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Posts Made By:
Taz532
Forum:
VSH / Freak Fortress
06-28-2014, 11:11
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,897,924
Posted By
Taz532
Re: VS Saxton Hale Mode, main thread (current v1.42)
The attribute is still valid, yeah. If you put the attribute on an item it will show up on its text description when you spectate someone using it. Since I really have no idea whats wrong with it...
Forum:
Source Servers (SRCDS)
01-09-2014, 20:34
Replies:
11
Server locking up
Views:
3,594
Posted By
Taz532
Re: Server locking up
Well I looked through screenlog.0 and it just shows the same thing as the console on the website. I feel like although there would be an error in the actual console (or like when a windows program...
Forum:
Source Servers (SRCDS)
01-07-2014, 22:02
Replies:
11
Server locking up
Views:
3,594
Posted By
Taz532
Re: Server locking up
Well after updating everything it still happened. Besides instructions on how to fix it, is there anything else I can look at to try and figure out the cause of it
Forum:
Source Servers (SRCDS)
01-07-2014, 17:32
Replies:
11
Server locking up
Views:
3,594
Posted By
Taz532
Re: Server locking up
@Powerlord: The version I had was the one released when valve did whatever with the attributes to reduce bandwidth, that problem. I updated it and it says 1.6.0 now so we'll see.
@Checkster: It...
Forum:
Source Servers (SRCDS)
01-07-2014, 17:03
Replies:
11
Server locking up
Views:
3,594
Posted By
Taz532
Re: Server locking up
Alright I'll update everything and see how it runs and let you know.
But I've been checking the logs there and nothing has ever shown up.
Forum:
Source Servers (SRCDS)
01-07-2014, 15:24
Replies:
11
Server locking up
Views:
3,594
Posted By
Taz532
Re: Server locking up
I don't have replay on.
As for more info, it's linux, 24 slots. Current metamod is 1.10.0 and sourcemod is 1.5.2-dev+3931, but its been happening through several different revsions. Now that I...
Forum:
Source Servers (SRCDS)
01-05-2014, 14:09
Replies:
11
Server locking up
Views:
3,594
Posted By
Taz532
Server locking up
I've got a problem with my tf2 server that has been present for months now. At random times it will just freeze and kick everyone off the server, and then not be on my favorites list, just the IP....
Forum:
Plugin/Gameplay Ideas and Requests
11-02-2013, 10:56
Replies:
2
Enemy Weapon
Views:
722
Posted By
Taz532
Re: Enemy Weapon
I don't have a server set up to test it on but this just checks if the person has the weapon and doesn't take money if they do. Otherwise it runs like before.
#include <sourcemod>
#include...
Forum:
Plugin/Gameplay Ideas and Requests
10-25-2013, 06:28
Replies:
4
KeyHintText in CSGO
Views:
3,563
Posted By
Taz532
Re: KeyHintText in CSGO
You have to use the protobuf natives; bitbuffer doesn't work on CS:GO after a game update a while ago.
So for example, PbSetString instead of BfWriteString
Forum:
Scripting
10-20-2013, 00:00
Replies:
2
Help with invisibility plugin
Views:
774
Posted By
Taz532
Re: Help with invisibility plugin
Last time I checked, it wasn't possible to set transparency on a person in cs:go using sourcemod.
Forum:
Plugin/Gameplay Ideas and Requests
10-14-2013, 20:02
Replies:
3
Annoying non private ! commands.
Views:
926
Posted By
Taz532
Re: Annoying non private ! commands.
sourcemod/configs/core.cfg
Not sure if you can make both work silently easily, but you could just disable the public one.
Forum:
Scripting
09-18-2013, 19:02
Replies:
2
Hook Prop_Dynamic_Override Creation?
Views:
671
Posted By
Taz532
Re: Hook Prop_Dynamic_Override Creation?
sdkhooks has
forward OnEntityCreated(entity, const String:classname[]);
Does that not work for entities you spawn yourself?
Forum:
Plugin/Gameplay Ideas and Requests
09-18-2013, 18:59
Replies:
5
hat particle effects
Views:
1,340
Posted By
Taz532
Re: hat particle effects
There's a reason that these plugins are private: Valve gets upset. This is the reason attachables was broken, because people were using it to give people hats that they would otherwise pay valve for...
