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Posts Made By:
Kevin_b_er
Forum:
Trash
02-02-2012, 23:53
Replies:
12
Steam in-Game Group Invite
Views:
9,121
Posted By
Kevin_b_er
Re: Steam in-Game Group Invite
Not technically automatic but makes it trivial to change it into an autoinviter.
Forum:
Extensions
12-31-2011, 17:46
Replies:
36
[EXTENSION] TeleportCheck 1.0
Views:
15,788
Posted By
Kevin_b_er
Re: [EXTENSION] TeleportCheck 1.0
Instead of adding the teleporter's team, how about adding the teleporter entity? This offers maximum flexibility.
Forum:
General
12-28-2011, 00:17
Replies:
5
Sourcemod + metamod = crash ?
Views:
2,533
Posted By
Kevin_b_er
Re: Sourcemod + metamod = crash ?
Describe your directory layout for metamod in detail. Where did you put the DLL/SO files, for example?
Forum:
SourceMod Anti-Cheat
12-02-2011, 22:29
Replies:
4
Check the player using the -steam -insecure.
Views:
1,158
Posted By
Kevin_b_er
Re: Check the player using the -steam -insecure.
Doesn't VAC take care of blocking people running in insecure mode?
Forum:
Plugin/Gameplay Ideas and Requests
11-25-2011, 21:50
Replies:
7
[Help] MEMORY LEAK DETECTED IN PLUGIN
Views:
2,498
Posted By
Kevin_b_er
Re: [Help] MEMORY LEAK DETECTED IN PLUGIN
You must use CloseHandle on the array after you create it with CreateArray, or the array leaks memory.
Take out the two ClearArray lines in switcher and put two similar CloseHandle calls at the...
Forum:
Plugin/Gameplay Ideas and Requests
11-24-2011, 23:14
Replies:
7
[Help] MEMORY LEAK DETECTED IN PLUGIN
Views:
2,498
Posted By
Kevin_b_er
Re: [Help] MEMORY LEAK DETECTED IN PLUGIN
You need to use CloseHandle instead of ClearArray. All ClearArray does is set the array to 0 size, but the array object remains.
(The array object itself takes up memory too. Even if there's no...
Forum:
Metamod:Source Plugins
11-05-2011, 16:50
Replies:
166
VoiceHook - Developer preview of something.
Views:
143,178
Posted By
Kevin_b_er
Re: VoiceHook - Developer preview of something.
It will send a different format of compressed data. One which isn't Speex.
Forum:
Scripting
08-22-2011, 20:39
Replies:
17
[TF2] Blocking player_hurt/death events?
Views:
6,138
Posted By
Kevin_b_er
Re: [TF2] Blocking player_hurt/death events?
I wanted to mention this particular case. I only have a vague recollection, but I believe doing this will alter the damage notification numbers in TF2 (but, as previously explained, not the damage...
Forum:
Scripting
07-23-2011, 09:35
Replies:
5
[TF2] Force player to always shoot
Views:
3,545
Posted By
Kevin_b_er
Re: [TF2] Force player to always shoot
That removes all the buttons states except attack. Try buttons |= IN_ATTACK
Forum:
Plugin/Gameplay Ideas and Requests
07-17-2011, 23:03
Replies:
2
Execute Commands Every X Hours?
Views:
1,063
Posted By
Kevin_b_er
Re: Execute Commands Every X Hours?
Server Crontab
http://forums.alliedmods.net/showthread.php?p=523298
Forum:
Plugin/Gameplay Ideas and Requests
07-02-2011, 10:39
Replies:
2
[Request] Quit server for update
Views:
1,034
Posted By
Kevin_b_er
Re: [Request] Quit server for update
Much easier way with SteamTools (https://forums.alliedmods.net/showthread.php?t=129763). Write your own little plugin that looks at the Steam_RestartRequested forward.
Forum:
Scripting
06-11-2011, 17:34
Replies:
5
TF2 Monitoring team changes?
Views:
1,299
Posted By
Kevin_b_er
Re: TF2 Monitoring team changes?
player_changeclass
Forum:
Scripting
05-23-2011, 01:35
Replies:
5
Changing Replicated Cvars ClientSide
Views:
1,951
Posted By
Kevin_b_er
Re: Changing Replicated Cvars ClientSide
Just use a SetConVar* function in the script and it will automatically replicate that variable appropriately.
