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Posts Made By:
decl_mev
Forum:
Source Servers (SRCDS)
07-17-2017, 17:13
Replies:
1
PSA Fix for "Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS"
Views:
1,016
Posted By
decl_mev
PSA Fix for "Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS"
You have probably seen this error that kicks you and your clients: Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
I found a simple fix for this which is to set...
Forum:
Plugins
09-18-2016, 17:03
Replies:
6
[CSGO] Crouch fix
Views:
7,415
Posted By
decl_mev
Re: [CSGO] Crouch fix
I aimed to fix the height you get from crouch jumping, but it might have fixed some head bobbing stuff aswell
Forum:
Plugins
09-18-2016, 15:44
Replies:
6
[CSGO] Crouch fix
Views:
7,415
Posted By
decl_mev
[CSGO] Crouch fix
This is a temporary fix for the horrible physics in crouching.
I have not done any extensive testing with this so feedback is appreciated thanks.
Disclaimer: this is not perfect, but it should...
Forum:
Snippets and Tutorials
09-18-2016, 11:28
Replies:
4
[CS:GO] Bhop view bounce fix (9/16/2016)
Views:
3,758
Posted By
decl_mev
Re: [CS:GO] Bhop view bounce fix (9/16/2016)
settings "m_bHasWalkMovedSinceLastJump" to true all the time seems to have the same effect
Forum:
Scripting
08-21-2016, 16:12
Replies:
3
Disable Player Walk
Views:
1,016
Posted By
decl_mev
Re: Disable Player Walk
You could set movetype to something different than the original, or alternatively set the sidemove/forwardmove through OnPlayerCmd to 0.0
Forum:
Scripting
06-26-2016, 08:27
Replies:
11
Bit-fields
Views:
1,581
Posted By
decl_mev
Re: Bit-fields
Yes correct didnt think about that, applying this logic on admin stuff wouldnt be wise, but everything local to the plugin itself should preferebly be cached one way or another.
Forum:
Scripting
06-24-2016, 12:20
Replies:
11
Bit-fields
Views:
1,581
Posted By
decl_mev
Re: Bit-fields
That is true with the memory, but look at it this way:
You are currently using cpu resources every time you wanna know if a client is an admin or not.
Alternatively you can sacrifice a little bit...
Forum:
General
05-26-2016, 07:51
Replies:
6
HoC about not releasing the rocket jump plugin
Views:
1,743
Posted By
decl_mev
Re: HoC about not releasing the rocket jump plugin
I dont see a problem with the entirety of the plugin being private, but the core concept and general rules/configuration of the gamemode should be freely available or well documented atleast.
If...
Forum:
Scripting
05-02-2016, 11:59
Replies:
3
Setting AuthId on connection.
Views:
727
Posted By
decl_mev
Re: Setting AuthId on connection.
The appropiate forward to use is OnClientPostAdminCheck();
and for the size you can do sizeof(g_ClientAuthId[])
Edited: thanks Farbror Godis for correcting me
Forum:
Scripting
05-02-2016, 11:35
Replies:
7
[SOLVED] What is wrong here ? (Simple welcome plugin!)
Views:
2,308
Posted By
decl_mev
Re: What is wrong here ? (Simple welcome plugin!)
Try with this:
public Action:Timer_Welcome(Handle:timer, any:userid)
{
new String:Message[128];
new String:Name[128];
new String:IP[128];
int client =...
Forum:
Scripting
05-02-2016, 11:16
Replies:
19
Talk Between Plugins
Views:
2,646
Posted By
decl_mev
Re: Talk Between Plugins
No - You forgot the ExecType parameter (ET_Event)
Forum:
Scripting
05-02-2016, 10:21
Replies:
7
[SOLVED] What is wrong here ? (Simple welcome plugin!)
Views:
2,308
Posted By
decl_mev
Re: What is wrong here ? (Simple welcome plugin!)
In the Player_Activated hook you want to achually only parse the userid like this:
CreateTimer(16.0, Timer_Welcome, GetEventInt(event, "userid"), TIMER_FLAG_NO_MAPCHANGE);
Why? - Heres why: At...
