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Search: Posts Made By: decl_mev
Forum: Source Servers (SRCDS) 07-17-2017, 17:13
Replies: 1
Views: 1,016
Posted By decl_mev
PSA Fix for "Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS"

You have probably seen this error that kicks you and your clients: Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS

I found a simple fix for this which is to set...
Forum: Plugins 09-18-2016, 17:03
Replies: 6
Views: 7,415
Posted By decl_mev
Re: [CSGO] Crouch fix

I aimed to fix the height you get from crouch jumping, but it might have fixed some head bobbing stuff aswell
Forum: Plugins 09-18-2016, 15:44
Replies: 6
Views: 7,415
Posted By decl_mev
[CSGO] Crouch fix

This is a temporary fix for the horrible physics in crouching.

I have not done any extensive testing with this so feedback is appreciated thanks.

Disclaimer: this is not perfect, but it should...
Forum: Snippets and Tutorials 09-18-2016, 11:28
Replies: 4
Views: 3,758
Posted By decl_mev
Re: [CS:GO] Bhop view bounce fix (9/16/2016)

settings "m_bHasWalkMovedSinceLastJump" to true all the time seems to have the same effect
Forum: Scripting 08-21-2016, 16:12
Replies: 3
Views: 1,016
Posted By decl_mev
Re: Disable Player Walk

You could set movetype to something different than the original, or alternatively set the sidemove/forwardmove through OnPlayerCmd to 0.0
Forum: Scripting 06-26-2016, 08:27
Replies: 11
Views: 1,581
Posted By decl_mev
Re: Bit-fields

Yes correct didnt think about that, applying this logic on admin stuff wouldnt be wise, but everything local to the plugin itself should preferebly be cached one way or another.
Forum: Scripting 06-24-2016, 12:20
Replies: 11
Views: 1,581
Posted By decl_mev
Re: Bit-fields

That is true with the memory, but look at it this way:
You are currently using cpu resources every time you wanna know if a client is an admin or not.

Alternatively you can sacrifice a little bit...
Forum: General 05-26-2016, 07:51
Replies: 6
Views: 1,743
Posted By decl_mev
Re: HoC about not releasing the rocket jump plugin

I dont see a problem with the entirety of the plugin being private, but the core concept and general rules/configuration of the gamemode should be freely available or well documented atleast.

If...
Forum: Scripting 05-02-2016, 11:59
Replies: 3
Views: 727
Posted By decl_mev
Re: Setting AuthId on connection.

The appropiate forward to use is OnClientPostAdminCheck();
and for the size you can do sizeof(g_ClientAuthId[])

Edited: thanks Farbror Godis for correcting me
Forum: Scripting 05-02-2016, 11:35
Replies: 7
Views: 2,308
Posted By decl_mev
Re: What is wrong here ? (Simple welcome plugin!)

Try with this:
public Action:Timer_Welcome(Handle:timer, any:userid)
{
new String:Message[128];
new String:Name[128];
new String:IP[128];

int client =...
Forum: Scripting 05-02-2016, 11:16
Replies: 19
Views: 2,646
Posted By decl_mev
Re: Talk Between Plugins

No - You forgot the ExecType parameter (ET_Event)
Forum: Scripting 05-02-2016, 10:21
Replies: 7
Views: 2,308
Posted By decl_mev
Re: What is wrong here ? (Simple welcome plugin!)

In the Player_Activated hook you want to achually only parse the userid like this:

CreateTimer(16.0, Timer_Welcome, GetEventInt(event, "userid"), TIMER_FLAG_NO_MAPCHANGE);
Why? - Heres why: At...
Forum: Scripting 05-02-2016, 10:02
Replies: 19
Views: 2,646
Posted By decl_mev
Re: Talk Between Plugins

Uhm the plugin and include

These 2 are wrong:

g_leaveForward = CreateGlobalForward("OnLeaveSpawn", Param_Any);
g_enterForward = CreateGlobalForward("OnEnterSpawn", Param_Any);
They should...
Forum: Scripting 05-02-2016, 09:48
Replies: 5
Views: 1,035
Posted By decl_mev
Re: Customize *DEAD* *SPEC* (TEAM)

Theres many ways to achieve this heres a few:

1. Hook the correct user message to block and call a new with desired parameters -> call ClientSay(client, msg) -> return Plugin_Stop
2....
Forum: General 05-02-2016, 09:39
Replies: 12
Views: 2,384
Posted By decl_mev
Re: Csgo server bhop - Money

Use opentimer from zipcore you can find it here: https://github.com/Zipcore/SM-OpenTimer
Forum: Scripting 04-26-2016, 10:07
Replies: 19
Views: 2,646
Posted By decl_mev
Re: Talk Between Plugins

Basically you can execute functions from plugin B inside plugin A.

So lets say plugin A has a variable you need in plugin B, then you make a native function inside plugin A that returns and/or...
Forum: Scripting 04-26-2016, 09:51
Replies: 19
Views: 2,646
Posted By decl_mev
Re: Talk Between Plugins

You need to use native functions, documentation can be found here: https://wiki.alliedmods.net/Creating_Natives_%28SourceMod_Scripting%29
Forum: General 04-26-2016, 09:49
Replies: 6
Views: 10,815
Posted By decl_mev
Re: How do I increase the round time on my CSGO surf server?

By using:

mp_ignore_round_win_conditions
mp_match_end_changelevel 1
mp_maxrounds 0
mp_timelimit xx minutes you want server to run on same map
I am not sure if any of the current mapchooser...
Forum: Source Servers (SRCDS) 04-26-2016, 09:39
Replies: 12
Views: 2,784
Posted By decl_mev
Re: CS:GO Surf server crash, (Accelerator)

With the current *surf package* you can get somewhere from here, I don't think they include the stripper plugin, but they include the map files for stripper that will exclude and filter certain props...
Forum: Source Servers (SRCDS) 02-27-2016, 08:45
Replies: 31
Views: 8,199
Posted By decl_mev
Re: Model precache limit bug on client side

The issue has been fixed, easiest way to test this is get a map where "cl_precacheinfo modelprecache" goes over 1024, then you do "prop_phys_create weapons/w_pist_elite_single.mdl" (that is the last...
Forum: Source Servers (SRCDS) 02-25-2016, 09:10
Replies: 31
Views: 8,199
Posted By decl_mev
Re: Model precache limit bug on client side

It has not been fixed yet.
Forum: Source Servers (SRCDS) 02-24-2016, 10:39
Replies: 31
Views: 8,199
Posted By decl_mev
Model precache limit bug on client side

If you try and spawn a model that is precached above 1024 the engine will use the model at its number - 1024

Example:

So if I have a watermelon precached at 1026 it will use the model precached...
Forum: Source Servers (SRCDS) 02-20-2016, 08:47
Replies: 1
Views: 912
Posted By decl_mev
[CSGO] Possible fix for modelprecache overflow

After some research on the subject I discovered that multiple entities (trigger_* entities mostly) is precached as a model with the model name "*1", "*2", "*3", "*4" and so on, if you want to see it...
Forum: Plugins 01-11-2016, 11:10
Replies: 22
Views: 16,748
Posted By decl_mev
Re: [ANY] Surf bug fix

what tickrate are you using
Forum: Plugins 01-11-2016, 10:27
Replies: 22
Views: 16,748
Posted By decl_mev
Re: [ANY] Surf bug fix

Can you name a few maps with this issue?
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