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Model precache limit bug on client side


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decl_mev
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Join Date: Dec 2015
Old 02-24-2016 , 10:39   Model precache limit bug on client side
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If you try and spawn a model that is precached above 1024 the engine will use the model at its number - 1024

Example:

So if I have a watermelon precached at 1026 it will use the model precached at 2 instead.. which could be some sort of trigger_*, and it has a very high potentional to crash the client that renders this model but the server keeps going so I guess they got that going for them lol.

Who is going to be the legend to make a reddit post about this haha?

Last edited by decl_mev; 02-24-2016 at 10:39.
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iShot
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Join Date: Jun 2010
Old 02-24-2016 , 10:46   Re: Model precache limit bug on client side
Reply With Quote #2

Nice find. Let's hope they are as swift in changing/fixing this as they were with the original suggestion.
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Byte
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Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 02-24-2016 , 13:00   Re: Model precache limit bug on client side
Reply With Quote #3

Wow good find. Hopefully its fixed asap. OP can you make a reddit post and link it here? Or email the new Valve email address.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 02-24-2016 , 17:25   Re: Model precache limit bug on client side
Reply With Quote #4

I sent an email to the new "CSGO Team Feedback" email address Matt Wood put up yesterday, let's hope this is fixed ASAP. Just experienced this issue on one of my servers.
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lay295
Senior Member
Join Date: Sep 2013
Old 02-24-2016 , 17:32   Re: Model precache limit bug on client side
Reply With Quote #5

Ahhhh... I was wondering why my client was always crashing when loading this map. It lets me in for a few seconds then my client just crashes but server remains up.

http://csgo.gamebanana.com/maps/181640
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-24-2016 , 20:54   Re: Model precache limit bug on client side
Reply With Quote #6

is it fixed on today's update?
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sneaK
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Join Date: Feb 2015
Location: USA
Old 02-24-2016 , 22:58   Re: Model precache limit bug on client side
Reply With Quote #7

Quote:
Originally Posted by 8guawong View Post
is it fixed on today's update?
Nothing mentioned on today's changelog.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-24-2016 , 23:08   Re: Model precache limit bug on client side
Reply With Quote #8

Quote:
Originally Posted by blackhawk74 View Post
Nothing mentioned on today's changelog.
well thats why im asking since i donno how to test this bug
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lay295
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Join Date: Sep 2013
Old 02-25-2016 , 00:26   Re: Model precache limit bug on client side
Reply With Quote #9

Quote:
Originally Posted by 8guawong View Post
well thats why im asking since i donno how to test this bug
Does loading the map I linked earlier crash your client? still crashses mine.
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decl_mev
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Join Date: Dec 2015
Old 02-25-2016 , 09:10   Re: Model precache limit bug on client side
Reply With Quote #10

Quote:
Originally Posted by 8guawong View Post
is it fixed on today's update?
It has not been fixed yet.
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