Forum:
Scripting
05-02-2016, 10:02
Replies:
19
Talk Between Plugins
Views:
2,646
Posted By
decl_mev
Re: Talk Between Plugins
Uhm the plugin and include
These 2 are wrong:
g_leaveForward = CreateGlobalForward("OnLeaveSpawn", Param_Any);
g_enterForward = CreateGlobalForward("OnEnterSpawn", Param_Any);
They should...
Forum:
Scripting
05-02-2016, 09:48
Replies:
5
Customize *DEAD* *SPEC* (TEAM)
Views:
1,035
Posted By
decl_mev
Re: Customize *DEAD* *SPEC* (TEAM)
Theres many ways to achieve this heres a few:
1. Hook the correct user message to block and call a new with desired parameters -> call ClientSay(client, msg) -> return Plugin_Stop
2....
Forum:
General
05-02-2016, 09:39
Replies:
12
Csgo server bhop - Money
Views:
2,384
Posted By
decl_mev
Re: Csgo server bhop - Money
Use opentimer from zipcore you can find it here: https://github.com/Zipcore/SM-OpenTimer
Forum:
Scripting
04-26-2016, 10:07
Replies:
19
Talk Between Plugins
Views:
2,646
Posted By
decl_mev
Re: Talk Between Plugins
Basically you can execute functions from plugin B inside plugin A.
So lets say plugin A has a variable you need in plugin B, then you make a native function inside plugin A that returns and/or...
Forum:
Scripting
04-26-2016, 09:51
Replies:
19
Talk Between Plugins
Views:
2,646
Posted By
decl_mev
Re: Talk Between Plugins
You need to use native functions, documentation can be found here: https://wiki.alliedmods.net/Creating_Natives_%28SourceMod_Scripting%29
Forum:
General
04-26-2016, 09:49
Replies:
6
How do I increase the round time on my CSGO surf server?
Views:
10,815
Posted By
decl_mev
Re: How do I increase the round time on my CSGO surf server?
By using:
mp_ignore_round_win_conditions
mp_match_end_changelevel 1
mp_maxrounds 0
mp_timelimit xx minutes you want server to run on same map
I am not sure if any of the current mapchooser...
Forum:
Source Servers (SRCDS)
04-26-2016, 09:39
Replies:
12
CS:GO Surf server crash, (Accelerator)
Views:
2,784
Posted By
decl_mev
Re: CS:GO Surf server crash, (Accelerator)
With the current *surf package* you can get somewhere from here, I don't think they include the stripper plugin, but they include the map files for stripper that will exclude and filter certain props...
Forum:
Source Servers (SRCDS)
02-27-2016, 08:45
Replies:
31
Model precache limit bug on client side
Views:
8,199
Posted By
decl_mev
Re: Model precache limit bug on client side
The issue has been fixed, easiest way to test this is get a map where "cl_precacheinfo modelprecache" goes over 1024, then you do "prop_phys_create weapons/w_pist_elite_single.mdl" (that is the last...
Forum:
Source Servers (SRCDS)
02-25-2016, 09:10
Replies:
31
Model precache limit bug on client side
Views:
8,199
Posted By
decl_mev
Re: Model precache limit bug on client side
It has not been fixed yet.
Forum:
Source Servers (SRCDS)
02-24-2016, 10:39
Replies:
31
Model precache limit bug on client side
Views:
8,199
Posted By
decl_mev
Model precache limit bug on client side
If you try and spawn a model that is precached above 1024 the engine will use the model at its number - 1024
Example:
So if I have a watermelon precached at 1026 it will use the model precached...
Forum:
Source Servers (SRCDS)
02-20-2016, 08:47
Replies:
1
[CSGO] Possible fix for modelprecache overflow
Views:
912
Posted By
decl_mev
[CSGO] Possible fix for modelprecache overflow
After some research on the subject I discovered that multiple entities (trigger_* entities mostly) is precached as a model with the model name "*1", "*2", "*3", "*4" and so on, if you want to see it...
Forum:
Plugins
01-11-2016, 11:10
Replies:
22
[ANY] Surf bug fix
Views:
16,748
Posted By
decl_mev
Re: [ANY] Surf bug fix
what tickrate are you using
Forum:
Plugins
01-11-2016, 10:27
Replies:
22
[ANY] Surf bug fix
Views:
16,748
Posted By
decl_mev
Re: [ANY] Surf bug fix
Can you name a few maps with this issue?
Showing results 1 to 25 of 33
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