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Posts Made By:
redivcram
Forum:
Module Coding
08-08-2023, 06:55
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
50,436
Posted By
redivcram
Re: Module: Counter-Strike Weapon Mod [1.7.1]
Lack of proper documentation makes this whole thread open to millions of questions and faults in code.
Forum:
HL1 Servers (HLDS)
02-17-2022, 14:20
Replies:
11
[CS] How to port forward and get players to connect?
Views:
4,294
Posted By
redivcram
Re: [CS] How to port forward and get players to connect?
Interesting. I don't have that kind of option here.
Still, isn't the device's address enough for that?
Forum:
HL1 Servers (HLDS)
02-17-2022, 13:54
Replies:
11
[CS] How to port forward and get players to connect?
Views:
4,294
Posted By
redivcram
Re: [CS] How to port forward and get players to connect?
What do you mean? I've set my computer's ipv4 in the input box, if that's what you mean.
Forum:
HL1 Servers (HLDS)
02-17-2022, 13:11
Replies:
11
[CS] How to port forward and get players to connect?
Views:
4,294
Posted By
redivcram
Re: [CS] How to port forward and get players to connect?
I've set the Inbound rules for Port 27015 on both TCP and UDP. Port is still not open...
Tried turning off firewall and disabling my antivirus completely for the lols. Still closed. lol
Forum:
Off-Topic
02-17-2022, 11:53
Replies:
6
Is CS:GO permanently free?
Views:
3,561
Posted By
redivcram
Re: Is CS:GO permanently free?
Because freemium business model pays off a lot more. Gambling and whatnot.
Forum:
HL1 Servers (HLDS)
02-16-2022, 09:04
Replies:
11
[CS] How to port forward and get players to connect?
Views:
4,294
Posted By
redivcram
Re: [CS] How to port forward and get players to connect?
Don't know what the fuck is going on. I'm probably too braindead for this. Is portchecker even supposed to see the port? Because It's not, no matter what. Obviously, my public IP is what I give to my...
Forum:
HL1 Servers (HLDS)
02-16-2022, 07:47
Replies:
11
[CS] How to port forward and get players to connect?
Views:
4,294
Posted By
redivcram
Re: [CS] How to port forward and get players to connect?
Okay, I've set the ipv4 and it accepts as valid address. What do I give my friends to connect now? Port is 27015.
https://www.canyouseeme.org/ reports error.
Forum:
HL1 Servers (HLDS)
02-15-2022, 18:37
Replies:
11
[CS] How to port forward and get players to connect?
Views:
4,294
Posted By
redivcram
[CS] How to port forward and get players to connect?
I've been stupid for a couple of years regarding hosting a server raw from my computer and internet. For years, I would use either Hamachi or Radmin VPN to get my friends to play, but I don't want...
Forum:
Scripting Help
12-17-2021, 15:38
Replies:
8
Entity animation bugged frames.
Views:
1,136
Posted By
redivcram
Re: Entity animation bugged frames.
No difference. Tried that one already.
:arrow:
:arrow:
Forum:
Scripting Help
12-17-2021, 08:01
Replies:
8
Entity animation bugged frames.
Views:
1,136
Posted By
redivcram
Re: Entity animation bugged frames.
Have you checked the video and even read the thread?
Forum:
Scripting Help
12-16-2021, 19:43
Replies:
8
Entity animation bugged frames.
Views:
1,136
Posted By
redivcram
Re: Entity animation bugged frames.
I'm getting an [ENGINE] Invalid entity 42 error. Specifically, here:
entity_set_string(entCorpse, EV_SZ_classname, "brutalcs_corpse");
// And anywhere entCorpse is being used as a pointer to the...
Forum:
Scripting Help
12-16-2021, 18:00
Replies:
8
Entity animation bugged frames.
Views:
1,136
Posted By
redivcram
Entity animation bugged frames.
I am trying to spawn an entity and play its animation to the end right when it spawns. What happens is that upon spawning, the animations starts playing up to certain frames, resets to the first...
