Quote:
Originally Posted by NIGathan
Sorry for double post, do you think if I were to change "damageamount" to 0 in the player_hurt event, and return Plugin_Changed, it wouldn't hurt the player?
I would test real quick, but I've already begun rewriting this a whole different way, and my servers empty atm.
Thanks.
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I wanted to mention this particular case. I only have a vague recollection, but I believe doing this will alter the damage notification numbers in TF2 (but, as previously explained, not the damage itself).
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