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Posts Made By:
FaTony
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2012, 08:13
Replies:
20
Replace map medikits with Halloween versions. (Code included)
Views:
5,982
Posted By
FaTony
Re: Replace map medikits with Halloween versions. (Code included)
Valve is ok with porting content between their games.
Forum:
Scripting
10-26-2012, 07:51
Replies:
16
Text log of compile.exe
Views:
3,273
Posted By
FaTony
Re: Text log of compile.exe
It's still a separate executable. Funny thing, the only difference between yours and mine is that yours can do FTP.
Forum:
Scripting
10-26-2012, 07:47
Replies:
21
Few questions from idiot
Views:
3,554
Posted By
FaTony
Re: String as a table in MySQL part
Why did you change the prototype of MenuRS?
Forum:
Scripting
10-25-2012, 19:06
Replies:
16
Text log of compile.exe
Views:
3,273
Posted By
FaTony
Re: Text log of compile.exe
You may be interested in this (https://forums.alliedmods.net/showthread.php?t=142475).
Forum:
Scripting
10-25-2012, 09:57
Replies:
31
How to add commands ? :D
Views:
4,283
Posted By
FaTony
Re: How to add commands ? :D
Sigh. http://wiki.alliedmods.net/Introduction_to_SourcePawn
Forum:
Plugin/Gameplay Ideas and Requests
10-25-2012, 07:16
Replies:
15
[CSGO] Plugin Idea.
Views:
4,415
Posted By
FaTony
Re: [CSGO] Plugin Idea.
Work in progress:
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#define PLUGIN_VERSION "dev"
#define DEFAULT_RESPAWNWAVE_TIME 10
#define RESPAWNWAVE_TIMER_INTERVAL 1.0
#define...
Forum:
Plugins
10-25-2012, 06:59
Replies:
450
Simple Chat Processor (Redux)
Views:
495,697
Posted By
FaTony
Re: Simple Chat Processor (Redux)
Tbh I think adt_array version should be completely cut. It's just too unsafe. Any poorly written plugin can push bad cell or just do CloseHandle and the next plugin receiving forward will produce...
Forum:
Scripting
10-24-2012, 17:05
Replies:
4
[SP] String Arrays.....
Views:
964
Posted By
FaTony
Re: [SP] String Arrays.....
A string is an array. Use
AbilityNumInfo[255] = "Name"
If you want 2 dimensional array of strings, you'll have to create 3 dimensional array.
Forum:
Plugin/Gameplay Ideas and Requests
10-24-2012, 17:01
Replies:
8
[REQ TF2] Random Screen Static
Views:
2,035
Posted By
FaTony
Re: [REQ TF2] Random Screen Static
I'm pretty sure I've seen animated screen overlays.
Forum:
Plugins
10-24-2012, 09:13
Replies:
450
Simple Chat Processor (Redux)
Views:
495,697
Posted By
FaTony
Re: Simple Chat Processor (Redux)
Ah yes, bool:recipients[MAXPLAYERS + 1] Instead of adt_array would be awesome.
Forum:
Snippets and Tutorials
10-24-2012, 03:30
Replies:
8
[INC] Customflags 0.6 Beta
Views:
3,015
Posted By
FaTony
Re: [INC] Customflags 0.6 Beta
Let's solve it once and for all:
Get
new value = flags & SOME_FLAG;
Set
flags |= SOME_FLAG;
Unset
flags &= ~SOME_FLAG;
Toggle
flags ^= SOME_FLAG;
Forum:
Plugins
10-24-2012, 03:20
Replies:
450
Simple Chat Processor (Redux)
Views:
495,697
Posted By
FaTony
Re: Simple Chat Processor (Redux)
Why funcenum if you have only 1 prototype?
Forum:
Scripting
10-24-2012, 03:10
Replies:
2
Problems Passing Variable
Views:
822
Posted By
FaTony
Re: Problems Passing Variable
Why all the stuff is inside jointeam? What's up with your indentation? You shouldn't edit SQL admins, use admin API instead.
Forum:
Scripting
10-24-2012, 03:04
Replies:
8
Displaying call stack trace for plugin
Views:
2,301
Posted By
FaTony
Re: Displaying call stack trace for plugin
It can also be anything that does damage, not just 0.
Forum:
Plugins
10-23-2012, 13:11
Replies:
45
[ANY] Ignore list
Views:
22,861
Posted By
FaTony
Re: [ANY] Ignore list
http://wiki.alliedmods.net/Admin_Commands_%28SourceMod%29#How_to_Target
try
ftz_ignore #2
Forum:
Scripting
10-23-2012, 04:58
Replies:
29
Global array
Views:
5,808
Posted By
FaTony
Re: Global array
C++ but we are off topic now.
Forum:
Plugin/Gameplay Ideas and Requests
10-23-2012, 04:48
Replies:
1
[CS:GO] Enabling locked cvars for clients
Views:
1,299
Posted By
FaTony
Re: [CS:GO] Enabling locked cvars for clients
Client side stuff is locked.
Forum:
Snippets and Tutorials
10-23-2012, 04:17
Replies:
8
[INC] Customflags 0.6 Beta
Views:
3,015
Posted By
FaTony
Re: [INC] Customflags 0.6 Beta
Not quite sure about the purpose of this. The only reason you would want to stack boolean states into 1 cell is when you are very low on memory and really really care about speed. But in this case,...
Forum:
Scripting
10-23-2012, 01:12
Replies:
8
Displaying call stack trace for plugin
Views:
2,301
Posted By
FaTony
Re: Displaying call stack trace for plugin
Attacker can be anything, not necessarily player, much less jockey. Add checks.
Forum:
Scripting
10-23-2012, 01:04
Replies:
29
Global array
Views:
5,808
Posted By
FaTony
Re: Global array
Don't even start on php. The most horrible language I've ever seen.
me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/
Forum:
Plugins
10-22-2012, 15:18
Replies:
45
[ANY] Ignore list
Views:
22,861
Posted By
FaTony
Re: [ANY] Ignore list
Ok, gonna setup a server tomorrow and finally test all the stuff. Should be fixed soon.
EDIT: First error is probably because of other plugin and second error has been fixed.
Forum:
Scripting
10-22-2012, 15:15
Replies:
43
Using BuildPath()
Views:
9,974
Posted By
FaTony
Re: Using BuildPath()
But didn't you just reiterate the first reply of this thread? (https://forums.alliedmods.net/showpost.php?p=1821070&postcount=2)
Forum:
Scripting
10-22-2012, 12:45
Replies:
43
Using BuildPath()
Views:
9,974
Posted By
FaTony
Re: Using BuildPath()
I use MySQL part of XAMPP personally. Just start MySQL, srcds and game client on the same machine - no problems. I dunno why you're refusing simple yet full-fledged solution.
Forum:
Plugin/Gameplay Ideas and Requests
10-22-2012, 12:42
Replies:
5
[css]hats plugin
Views:
2,767
Posted By
FaTony
Re: [css]hats plugin
You forgot to take note of the year I've said that.
Forum:
Plugins
10-22-2012, 10:23
Replies:
450
Simple Chat Processor (Redux)
Views:
495,697
Posted By
FaTony
Re: Simple Chat Processor (Redux)
I think this plugin (in some form) deserves to be added to SM core. What do you all think?
Showing results 1 to 25 of 500
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