Forum:
Scripting Help
06-11-2021, 11:36
Replies:
9
Solved
Set player view to specified trigger_camera ent?
Views:
1,334
Posted By
redivcram
Re: Set player view to specified trigger_camera ent?
What?
I copied the function from another thread. No explanation for the sixth parameter.
Forum:
Scripting Help
06-10-2021, 18:09
Replies:
9
Solved
Set player view to specified trigger_camera ent?
Views:
1,334
Posted By
redivcram
Re: Set player view to specified trigger_camera ent?
This solved my case, but does not solve the issue behind attaching view to a generic entity. This is limited to trigger_camera, but at least it does what I want it to.
ExecuteHam(Ham_Use,...
Forum:
Scripting Help
06-10-2021, 13:50
Replies:
9
Solved
Set player view to specified trigger_camera ent?
Views:
1,334
Posted By
redivcram
Re: Set player view to specified trigger_camera ent?
Same thing... I've checked its coordinates and they are definitely matching the ones in the map editor. They're nowhere beyond bounds.
Also tried creating a fresh info_target ent where the...
Forum:
Scripting Help
06-10-2021, 08:11
Replies:
9
Solved
Set player view to specified trigger_camera ent?
Views:
1,334
Posted By
redivcram
Re: Set player view to specified trigger_camera ent?
Server prints the log message. Cam's index happens to be 51 currently.
Forum:
Scripting Help
06-09-2021, 18:45
Replies:
9
Solved
Set player view to specified trigger_camera ent?
Views:
1,334
Posted By
redivcram
Set player view to specified trigger_camera ent?
I've made a custom map and included a single trigger_camera entity with the targetname set to "KEYCAM" and don't want to set it off through the usual way by triggering it (not that it matters, since...
Forum:
Scripting Help
05-29-2021, 04:53
Replies:
6
Solved
how to reset money on new round?
Views:
951
Posted By
redivcram
Re: how to set money?
Where are you calling resetMoney() from? Judging by tyour question... Shouldn't you call it inside roundStart() hook?
Forum:
Scripting Help
05-28-2021, 17:03
Replies:
5
Solved
AddToFullPack hide entity from specific player
Views:
1,315
Posted By
redivcram
Re: AddToFullPack hide entity from specific player
Well, I've tried everything now and got CrazY.'s method working, but should be hooked with Post and not Pre. Thanks!
Forum:
Scripting Help
05-28-2021, 14:45
Replies:
5
Solved
AddToFullPack hide entity from specific player
Views:
1,315
Posted By
redivcram
Re: AddToFullPack hide entity from specific player
Tried hooking Pre before, but I'm still being showed the entity.
Forum:
Scripting Help
05-28-2021, 11:20
Replies:
5
Solved
AddToFullPack hide entity from specific player
Views:
1,315
Posted By
redivcram
AddToFullPack hide entity from specific player
I am very confused as to how this thing works in AMXX. In a module, you would return a value of either MRES_IGNORED (To render the model to said player) or MRES_SUPERCEDE (To not render). I don't...
Forum:
Scripting Help
04-12-2021, 18:28
Replies:
9
Fix this script guys pls
Views:
1,393
Posted By
redivcram
Re: Fix this script guys pls
And what's your problem? Do you have zombie_escape.inc?
Forum:
Scripting Help
04-04-2021, 16:41
Replies:
16
Set armor and helmet using only engine
Views:
2,227
Posted By
redivcram
Re: Set armor and helmet using only engine
Read our posts again.
Forum:
Scripting Help
03-30-2021, 18:31
Replies:
12
Freeze doesnt apply
Views:
1,394
Posted By
redivcram
Re: Freeze doesnt apply
He wants the prevent the player from moving. Setting the flag is the best workaround, setting the speed then hooking curweapon or think to prevent from resetting costs more performance and is...
Forum:
Scripting Help
03-30-2021, 18:29
Replies:
16
Set armor and helmet using only engine
Views:
2,227
Posted By
redivcram
Re: Set armor and helmet using only engine
It makes no such difference.
Showing results 1 to 25 of 500
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