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Posts Made By:
claudiuhks
Forum:
Approved Plugins
05-07-2024, 13:44
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
I hope your AQS.ini file contains:
CHAT COMMANDS = .sounds ; /sounds ; ,sounds ; !sounds
Ensure AQS.ini file in your server is updated to the latest version of AQS:
...
Forum:
Plugins
03-15-2024, 15:08
Replies:
229
[L4D(2)] Remove Lobby Reservation (When Full)
Views:
299,093
Posted By
claudiuhks
Re: [L4D(2)] Remove Lobby Reservation (When Full)
It would be nice that once the lobby reservation is manually removed on a server (it needs to be removed otherwise if it's "Friends Only" one ...), the matchmaking system to still send players to the...
Forum:
Off-Topic
03-03-2024, 19:08
Replies:
3
AMXX 2024
Views:
1,515
Posted By
claudiuhks
AMXX 2024
The last update is on Jan. 21 2023 (v1.10.0 build 5467).
I'm wondering when it will update again and why no one works on it anymore?
Can someone who takes care of SM to take care of AMXX as well?...
Forum:
Source Servers (SRCDS)
03-02-2024, 14:39
Replies:
8
Cannot connect to own CS:GO server
Views:
3,088
Posted By
claudiuhks
Re: Cannot connect to own CS:GO server
Hi, still working?
https://github.com/eldoradoel/NoLobbyReservation/
This plugin I mean.
*EDIT* Yes, works.
Forum:
Plugins
02-26-2024, 17:34
Replies:
1,137
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
459,589
Posted By
claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
This is a workaround to fully support:
1. [Player|Entity|Origin]InsideExitSafeRoom
2. [Player|Entity|Origin]InsideInitialSafeArea
3. [Player|Entity|Origin]OnUnknownArea
4....
Forum:
Plugins
02-25-2024, 08:23
Replies:
1,137
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
459,589
Posted By
claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Only when the map starts or at any moment in the game? Because when the map starts, it happens so all the survivors into the safe area have origin/ position {0, 0, 0} (because intro video/...
Forum:
Plugins
02-21-2024, 16:39
Replies:
1,137
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
459,589
Posted By
claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Hi, I've seen that all released L4D2 zombie class switching (while GHOST) plugins do only call CTerrorPlayer::SetClass(pPlayer) & CBaseAbility::CreateForPlayer(pPlayer). However, the first call, also...
Forum:
Plugins
02-13-2024, 15:16
Replies:
1,137
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
459,589
Posted By
claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
"ServerAddr" doesn't seem to work on Windows (L4D2).
Nevermind, works fine.
Forum:
General
01-09-2024, 05:25
Replies:
2
bot_kill t/ct is not working
Views:
1,608
Posted By
claudiuhks
Re: bot_kill t/ct is not working
CZ bots can be enabled on CS by altering the way mp.dll works.
Only bot_kill <all | name> and bot_kick <all | name> can be used.
Part of dlls/mp.dll, nothing to do with AMXX.
Forum:
HL1 Servers (HLDS)
01-08-2024, 08:50
Replies:
2
Server Crash: Cstrike module
Views:
1,186
Posted By
claudiuhks
Re: Server Crash: Cstrike module
Try downloading the latest https://www.amxmodx.org/amxxdrop/1.10/ AMX Mod X build.
Then update the game data files: https://github.com/alliedmodders/amxmodx/issues/1086
However, the CStrike...
Forum:
General
01-08-2024, 08:38
Replies:
17
AMXBans install
Views:
2,553
Posted By
claudiuhks
Re: AMXBans install
Indeed, even by banning an entire IP class (255 or + IPs), people can still use a VPN and connect from almost any country they want by using random IP addresses and continue to spam/ hack. However,...
Forum:
New Plugin Submissions
01-07-2024, 08:41
Replies:
3
CS/ CZ: Conditioned Grenade Radio v1.1
Views:
1,027
Posted By
claudiuhks
Re: CS/ CZ: Conditioned Grenade Radio v1.1
I'll add now.