Forum:
Scripting
05-08-2011, 19:43
Replies:
3
RemoveFromArray doesn't remove array index 100%, bug or just me
Views:
2,020
Posted By
Kevin_b_er
Re: RemoveFromArray doesn't remove array index 100%, bug or just me
Do not refer to indexes which do not exist. You'll get garbage data. (In this case old data, since the exact same memory got used)
Forum:
Plugin/Gameplay Ideas and Requests
05-07-2011, 14:42
Replies:
10
[request] Editing a plugin for a banned author.
Views:
2,461
Posted By
Kevin_b_er
Re: [request] Editing a plugin for a banned author.
Post an improved version as a new plugin. That version can be potentially approved.
If it is approved and its an improved version of the banned users plugin I don't think it would be that...
Forum:
Trash
04-24-2011, 18:35
Replies:
2
[CSS] Script RolePlay SourceMod
Views:
3,603
Posted By
Kevin_b_er
Re: [CSS] Script RolePlay SourceMod
Plugin for money? That means it isn't open source and may not even exist.
Disapproved on the grounds of no real plugin description, no plugin, and thus no code.
Forum:
Trash
03-18-2011, 23:20
Replies:
2
SourceMod Plugin Listing
Views:
1,200
Posted By
Kevin_b_er
Re: SourceMod Plugin Listing
You don't.
Forum:
Plugin/Gameplay Ideas and Requests
03-14-2011, 23:01
Replies:
8
[TF2] Killing during setup.
Views:
2,535
Posted By
Kevin_b_er
Re: [TF2] Killing during setup.
That will NOT work.
Blocking the player_hurt event does not change the damage actually dealt. The event is sent out as a notification after the damage is already calculated and worked.
Forum:
Plugin/Gameplay Ideas and Requests
03-13-2011, 15:22
Replies:
16
TF2: Server Crash if Civilian is killed by Katana
Views:
7,322
Posted By
Kevin_b_er
Re: TF2: Server Crash if Civilian is killed by Katana
Yeah, but I'm not sure if you are without an active weapon when scared/round end/bonked.
Forum:
Plugin/Gameplay Ideas and Requests
03-13-2011, 14:16
Replies:
16
TF2: Server Crash if Civilian is killed by Katana
Views:
7,322
Posted By
Kevin_b_er
Re: TF2: Server Crash if Civilian is killed by Katana
I had luck awhile back with detecting civilian as a person with no active weapon.
Forum:
General
03-13-2011, 01:44
Replies:
4
Auto Game name / Steam_ID Input?!
Views:
1,507
Posted By
Kevin_b_er
Re: Auto Game name / Steam_ID Input?!
IP matching
Forum:
Plugin/Gameplay Ideas and Requests
03-08-2011, 23:07
Replies:
8
Crazy anti-cheat Idea!!!!!!
Views:
2,787
Posted By
Kevin_b_er
Re: Crazy anti-cheat Idea!!!!!!
They will not and do not help the situation.
Forum:
Plugin/Gameplay Ideas and Requests
03-08-2011, 21:12
Replies:
8
Crazy anti-cheat Idea!!!!!!
Views:
2,787
Posted By
Kevin_b_er
Re: Crazy anti-cheat Idea!!!!!!
I echo what databomb said. You'd have to force the client to take a screenshot, which you can't do normally. Then you'd have to upload it. Systems like PB already do this and cheats bypass it...
Forum:
Scripting
02-26-2011, 01:18
Replies:
8
Compile warning?
Views:
1,845
Posted By
Kevin_b_er
Re: Compile warning?
entorigine[0] is not a basic integer or OnPress does not match the prototype of an EntityOutput.
Forum:
Extensions
02-22-2011, 20:32
Replies:
8
[EXTENSION] TF2 AutoScramble Immunity
Views:
5,565
Posted By
Kevin_b_er
Re: [EXTENSION] TF2 AutoScramble Immunity
In this case, they could. The return of DETOUR_CREATE_MEMBER isn't checked in this extension, unlike most others.
Showing results 1 to 25 of 344
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