By
MisterNine
Re: tf2 bot manager?
There are cvars for this. Open your console and type
find tf_bot
No need for a plugin. There used to be one floating around but it's outdated and no longer works because the author quit...
Forum:
Plugins
08-25-2010, 12:17
Replies:
41
[TF2] Balls
Views:
44,733
Posted By
MisterNine
Re: [TF2] Balls
Oh I see now... sorry about that. Just a bit of density on my part then.
Forum:
Plugins
08-25-2010, 11:50
Replies:
41
[TF2] Balls
Views:
44,733
Posted By
MisterNine
Re: [TF2] Balls
Geit, during a test of the plugin on my sever we experienced an issue. The flagged player could spawn the balls with no problem but when he attempted to use the !balls_cleanup command, SourceMod...
Forum:
Plugins
08-25-2010, 06:42
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,711,694
Posted By
MisterNine
Re: Advertisements 0.5.5 (Updated 05/26/08)
[SM] Listing 30 plugins:
01 "Admin File Reader" (1.3.3) by AlliedModders LLC
02 "Admin Help" (1.3.3) by AlliedModders LLC
03 "Admin Menu" (1.3.3) by AlliedModders LLC
04 "Advertisements"...
Forum:
Plugins
08-25-2010, 06:09
Replies:
41
[TF2] Balls
Views:
44,733
Posted By
MisterNine
Re: [TF2] Balls
Are you kidding? This is BETTER than what I asked for, thank you!
Forum:
Plugins
08-24-2010, 21:01
Replies:
41
[TF2] Balls
Views:
44,733
Posted By
MisterNine
Re: [TF2] Balls
Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this...
Forum:
Plugins
08-22-2010, 19:09
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,711,694
Posted By
MisterNine
Re: Advertisements 0.5.5 (Updated 05/26/08)
This plugin randomly stops functioning for me. Some maps it works, others it doesn't. No errors or anything. I've double, triple checked my advertisements text file. I've been using this plugin for...
Forum:
General
07-06-2010, 05:11
Replies:
3
Machine Gun Overheat removal?
Views:
1,353
Posted By
MisterNine
Re: Machine Gun Overheat removal?
I have to say, I'd be curious to know about this one as well.
Forum:
Plugins
06-21-2010, 19:13
Replies:
62
[L4D2] Survivor Respawning V-1.25 (Updated: 2/6/14)
Views:
83,068
Posted By
MisterNine
Re: [L4D2] Survivor Respawning V-1.0 (Updated: 6/21/10)
Question: During a campaign, does respawning via this plugin reset the player's kill count for the end of map and ending credit stats?
Forum:
Extensions
06-11-2010, 00:18
Replies:
125
[TF2] Building Hacks (0.4) - Build in respawn
Views:
73,651
Posted By
MisterNine
Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
EDIT: Nevermind, solved the problem myself. I think I created it too...
Forum:
Plugins
05-27-2010, 13:11
Replies:
163
[L4D & L4D2] Survivor Bot Takeover v0.8
Views:
173,338
Posted By
MisterNine
Re: [L4D & L4D2] Survivor Bot Takeover
Well done, my friend. That's a very productive hour! :)
Forum:
Source Servers (SRCDS)
05-23-2010, 07:28
Replies:
35
What's the best USA server hosting company for TF2?
Views:
27,975
Posted By
MisterNine
Re: What's the best USA server hosting company for TF2?
Our 32 slot TF2 server is through www.FragFestServers.com. The people there are absolutely incredible, namely Broseph. There's no way I could say enough good things about these guys from the price to...
Showing results 1 to 25 of 77
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