I've encountered issues with the AMXX scripts multiple times on multiple AMXX versions, finding out some custom user declared forwards or functions won't ever get fired because...
Forum:
New Plugin Submissions
01-02-2024, 10:07
Replies:
3
CS/ CZ: Conditioned Grenade Radio v1.1
Views:
1,027
Posted By
claudiuhks
CS/ CZ: Conditioned Grenade Radio v1.1
CS/ CZ: Conditioned Grenade Radio v1.1
Get more control over the default CS/ CZ Player (RADIO): Fire in the hole!
or Player @ CTSpawn (RADIO): Fire in the hole! audio and text phrases.
It...
Forum:
New Plugin Submissions
12-27-2023, 20:13
Replies:
0
CS/ CZ: The Ultimate Team Balancer v1.0
Views:
833
Posted By
claudiuhks
CS/ CZ: The Ultimate Team Balancer v1.0
CS/ CZ: The Ultimate Team Balancer v1.0
This plugin will balance the teams equally by frags.
However, I still included a setting.
//
/// Sets how The Ultimate Team Balancer works
///
/// A...
Forum:
Approved Plugins
12-19-2023, 18:26
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
OK. Type amxx version, meta version and version in your HLDS's console. Tell me the versions. Also, tell me if you're using ReHLDS, ReGameDLL or ReAPI. Tell me what game you're using: CS, CZ, DOD, HL...
Forum:
Approved Plugins
12-19-2023, 08:45
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT HUDMSG =
HEADSHOT ON TEAM KILL = 0
Are these 4 variables like this into your AQS.ini file? If not, give me yours.
Also,...
Forum:
Approved Plugins
12-19-2023, 00:39
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Half-Life?
AQS.ini file.
Lines such:
QS_PHR_STATUS_TYPE = \x01>> QUAKE SOUNDS %c%s\x01. TYPE '%c%s\x01' TO %c%s\x01.
Forum:
Approved Plugins
12-05-2023, 20:54
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Do you see any error logs? Check the /addons/amxmodx/logs/ directory.
Make sure file /addons/amxmodx/configs/AQS.ini exists.
Make sure folder /valve/sound/AQS/ exists and it's filled up with WAV...
Forum:
Approved Plugins
12-02-2023, 13:53
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
The Double Kill bug was fixed months ago, I agree, it existed (at least one past version was affected).
0.1 is by default. You can change to 0.000001 if you want.
That archive is not uploaded by...
Forum:
Approved Plugins
11-30-2023, 20:48
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
The Last Man Standing/ Flawless Victory are now CT/ TE based.
Team Kill message will overwrite a Knife/ Grenade kill message. However both messages are visible for at least 0.45 s.
May not add more...
Forum:
Approved Plugins
11-24-2023, 19:31
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Done.
Tried it now, working.
Forum:
Approved Plugins
07-08-2023, 19:13
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Good catch! I'll add this into the next release.
:bacon!:
Forum:
Unapproved/Old Plugins
07-04-2023, 17:39
Replies:
29
Bomb Event 2009
Views:
16,614
Posted By
claudiuhks
Re: Bomb Event 2009
Try adding
new _options_ = 1<<STS_FLAG10|1<<STS_FLAG11|1<<STS_FLAG12|1<<STS_FLAG13|1<<STS_FLAG14|1<<STS_FLAG15|1<<STS_FLAG16|1<<STS_FLAG17|1<<STS_FLAG18|1<<STS_FLAG19|1<<STS_FLAG20;
Under
...
Forum:
Approved Plugins
07-02-2023, 08:18
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Fixed.
Forum:
Approved Plugins
07-01-2023, 21:32
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
386,227
Posted By
claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
I agree, within the next weeks or months.
Thanks!
I don't know what to say, I like the original sound. When I created AQS I was thinking to add stuff to the game not replace.
Showing results 1 to 25 of 500
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