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Posts Made By:
PrOzinhubr
Forum:
Approved Plugins
04-04-2014, 19:07
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
388,461
Posted By
PrOzinhubr
Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
I'm pretty sure triple kill plays if a Player kills 3 guys in the same round (on all sound addons).
Forum:
Approved Plugins
04-04-2014, 17:27
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
388,461
Posted By
PrOzinhubr
Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
This plugin is fantastic but there's a bug.
Let's say user Player kills 2 guys this round.
New Round starts.
Player kill 1 guy.
Triple-kill plays.
Does anyone know a fix for this?
Forum:
Scripting Help
03-03-2014, 07:45
Replies:
2
Weird problem with clcmd and "say"
Views:
682
Posted By
PrOzinhubr
Re: Weird problem with clcmd and "say"
@minato (http://forums.alliedmods.net/member.php?u=77854) Perfect
Forum:
Scripting Help
03-01-2014, 14:17
Replies:
2
Weird problem with clcmd and "say"
Views:
682
Posted By
PrOzinhubr
Weird problem with clcmd and "say"
So I'm doing this:
[...]
public plugin_init()
{
register_clcmd("say","sayyy");
}
public sayyy(id) {
new text[64];
read_args(text, 63);
Forum:
Approved Plugins
02-14-2013, 22:38
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,086,764
Posted By
PrOzinhubr
Re: Galileo 1.1.290 (a feature rich map voting plugin)
Is there a way to randomize the maps that appear in the vote? They always appear in the same order so doesn't matter if I have more than 8 maps if they will always be the only ones avaiable
Showing results 1 to 5 of 5
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