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Posts Made By:
Monyak
Forum:
New Plugin Submissions
06-08-2012, 13:56
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
I thought about other(scoreboard). You can't make flag invisible only for one player in this implementation, because flag is the model, that follows player.
It helps player to understand that he is...
Forum:
New Plugin Submissions
06-08-2012, 13:35
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
Not randomly, the default mod is classes.
You need to connect before 30 seconds to see vote, just change map by admin command on server.
You can change function public write_hudmsg(id) as you...
Forum:
New Plugin Submissions
06-08-2012, 12:38
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
You can change mod by amx_chmod N, where N - 2,3,4(35hp, classes, experience).
At the map start(on 30th second) there is a vote(duration - 30 sec), where players can choose mod, and the default mod...
Forum:
New Plugin Submissions
06-08-2012, 11:18
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
I just comment that row (createBots() in plugin_init()) :wink:
Change this code
public choosemod(id)
{
new menu[200]
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0
new len = 0...
Forum:
New Plugin Submissions
06-08-2012, 03:29
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
About server crash - I just wanted to recommend you that solution. We also have the same problem with this solution.
Try to comment row "createBots()" in plugin_init(), as I remember that was the...
Forum:
New Plugin Submissions
06-05-2012, 12:12
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
Is there any error message ?
What actions can cause breakdown?
Perhaps there are some incompatibles with another plugins, because this mod has no changes for about a year, and it works fine(or...
Forum:
New Plugin Submissions
06-04-2012, 04:16
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
Then it will be too many modules :mrgreen:
Forum:
New Plugin Submissions
06-03-2012, 09:34
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
If you want totally invisibility, don't move at least 2 seconds(mouse movements allowed)
Forum:
New Plugin Submissions
06-03-2012, 04:21
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
Don't use software video mode :)
Change it to OpenGL or D3D
Forum:
New Plugin Submissions
05-31-2012, 03:20
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Re: Rubaka Mod
Reupload without amxx files.
Add hunters35.sma (fix bugs on some maps).
Forum:
New Plugin Submissions
05-30-2012, 16:18
Replies:
36
Rubaka Mod
Views:
24,256
Posted By
Monyak
Rubaka Mod
http://forums.alliedmods.net/attachment.php?attachmentid=104444&stc=1&d=1338406955
The main purpose of the mod is to bring enemy's flag to your base (but the flag of your own must be at the base)....
Forum:
Unapproved/Old Plugins
04-29-2012, 06:54
Replies:
16
Worms Mod
Views:
13,399
Posted By
Monyak
Re: Worms Mod
Thanks, I uploaded it again.
Forum:
Unapproved/Old Plugins
04-29-2012, 06:10
Replies:
16
Worms Mod
Views:
13,399
Posted By
Monyak
Worms Mod
http://forums.alliedmods.net/attachment.php?attachmentid=102861&stc=1&d=1335690585
WORMS MOD
Game video - http://www.youtube.com/watch?v=lnE-CxAktyw
I don't have time to finish this mod,...
Forum:
New Plugin Submissions
09-07-2010, 10:08
Replies:
92
[DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Views:
65,893
Posted By
Monyak
Re: [DeathRun] Triggers & Entites Fix v1.0 beta
big entities have their origin far from player's origin, and FindEntityInSphere wouldn't detect them.
Forum:
New Plugin Submissions
09-07-2010, 02:22
Replies:
92
[DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Views:
65,893
Posted By
Monyak
Re: [DeathRun] Triggers & Entites Fix v1.0 beta
Correctly mapping can't help with this bugs,because players in semiclip don't activate any entities.
Forum:
Scripting Help
04-07-2009, 13:22
Replies:
2
trigget_push for SOLID_NOT player,help
Views:
1,069
Posted By
Monyak
Re: trigget_push for SOLID_NOT player,help
I can't find it =((
Forum:
Scripting Help
04-06-2009, 07:32
Replies:
2
trigget_push for SOLID_NOT player,help
Views:
1,069
Posted By
Monyak
trigget_push for SOLID_NOT player,help
How can I activate trigger_push for a player with SOLID_NOT? Easily to activate other triggers through DLLFunc_Touch in fakemeta, but it does not help for "push"..:cry:
Showing results 1 to 17 of 17
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