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Search: Posts Made By: marcovit
Forum: Plugins 10-18-2010, 06:15
Replies: 277
Views: 233,616
Posted By marcovit
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.5d (Save Objects Supported)

When i try to spawn a few object's the most won't spawn :/
Forum: Unapproved Plugins 10-18-2010, 06:13
Replies: 492
Views: 200,035
Posted By marcovit
Re: [ANY] Vehicle Mod

Issues i found for l4d2:

Load time of player's increased by alot (120+ sec)
Removing the car will crash the server
Player in car is immune for all dmg, by normal zombies, spitter goo and tank.
...
Forum: Plugins 10-17-2010, 10:33
Replies: 273
Views: 290,578
Posted By marcovit
Re: [L4D2] Item buying System v1.36

Heck, i am still using the old L4D1 version on L4D2.. works gr8 so.. :mrgreen:
I think this is a dead one.
Forum: Plugins 10-16-2010, 12:33
Replies: 12
Views: 30,393
Posted By marcovit
Re: [L4D & L4D2] Tripmine

u have no tripmine? >.<
Forum: Plugins 10-16-2010, 11:34
Replies: 108
Views: 111,319
Posted By marcovit
Re: [L4D2] Lethal Weapon (Charge Shot)

I looked at it but i couldnt make it happen. :(
Forum: Plugins 08-28-2010, 09:59
Replies: 638
Views: 402,007
Posted By marcovit
Re: L4D Vote Manager 2

still have the worng persons starts the vote bug ._.
Forum: Unapproved Plugins 08-22-2010, 17:05
Replies: 10
Views: 4,067
Posted By marcovit
Re: PrivateMenuSay

Nice, i am sick of all the people that dont listen to me, hope now they will :mrgreen:
Forum: Plugins 08-17-2010, 11:50
Replies: 80
Views: 136,467
Posted By marcovit
Re: [L4D2] Tankbuster 2 - Spawn Weapon packs and all weapons, ammo, health items

I got all those plugins expect build enabler running fine with tankbuster.
Forum: Plugins 08-17-2010, 07:12
Replies: 108
Views: 111,319
Posted By marcovit
Re: [L4D2] Lethal Weapon (Charge Shot)

Is it possible to make a admin-only option?
Forum: Plugins 07-22-2010, 17:58
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

try fortspawn_menu, u get a list of the items
Forum: Plugins 07-15-2010, 14:27
Replies: 638
Views: 402,007
Posted By marcovit
Re: L4D Vote Manager 2

Need a fix for the worng username vote, i cant veto a vote if it says its mine :/
Forum: Plugins 07-15-2010, 14:25
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

Did u find any good items in the list yet water_cat?
I found a error in your modified plugin, cant remember what model it was :oops:
Forum: Plugins 07-15-2010, 14:24
Replies: 108
Views: 111,319
Posted By marcovit
Re: [L4D2] Lethal Weapon (Charge Shot)

same post in different topic..
Forum: Plugin/Gameplay Ideas and Requests 07-15-2010, 14:23
Replies: 4
Views: 3,954
Posted By marcovit
Re: [l4d2] Call the AirForce (Napalm Strike)

Isnt this the same as with lethal weapon only u shoot it from a medkit and it shoots from the sky?
Forum: Plugins 07-13-2010, 19:23
Replies: 352
Views: 182,231
Posted By marcovit
Re: [L4D2] Routing (Dynamic Paths)

Installed in on my server :D Thanks.
Forum: Plugins 07-13-2010, 19:15
Replies: 638
Views: 402,007
Posted By marcovit
Re: L4D Vote Manager 2

I have that problem to, sometimes someone votes and it says my name.
I cant vote then but the voter can who casted the vote can vote twice, did that line make any sense? :|
Forum: Plugins 07-13-2010, 19:12
Replies: 392
Views: 313,467
Posted By marcovit
Re: [L4D2] Gun Control

stranger, i fired up my localhost server and after playing a few rounds i saw a knife?
and i aint german ._.
Forum: Plugins 07-13-2010, 19:08
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

That is only possible with votemanager or a other plugin.

With votemanager it's:

// Access level needed to start a return to lobby vote
l4d_vote_lobby_access "z"

U can find it in the...
Forum: Plugins 07-13-2010, 15:05
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

I use votemanager :wink:
I know how u feel, i disabled the whole "return to lobby" vote for normal users.. expect for admin ofcourse.

U can use veto or passvote
That allows u to let a vote pass...
Forum: Plugins 07-12-2010, 09:55
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

That is a way to ^^
Just to keep it simple, a txt file :mrgreen:
Forum: Plugins 07-12-2010, 08:00
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

I tough that to but the other players are seeing the models, sometimes a certain user is seeing error's :|

Edit:

U can add more models if i like ;)
Forum: Plugins 07-12-2010, 06:44
Replies: 57
Views: 87,496
Posted By marcovit
Re: [L4D & L4D2] Automatic Robot

Cant enable mulitipule robots either :(
Forum: Plugins 07-12-2010, 06:42
Replies: 108
Views: 111,319
Posted By marcovit
Re: [L4D2] Lethal Weapon (Charge Shot)

Can u update the first post?
Forum: Plugins 07-12-2010, 06:40
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

I noticed some users that join the server will see error's object and not the real furniture/build stuff.

Is that because they dont have the add-on support? :|

Thanks for your menu btw :)...
Forum: Plugins 07-11-2010, 14:21
Replies: 311
Views: 235,386
Posted By marcovit
Re: [L4D2] Fort Spawner

Thanks for the advice ;)

This is good source file if u dont have the add on support :mrgreen:
I didnt change much, only removed a couple of items and put them in other catagories
Showing results 1 to 25 of 48

 
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