Forum:
Scripting
09-17-2013, 17:54
Replies:
8
SDKHook For weapon shot
Views:
3,195
Posted By
Taz532
Re: SDKHook For weapon shot
Does it really not stop the bullets? All that should do is prevent bullets from being fired, but the client prediction will make it look like you're still shooting.
In other words, does your...
Forum:
Scripting
09-13-2013, 15:55
Replies:
6
Dead -Get ID
Views:
1,478
Posted By
Taz532
Re: Dead -Get ID
So you're saying you want to hook an event, but you want to use the callback for more than just the event? You could either rewrite your logic in the other place you want it used or just make a third...
Forum:
Scripting
09-12-2013, 18:40
Replies:
6
Dead -Get ID
Views:
1,478
Posted By
Taz532
Re: Dead -Get ID
When you hook an event you have to make the callback like this...
public Action:Spawn(Handle:event, const String:name[], bool:dontBroadcast)
Forum:
Scripting
09-11-2013, 17:55
Replies:
8
[CS:GO] Need help scripting!
Views:
2,394
Posted By
Taz532
Re: [CS:GO] Need help scripting!
No that won't work. How you'd approach it depends on what you're trying to do, but if the healing of the team is fired by a person on that team, then you could do something like this...
new team =...
Forum:
Scripting
09-11-2013, 14:49
Replies:
8
[CS:GO] Need help scripting!
Views:
2,394
Posted By
Taz532
Re: [CS:GO] Need help scripting!
Oh yea OnWeaponSwitch is probably better. I didn't even know it existed, but I've used item_equip for something similar to this before and it worked though.
Forum:
Scripting
09-10-2013, 17:03
Replies:
8
[CS:GO] Need help scripting!
Views:
2,394
Posted By
Taz532
Re: [CS:GO] Need help scripting!
Well here's a translation of that code, but the snippet you posted wasn't a complete plugin so obviously the translation isn't either. If this is all you needed, great. If not, let us know what it's...
Forum:
Plugin/Gameplay Ideas and Requests
08-30-2013, 20:12
Replies:
11
Decompile
Views:
2,613
Posted By
Taz532
Re: Decompile
If you decompile a plugin, it probably won't be able to be recompiled. It's more or less just to see what kinda stuff is going on in the plugin or if there's any backdoors. You're probably better off...
Forum:
Plugin/Gameplay Ideas and Requests
08-29-2013, 18:34
Replies:
4
Aim Names small edit help.
Views:
1,207
Posted By
Taz532
Re: Aim Names small edit help.
Sorry I edited my post like a minute after because I copied it wrong. Yours is right except ShowSyncHudText(client, g_hHud, "%N", iTarget); should be ShowSyncHudText(client, g_hHud, "%N [%d]",...
Forum:
Plugin/Gameplay Ideas and Requests
08-29-2013, 18:14
Replies:
4
Aim Names small edit help.
Views:
1,207
Posted By
Taz532
Re: Aim Names small edit help.
I just tested it by doing the following and it worked. Not sure if it breaks anything, all I did was remove my admin and play a round.
if (g_bShowHealth && g_aPlayers[client][bHealthEnabled])...
Forum:
Plugin/Gameplay Ideas and Requests
08-29-2013, 17:51
Replies:
6
Non-permanent ban admin group?
Views:
1,926
Posted By
Taz532
Re: Non-permanent ban admin group?
We use sourcebans. That other guy does all the web stuff so I'm not sure if he had to set anything up on that end but from the admin files in the sourcemod config folder, everything matched up with...
Forum:
Plugin/Gameplay Ideas and Requests
08-29-2013, 09:23
Replies:
6
Non-permanent ban admin group?
Views:
1,926
Posted By
Taz532
Re: Non-permanent ban admin group?
http://forums.alliedmods.net/showpost.php?p=1250860&postcount=3
This is a reply to when our clan wanted to make it so some admins couldn't permanent ban. Basically, don't give the mod rank the d...
Forum:
Plugin/Gameplay Ideas and Requests
08-29-2013, 09:12
Replies:
3
anti-crouch
Views:
1,495
Posted By
Taz532
Re: anti-crouch
Change
if(buttons & IN_DUCK && GetConVarBool(g_hCVDisableDucking))
to
if(buttons & IN_DUCK && GetConVarBool(g_hCVDisableDucking) && (GetEntityFlags(client) & FL_ONGROUND))
Showing results 1 to 25 of 117
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