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Posts Made By:
Xenogenetics
Forum:
Scripting
06-06-2008, 15:38
Replies:
2
Entity edict = index?
Views:
1,510
Posted By
Xenogenetics
Entity edict = index?
Right now I am using GetClientAimTarget and then GetEdictClassName to find out what type of entity is being looked at but I don't think it is working.
How can I get an entities edict from its...
Forum:
Scripting
05-28-2008, 00:26
Replies:
1
Models crashing server.
Views:
908
Posted By
Xenogenetics
Models crashing server.
http://www.ampaste.net/224508
1st bug is that it doesn't download the files listed in zdownloads.ini.
2nd bug is that when a player with the models connects to the server he crashes.
What...
Forum:
Scripting
05-26-2008, 10:23
Replies:
2
HookEvent and SetConVar errors
Views:
2,079
Posted By
Xenogenetics
Re: HookEvent and SetConVar errors
I know about that. I followed it exactly which is why I am wondering why it is not working.
EDIT: I am doing things a different way now and it is working, thanks for the help!
Forum:
Scripting
05-26-2008, 01:33
Replies:
2
HookEvent and SetConVar errors
Views:
2,079
Posted By
Xenogenetics
HookEvent and SetConVar errors
HookEvent("round_end", Event_RoundEnd)
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post)
HookEvent("player_connect", EventPlayerConnect, EventHookMode_Post)
...
Forum:
Scripting
05-12-2008, 22:27
Replies:
0
Making an entity
Views:
929
Posted By
Xenogenetics
Making an entity
Hi, I want to restrict terrorists from buying guns so I decided to use an info_map_parameters entity to do this. The code I am using is:
...
Forum:
General
01-05-2008, 14:32
Replies:
82
Left4Dead Support?
Views:
19,961
Posted By
Xenogenetics
Left4Dead Support?
Is there any plan to make SourceMod compatible with Left4Dead? An RPG SourceMod plugin for Left4Dead would be awesome, especially with all of the NPCs!
Forum:
Trash
01-05-2008, 12:29
Replies:
2
Left4Dead Support?
Views:
932
Posted By
Xenogenetics
Left4Dead Support?
I know that Sourcemod supports a lot of games on the Source engine, but are you guys planning on having it work for Left4Dead as well? I am just asking because the best RPG mods could be made for it,...
Forum:
Scripting Help
12-09-2007, 16:42
Replies:
5
Thrown Grenade Types?
Views:
2,098
Posted By
Xenogenetics
Thrown Grenade Types?
I am trying to figure out what differentiates a thrown henade entity from anyother type (gasnade, flashnade) in Counter-Strike. I tried to use entmod but the thrown henade shows up as a grenade, and...
Forum:
General
10-07-2007, 20:53
Replies:
4
SourceMM Crashes Dedicated
Views:
1,105
Posted By
Xenogenetics
Re: SourceMM Crashes Dedicated
There it is
Forum:
General
10-07-2007, 12:49
Replies:
4
SourceMM Crashes Dedicated
Views:
1,105
Posted By
Xenogenetics
Re: SourceMM Crashes Dedicated
The server is for Counter-Strike: Source
Forum:
General
10-07-2007, 12:20
Replies:
4
SourceMM Crashes Dedicated
Views:
1,105
Posted By
Xenogenetics
SourceMM Crashes Dedicated
I installed SourceMM the same way I always did but now when I start my dedicated the loading screen crashes. I tried running the server without loading any plugins with SourceMM but it still crashes....
Forum:
Scripting
09-24-2007, 11:21
Replies:
7
What is Edict Index?
Views:
3,684
Posted By
Xenogenetics
Re: What is Edict Index?
So basically, I don't need to know anything about edicts if all I want to do is spawn an entity?
Forum:
Scripting
09-24-2007, 10:03
Replies:
7
What is Edict Index?
Views:
3,684
Posted By
Xenogenetics
Re: What is Edict Index?
So these aren't like keyvalues?
How do I set keyvalues to be used with an entity created with CreateEntityByName(const String:classname[], ForceEdictIndex=-1) ?
I also saw setting offsets with...
Forum:
Scripting
09-24-2007, 07:50
Replies:
7
What is Edict Index?
Views:
3,684
Posted By
Xenogenetics
What is Edict Index?
What is the edict index for entities? I do a lot of level design and I have never run across anything called edict index while dealing with entities.
PS I am really new to SourcePawn, will...
Forum:
General
09-06-2007, 17:14
Replies:
10
No player -> No map changing ??
Views:
3,253
Posted By
Xenogenetics
Re: No player -> No map changing ??
Same problem with map change, glad to hear you guys are fixing it. What was Valve thinking lol.
Forum:
General
08-18-2007, 22:10
Replies:
2
Release Date/Estimate?
Views:
1,051
Posted By
Xenogenetics
Re: Release Date/Estimate?
Thank you :)
Forum:
General
08-18-2007, 05:24
Replies:
2
Release Date/Estimate?
Views:
1,051
Posted By
Xenogenetics
Release Date/Estimate?
I'm sorry if this was mentioned somewhere else but I can't find anything about a release date of version 1 of sourcemod. Is there one? Or at least an estimate?
Forum:
Scripting
08-05-2007, 21:41
Replies:
6
What happened to "set_task"?
Views:
3,405
Posted By
Xenogenetics
Re: What happened to "set_task"?
Thats what I was thinking, thanks.
Forum:
Scripting
08-05-2007, 20:01
Replies:
6
What happened to "set_task"?
Views:
3,405
Posted By
Xenogenetics
Re: What happened to "set_task"?
Does CreateTimer go in public OnPluginStart() and if it does why do I get an error for undefined symbol "client" when I try CreateTimer(30.0, Timer_BURN, client);
Forum:
Snippets and Tutorials
07-28-2007, 12:31
Replies:
6
[USEFUL STOCKS] EntityTools
Views:
6,313
Posted By
Xenogenetics
Re: [USEFUL STOCKS] EntityTools
Hi, I just tried out the sample plugin, it compiles but when I use the dropdoll command on my server the server crashes. It is a CS:S server and I installed the sigscan extension and this plugin with...
Forum:
Scripting
07-18-2007, 18:20
Replies:
6
LightStyle
Views:
2,511
Posted By
Xenogenetics
Re: LightStyle
If you just need lights changed you can do it with entspy or whatever it's called.
Forum:
Scripting
07-17-2007, 19:13
Replies:
14
String to int
Views:
6,757
Posted By
Xenogenetics
Re: String to int
thats cool, I guess I will just stick with basic colors for now, I was really just doing this for practice.
Forum:
Scripting
07-17-2007, 17:55
Replies:
7
What is this error (and is there some place I can look up errors?)
Views:
3,153
Posted By
Xenogenetics
Re: What is this error (and is there some place I can look up errors?)
That doesn't let players define their own color. I am doing this for practice.
Forum:
Scripting
07-17-2007, 17:40
Replies:
14
String to int
Views:
6,757
Posted By
Xenogenetics
Re: String to int
ok, the player says !color 255 0 0 and he should turn red.
The plugin sees !color and takes the three other parts of the string and converts them into ints which are then used to render the player
Forum:
Scripting
07-17-2007, 17:01
Replies:
14
String to int
Views:
6,757
Posted By
Xenogenetics
Re: String to int
I get errors when I try to use that, and are you saying the wiki is wrong?
This is what I have:
new lenzero, String:wordzero[64];
lenzero = BreakString(text[startidx], wordzero,...
Showing results 1 to 25 of 37
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